In the time it's taken you to look at the scores and reply twice in this thread you could have scanned the summaries in the OP and answered your original question
In the time it's taken you to look at the scores and reply twice in this thread you could have scanned the summaries in the OP and answered your original question
I'm good. Bugger offIn the time it's taken you to look at the scores and reply twice in this thread you could have scanned the summaries in the OP and answered your original question
The amiibo is not some massive QoL change people like to make it out to be, probably why after the initial reveal people stopped caring about itBy the logic of people in this thread, Silent Hill 2 and 3 must have been over rated and bad games because the HD Collection has a 69 (nice) average on metacritic. Reviews for a remaster aren't people relitigating the original game, they're people reviewing the remaster. The nonsense with the biggest and most important qol changes being locked behind Amiibo absolutely deserves to be blasted and I say this as someone who loves Skyward Sword and considers it a 10/10.
You can see with Skyward Sword that something has to change. See it in the way it tentatively messes with the formula, but ultimately retains one of the most rigid central paths of any Zelda. In the way it introduces stuff like the stamina gauge, which will make much more sense in the game that follows it. It's clear now that Skyward Sword is straining against its own rules and rituals. That makes it fascinating to play, and it means that this strangest and most compromised of Zeldas is also amongst the most human.
Although 10 years has passed, Skyward Sword still feels like one of the biggest and most interesting Zelda games ever made.
It runs smooth, the graphics look cleaner (despite a few muddy textures here and there), and the new control scheme makes it a more accessible version of Skyward Sword. There are even some nice little tweaks, like a slightly less chatty talking sword that serves as your guide. The biggest barrier is your expectations. Yes, it can feel dated after Breath of the Wild. But for me at least, the fantastical world, clever puzzles, and challenging dungeons made it worth pressing through. And given that the still-untitled sequel to Breath of the Wild looks like it'll feature a similar sky-themed world, this could be just the thing to hold you over until its release.
As of writing this, I'm about three-quarters of the way through Skyward Sword HD, so I still don't know if I will end up beating the game. That final boss fight is still on the horizon. But this time I feel better equipped, because the game itself is simply better in every possible way. Whether or not my redemption arc will see its completion is still unclear, but so far, Nintendo has undoubtedly redeemed what was once the outcast of 3D Zelda games.
I still have a ways to go before I'm done, but so far Skyward Sword remains as charming as ever, even if it's also still dominated by clunky controls and odd gimmicks that are exactly as weird as you remember them. Unsolved control issues aside, this airborne adventure is everything you might expect it to be, for better or worse.
The Legend of Zelda: Skyward Sword HD is a masterclass in how to do a remaster. Nintendo has really gone out on a limb to improve the games overall performance and it really shows. The extra little quality of life additions will make this game more accessible for a lot more gamers. This title is a must-have and will keep fans occupied until Breath of the Wild 2 arrives.
With the public's attention clearly directed towards the sequel to Breath of the Wild, the choice to quench the thirst of fans with the revival of one of the most controversial chapters of the series could make this re-release welcome with a certain prejudice. In reality, it is an edition that allows you to experience an adventure unfairly sunk in a new light by questionable design choices already at the time of the original publication. Skyward Sword remains an imperfect title, but this HD version finally manages to do justice to a production that is too often underestimated, making it accessible to a wide audience of gamers who should absolutely not miss the opportunity to discover the origins of the legend of Zelda. An almost mandatory recovery for those who have been struck by Breath of the Wild and equally essential for those who threw in the towel in 2011.
The Legend of Zelda: Skyward Sword HD is a solid game that in several respects makes it clear that the original was released 10 years ago. But don't be discouraged – you will experience a decent and rewarding gameplay.
Skyward Sword might not be the best Zelda, but this is the best way to live this adventure. In any case, it's an incredible game either overlooked or underrated, and this is a fantastic second chance.
Skyward Sword HD gives one of the most misunderstood Legend of Zelda games a second chance. It's an under-appreciated gem, one that finds the space to really breathe with a more reliable and relaxing method of control embedded within it. Skyward Sword has its fair share of problems, but it makes up for many of them in moments of true brilliance and defiance against established series conventions. Say what you will about Skyward Sword, but it's good to be out on an authored adventure with Link again – saving Hyrule one inventive dungeon and challenging boss battle at a time.
