XSX is 8C/16T and one core (two threads) is reserved for the OS (i.e. 7C/14T)
360 had some GPU features that were yet to be included in PC GPUs (unified shaders) and was almost as performant as top GPUs, but by the time PS3 came out in late 2006, GF8800GTX was running circles around both consoles.Even this gen, we are not seeing anything close to as insane as the X360/PS3 which were more powerful than what you could really even feasibly get on PC when they released.
Agreed. I am expecting bad performance across PC and console, the gameplay video from a week ago was super rough.If the game comes out and runs like shit on PC for how it looks/what it's doing, especially compared to the console versions, people absolutely can complain about the required specs.
I mean yea. If you can't guarantee SSD, you preload and cache with larger RAM, and the I/O problem is mostly solved.
As you replace your broken monocle and clean your mouth from the justified vomit rage, youll realize those are specs reccomendations. There has been no confirmation of a limit of 30fps on pc.
360 had some GPU features that were yet to be included in PC GPUs (unified shaders) and was almost as performant as top GPUs, but by the time PS3 came out in late 2006, GF8800GTX was running circles around both consoles.
Agreed. I am expecting bad performance across PC and console, the gameplay video from a week ago was super rough.
I'm hoping my 3080 lasts 4 years at 1440p, it should, but RTX is so damn expensive that I feel like any game without DLSS is gonna have to have RTX off to play at 60 fpsExactly, but we already have the 3080 and 3090 beating consoles. I don't think we'll ever see another generation like it used to be with everything coalescing under x86. Not until we see some ARM power house at least, that could be something.
The console I/O could be comparable, but I'm not convinced they're as transformative to the experience.
I'm hoping my 3080 lasts 4 years at 1440p, it should, but RTX is so damn expensive that I feel like any game without DLSS is gonna have to have RTX off to play at 60 fps
I'm hoping my 3080 lasts 4 years at 1440p, it should, but RTX is so damn expensive that I feel like any game without DLSS is gonna have to have RTX off to play at 60 fps
As you replace your broken monocle and clean your mouth from the justified vomit rage, youll realize those are specs reccomendations. There has been no confirmation of a limit of 30fps on pc.
Seriously doubt that. Especially if there are resolution options. Well see at release.Devs confirmed that you can turn 30fps limit off, but based on those specs, there isn't hardware that can run at above 30fps.
Devs confirmed that you can turn 30fps limit off, but based on those specs, there isn't hardware that can run at above 30fps.
It can run without SMT but with a bit higher clocks, it's a choice for developer. A game which needs more ST performance than threads will likely use this mode.XSX is 8C/16T and one core (two threads) is reserved for the OS (i.e. 7C/14T)
On a GTX 1060 6GB. Can only run this at minimum settings. I'll probably skip this one unfortunately.
Good, 240fps or bust!As you replace your broken monocle and clean your mouth from the justified vomit rage, youll realize those are specs reccomendations. There has been no confirmation of a limit of 30fps on pc.
I didnt really follow this game, what does it look like? Those requirements seem very high
No, you are fine.Ugh, I really don't wanna upgrade but it seems I'm at a mismatch with my 3600X for games going forward.
I will be honest and say I somewhat forgot about the 360 and it having unified shaders before GPUs. As someone pointed out, the PS3's release had PC in a better position so I think that's what my memory was recalling.Uhhh PS4/XONE was like the only generation where the consoles were woefully underpowered
Even this gen, we are not seeing anything close to as insane as the X360/PS3 which were more powerful than what you could really even feasibly get on PC when they released.
If the game comes out and runs like shit on PC for how it looks/what it's doing, especially compared to the console versions, people absolutely can complain about the required specs.
Personally I argue that RT is still in its infancy when it comes to video game usage. Yes it looks prettt, but the sheer toll on FPS you take just turning it on is tremendous. Of course DLSS is there to help rectify that to a degree, but it's still not worth that trade off to me yet.I don't think you'll see many games with heavy ray tracing without support for DLSS. The two go hand in hand and I think there's general acceptance that DLSS is necessary when enabling RT.
It's what makes AMD's abysmal RT performance all the more of an issue. Slow RT and no DLSS just means that very few are ever going to enable RT (outside of maybe shadows or mirror reflections) on AMD cards as the performance hit is just too much. It feels more like a token feature than something actually useful to anyone. A spec sheet tick box more than a genuine attempt to deliver real time ray tracing at acceptable performance.
I think it's only going to be indie games on PC for me until I upgrade it in a couple of years lol.
Did you try Miles Morales with performance RT? The world felt flat in perfomance mode vs quality mode, performance RT mode is straight up witchcraft. The lighting off diffuse surfaces really make the streets more lifelike.Personally I argue that RT is still in its infancy when it comes to video game usage.
Dennis8K plays at 16k 10fps.Why would they show 30fps requirements?
No PC gamer is ever going to want to play at 30 unless they really, really, really have to.
It's a game that renders two scenes simultaneously (with different textures, lighting, and shadows). It was always going to be very demanding.Requirements are crazy high, and for 30 fps. The visuals look like a low budget last-gen game, and with a fixed camera.
Sorry to say, but that GPU isn't going to run many new games from here on out.(my 1050 ti laptop is in the same boat, even war zone at this point requires a lot of tinkering to get 60 fps locked).On a GTX 1060 6GB. Can only run this at minimum settings. I'll probably skip this one unfortunately.
Yeah that does seem to be the case. RT also at this point isn't worth it performance cost wise. If I can get 60 fps in Single Player games with DLSS Quality I'll leave it as is, but games like CoD I will prioritize pushing 144 fps over RT every time.With how terrible AMD's RT performance seems to be, I fully expect to see cut down ray tracing in most titles.
DLSS is typically present where RT has been so far so hopefully that trend continues as well, it'll certainly help a lot.
None of that does much for CPU load though. If these requirements were accurate it would be impossible to hit 60fps as no CPU can deliver 2x game performance as the ones mentioned in the requirements. Thankfully these requirements are almost never very accurate.Given it can scale down to a GTX 1060 - I'd be surprised if it was impossible to run at above 30fps on significantly faster cards. You can turn down settings and resolution...
I suspect the game may struggle in general at higher framerates though given the developers suggestion that '30fps is more cinematic'.
This only matters if the game is CPU bound, which I doubt.None of that does much for CPU load though. If these requirements were accurate it would be impossible to hit 60fps as no CPU can deliver 2x game performance as the ones mentioned in the requirements. Thankfully these requirements are almost never very accurate.
Double these and you'll get to 60.Why would they show 30fps requirements?
No PC gamer is ever going to want to play at 30 unless they really, really, really have to.
That would only be the case if the requirements aren't accurate. If you're GPU bound then that just means a slower CPU would suffice to get the same results. In other words you wouldn't actually need a CPU as powerful as the ones listed in the OP.
It's dangerous to promise 60fps in the system requirements anyway.Double these and you'll get to 60.
But I really doubt that this will actually be the case.
The 1660 Ti's lack of tensor cores is really going to hurt its longevity versus the 2060.1060 as minimum?! What? I guess this one is for PS5 on sale. Got PC game pass but i doubt a 1660ti laptop can run this well.
Got some bad news for you buddy1060 as minimum?! What? I guess this one is for PS5 on sale. Got PC game pass but i doubt a 1660ti laptop can run this well.
that's what tilde is for. except people will ignore itIt's dangerous to promise 60fps in the system requirements anyway.
Might as well under-promise with 30fps targets and let figure out how to people scale up from there.