Yup yup. Not sure why so negative, it's an interesting concept in a game development world fairly devoid of interesting concepts. Reminds me of something that would've been made back in the late 80's/early 90's.
Exactly what I was thinking. We don't need to prove to each other how jaded we are about everything.
I think this is super cool, the skepticism seems a bit cynical. Big budget games that try different, non obvious stuff is something to encourage
Isn't that literally what they're doing?Just coming onto this thread, but what if the game doesn't resolve around Gollum as we see him in the film. But more so after he received the ring and is more of a hobbit than anything.
Just coming onto this thread, but what if the game doesn't resolve around Gollum as we see him in the film. But more so after he received the ring and is more of a hobbit than anything.
Yes indeed.Just coming onto this thread, but what if the game doesn't resolve around Gollum as we see him in the film. But more so after he received the ring and is more of a hobbit than anything.
"You already have that big conflict in the character, two voices talking to you continuously, which means there is a good reason there are decisions to make in the game: the Smeagol decisions or the Gollum decision. We have the story that we all know from the book, but everything that happens to him before he appears in the book are the main things we will see in our game. We will tell the story before he first appears in the books."
Title reads like a video game mad lib. Gonna be interesting to see how they pull it off.
Technically the tittle would be a lie then. He didn't get the "Gollum" nickname until long after he acquired the ring.
Yep.That is incorrect. Someone posted it earlier but he gets the name from his fellow villagers (relatively) shortly after getting the ring.
That's not how the book explains it (he got it from the goblins who based it on the sound he made when he swallowed) , but sure, haven't watched the Hobbit movies if a different explanation is given there.
See above, a quote from Chapter 2, Shadows of the Past, The Fellowship of the Ring.
If it's from The Hobbit it's likely Tolkein amended it in the release of LotR. I know he changed several aspects of The Hobbit after writing LotR but he might have forgot about that.
Yes indeed.
From an interview in March:
German developer Daedalic Entertainment describes the game as a "stealth-action adventure with an intriguing dual-personality mechanic, gigantic levels, and a densely wrought aesthetic inspired by Tolkien's own drawings," according to an exclusive new preview from Edge 341, on sale now.
The Lord of the Rings: Gollum was first announced last year, originally slated for PC "and all relevant console platforms at that time". It's also due to launch in 2021, so it'll be a little while before we see what Daedalic do with Tolkien's precious(ssss) creation.
Gollum will see, uh, Gollum start in Barad-dûr, a fortress in Mordor where the corrupted creature is being held prisoner, but you can expect to see plenty more of Middle-Earth beyond that, as the game promises "giant, persistent environments, each harbouring several questlines and a range of friendly or unfriendly faces."
On top of that, Daedalic also briefly delves into the potential of the next-gen consoles. "I've only heard rumours about the [Xbox Series X] specs, and it's huge – very fast Flash memory", developer Martin Wilkes tells Edge. "Which excites me, of course, but I don't think that's relevant to this project, because we're aiming for PC as well. Especially for level designers, though, that's a dream come true, because we don't have to concern ourselves with streaming corridors any more."
I can't tell what anything is in this cover pictureThe game is the cover story on EDGE this month:
Here's a better image:
Oh that makes waaaaay more sense
If you replaced "Gollum" with "Talion," you could have successfully fooled me into thinking this was going to be the third Mordor game.German developer Daedalic Entertainment describes the game as a "stealth-action adventure with an intriguing dual-personality mechanic, gigantic levels, and a densely wrought aesthetic inspired by Tolkien's own drawings," according to an exclusive new preview from Edge 341, on sale now.
The Lord of the Rings: Gollum was first announced last year, originally slated for PC "and all relevant console platforms at that time". It's also due to launch in 2021, so it'll be a little while before we see what Daedalic do with Tolkien's precious(ssss) creation.
Gollum will see, uh, Gollum start in Barad-dûr, a fortress in Mordor where the corrupted creature is being held prisoner, but you can expect to see plenty more of Middle-Earth beyond that, as the game promises "giant, persistent environments, each harbouring several questlines and a range of friendly or unfriendly faces."
It sure sounds like it tbh, not really sure what to expect from this, i just can't imagine myself playing as Gollum and doing quests ? like what.Seems pretty generic actually but I'll have to see the execution.