This is what people truly want from a Switch port. A gentle, well thought out, genuine upgrade that captures the heart of the original game and allows it to flourish at a higher standard. Although it is still perhaps a little simplistic, the game has redeemed itself through the quality-of-life updates that were sorely needed the first time around. Skyward Sword is finally a winner, and will undoubtedly delight newcomers and old fans alike.
The Legend of Zelda: Skyward Sword HD is a good re-release of a game that renews, evolves or even upsets many of the distinctive elements of the series, but suffering from substantial rhythm problems in its second half.
Nintendo has done an unconvincing job of trying to position this remaster as a kind of prototype Breath of the Wild, and it sets newcomers up for disappointment – and undersells Skyward Sword's unique charms. It's hard to think of two Zelda games less alike: one a celebration of unbridled freedom and emergent thrills, the other an on-rails rollercoaster built by Nintendo's brainiest puzzle architects. Somewhere in the middle there is a potent compromise – and the skydiving in the forthcoming sequel to Breath of the Wild suggests it may have been found. But until then, Skyward Sword is doomed to feel less ambitious. After Breath of the Wild, though, what game isn't? A backward step it may be, but Link still holds that sword arm high.
Skyward Sword HD is more about updating a game designed for the Wii's waggle to work well on a handheld and with a conventional controller. With that focus, it delivers a version of The Legend of Zelda: Skyward Sword that is much easier and more natural to play from start to finish.
Another chance to save Zelda in old story, with slightly better movement and better graphics.
While Skyward Sword HD's visuals breathe new life into the decade-old title, the quality of life improvements aren't quite enough to make this instalment in the Zelda franchise soar to new heights. However, its strong cast of characters, hallmark dungeon designs and excellent storytelling keeps it afloat comfortably above the clouds, offering an experience that's hard to forget.
The linear structure of the game and relative empty space of the sky will still frustrate some, but the core sword-fighting gameplay and straightforward Zelda structure is better here than it is in many other games. If you want a traditional 3D Zelda experience, then Skyward Sword HD is an easy choice.
Skyward Sword HD is the definitive version of the game, with many of the annoyances from the original Skyward Sword scrubbed from the experience. Skyward Sword HD has its frustrating moments, but it's still an excellent game, and it's worth a return trip to those who already soared through the skies on the Wii.
Skyward Sword is still not one of the best Zelda games out there, even after improvements added to this new Switch port, but it deserves to be played thanks to a great cast of characters, a good narrative and some interesting gameplay ideas that Nintendo developed further in Breath of the Wild.
In theory, motion control of the Nintendo Switch paired with The Legend of Zelda Skyward Sword HD is a perfect match. What sounds quite conclusive at first has unfortunately not been implemented perfectly in practice. A further complication is the optics, which no longer meet today's standards despite HD. Even the gripping plot, which lays the historical foundation stone of the series, can only offer slight consolation.
Motion controls back then had major issues like the need to constantly re-sink the cursor as it would quickly start drifting. I hope that has improved.
not sure which game you're talking about because it's not this one.I'm still both shocked and fascinated that people would actually pay full price for a simple resolution upscaling of a game from 2 generations ago.
I'm still both shocked and fascinated that people would actually pay full price for a simple resolution upscaling of a game from 2 generations ago.
Ack! I thought the few reviews I skimmed mentioned that the motion controls were more reliable here.
There were five years between this and Twilight Princess and only two DS entries in between. I played them all near release and Skyward Sword felt like it was taking forever to come out.SS originally came out a time when Zelda fatigue was a thing. Between the home console and handheld markets it felt like they were churning them out relentlessly. That was one reason why I couldn't get on with this. I didn't really get on with any Zelda between Wind Waker and Breath of the Wild.
I'm giving it another chance. Switch has worked its magic on a lot of titles and franchises that I never managed to connect with before. This is its biggest task yet. It cannot be denied that Breath of the Wild now casts an imposing shadow over everything that came before it.
It seems like, from what I'm seeing is this thread, that it didn't deserver that score 10 years prior. Many seem to indicate that a 93 was quite ridiculous.It is interesting how the same game (with QoL updates) can lose 10 metacritic points 10 years later.
Ack! I thought the few reviews I skimmed mentioned that the motion controls were more reliable here.
I'm still both shocked and fascinated that people would actually pay full price for a simple resolution upscaling of a game from 2 generations ago.
This is still a misunderstanding of how the cursor works. Every time you activate something that requires the cursor, the position the Wiimote is in when you activate the cursor is used as the default position. You can recenter it if you held the Wiimote in a bad position, but it is not a drift, it is just being unattentive with your "neutral" position for the cursor.Motion controls back then had major issues like the need to constantly re-sink the cursor as it would quickly start drifting.
This has been discussed at length, but:It is interesting how the same game (with QoL updates) can lose 10 metacritic points 10 years later.
This is still a misunderstanding of how the cursor works. Every time you activate something that requires the cursor, the position the Wiimote is in when you activate the cursor is used as the default position. You can recenter it if you held the Wiimote in a bad position, but it is not a drift, it is just being unattentive with your "neutral" position for the cursor.
The amount of effort nintendo puts into their remasters is incredible.
It seems like, from what I'm seeing is this thread, that it didn't deserver that score 10 years prior. Many seem to indicate that a 93 was quite ridiculous.
I've heard that they were worse unfortunately, but not unplayable
Swordplay felt fine, but I really had issues with slingshot/bow aiming -- had to recenter basically every time.
It's a controversial game. I played it on release and felt that 93 was very much deserved. Whether you love it or hate it, for better or worse this game is pretty much the antithesis of Breath of the Wild. The open free exploration replaced by an almost Metroidvania like progression, a game far more interested in throwing interesting gameplay ideas your way then letting you settle and play around. It's the linear 3D Zelda formula brought to its natural peak, before BOTW spun around and slammed the gas pedal to drive in the opposite direction.It seems like, from what I'm seeing is this thread, that it didn't deserver that score 10 years prior. Many seem to indicate that a 93 was quite ridiculous.
I don't think the reviews would be that favorable if Fi wasn't streamlined substantially.Is it confirmed if the Fi prompt stuff is "get more help" or if instead of popping up, you just get an optional prompt now? Eurogamer's review suggests it's just more help on top of what is already there.
welcome to review threadsWhy are people making such a big deal about the score. Either you want to play it or you don't. It's not like it's a 40 or something. I hope you all can get over that and enjoy the game if that's your intention.
I think the bolded is a major key point. Other big titles were released since SS was originally released, but BOTW definitely changed expectations of a Zelda game for many players.This has been discussed at length, but:
- It's generally agreed that SS hasn't aged very well in some respects
- SS now exists in a world alongside BOTW
- SS was seen to be overrated to some extent even just after its release
- It's the same game (Remastered with QOL) released at full price. It isn't part of a collection like Super Mario Galaxy was and other older games often are. Whether you agree or not, there is often an expectation from some that these older remasters are either remade entirely instead, priced lower, or released as part of a collection.
edit: mild spoilers for the desert area (the best in the game by far)Is it confirmed if the Fi prompt stuff is "get more help" or if instead of popping up, you just get an optional prompt now? Eurogamer's review suggests it's just more help on top of what is already there.
This video is really making me wish that DOF Strength was like a toggle in this. In stuff like Skyloft or Faron I can see the appeal of toning it down, but in Eldin and Lanayru it served double duty as a heat haze effect that's basically lost now unless you have a large enough screen to discern it.edit: mild spoilers for the desert area (the best in the game by far)
I found one example at the end of the Gamexplain graphics comparison: https://youtu.be/MzcwqGEqTy8?t=618
At about 10:20. Basically the whole encounter is already over by the time Fi has just started speaking in the Wii version. Looking good!
I'm still both shocked and fascinated that people would actually pay full price for a simple resolution upscaling of a game from 2 generations ago.
Honestly, it makes sense to me; standards change, novelty wears off, and reviewers have to take the value of the rerelease into account.It is interesting how the same game (with QoL updates) can lose 10 metacritic points 10 years later.