I played through a good chunk of the original game but still a good ways from completing it. I think this time I will be going with normal controllers and see how that works.
And this!
And this!
Maybe BOTW had it right for this team to just go full minimalistic...except for those horrendous flashbacks with that god awful voice acting. Honestly I don't think the Zelda team is very good at storytelling.
Same. The first battle against it is whatever, but it just becomes unfathomably worse every time they make you repeat it. Someone high up on the Nintendo totem pole must have been very impressed with the Imprisoned because I can't rationalize those boss battles any other way.The Ultimate quality of life improvement would be if that Skip button skipped the entire boss fight, not just the preceding cutscene before it.
C'mon, I've just come off Ratchet and Clank Rift Apart and that lets you skip the Glitch and Clank segments if you wish. I probably would pick the game up if you just let me skip every single Imprisoned fight the game has.
What did Nintendo do with Wind Waker HD to make it look so completely different than and vastly superior to the original that they didn't do with Twilight Princess HD or Skyward Sword HD?
What makes you think that it's using AI upscaling specifically?Looks like they're doing some sort of AI upscaling on the textures:
Wii HD (Dolphin)
Switch HD
The shadow filtering is also good.
They seem to have done a good job cleaning up the visuals so that the assets look more appropriate in HD.
To be fair, Super Mario 3D World is an amazing game that I wouldn't' begrudge anyone choosing over any other game.This thread has given me so much confidence to finally play through this game that I just got Super Mario 3D World instead. 😅
I finished and loved it on WiiU and can't wait to replay it and experience the DLC content.To be fair, Super Mario 3D World is an amazing game that I wouldn't' begrudge anyone choosing over any other game.
What makes you think that it's using AI upscaling specifically?
Wind Waker HD didn't get any graphical upgrades besides new lighting as far as I'm aware. It's just that the art style ages so we'll and it looked much much better with that new lighting.What did Nintendo do with Wind Waker HD to make it look so completely different than and vastly superior to the original that they didn't do with Twilight Princess HD or Skyward Sword HD?
Wind Waker HD uses completely new lighting system with some redone assets whereas this (from what I understand) is mostly just a direct port, graphically speaking.What did Nintendo do with Wind Waker HD to make it look so completely different than and vastly superior to the original that they didn't do with Twilight Princess HD or Skyward Sword HD?
It looks to me like it's the same game but running at 1080p/60fps
Looks like they're doing some sort of AI upscaling on the textures:
Wii HD (Dolphin)
Switch HD
The shadow filtering is also good.
They seem to have done a good job cleaning up the visuals so that the assets look more appropriate in HD.
Original Wii reference:
Wind Waker HD didn't get any graphical upgrades besides new lighting as far as I'm aware. It's just that the art style ages so we'll and it looked much much better with that new lighting.
I think Syward Sword was in less need of the enhancements though, especially compared to Twilight Princess. It's more similar to Wind Waker than Twilight Princess in terms of shading and leaning more towards cartoony than realistic. There weren't really a lot of textures that needed reworked either since they were built with that style in mind. I'm in the camp that thinks WW HD would have benefitted more from a simple up res like this than the more extensive lighting changes we ended up seeing.Wind Waker HD didn't get any graphical upgrades besides new lighting as far as I'm aware. It's just that the art style ages so we'll and it looked much much better with that new lighting.
Twilight Princess got new textures and new lighting. It always kinda bums me out when I see people talk about this game because if you look at the two side by side and even include modded Dolphin versions TPHD looks SO much better. I think it's just that realistic art style doesn't age as well.
SSHD appears to have neither of those enhancements. It looks to me like it's the same game but running at 1080p/60fps
What did Nintendo do with Wind Waker HD to make it look so completely different than and vastly superior to the original that they didn't do with Twilight Princess HD or Skyward Sword HD?
Oh it looks really clean don't get me wrong, but it should be. It's HD, instead of 480. But is that not just because it's rendering it higher resolution?Look at these screenshots and still tell me if you think that. It's not an exception either, all of the footage is this clean.
Oh it was a great upgrade don't get me wrong. I wasn't trying to say it was a bad remaster or anything. All I was saying imo TPHD looks like it got more work and again imo looks better.Wind Waker got new textures and it was a decent upgrade. The lightning was a mixed bag. The bloom was overpowering and there were times where the characters looked like they were made out of clay in some scenes.
That's what I used to think too, but somebody showed me some dolphin mods that changed my mind. Dunno where to find them now, but even seeing SSHD i don't really think it looks great. I think that art style worked well when it was blurrier, but seeing it sharp and crisp it looks weird to me. Could just be that I'm used to seeing the Wii version though.I think Syward Sword was in less need of the enhancements though, especially compared to Twilight Princess. It's more similar to Wind Waker than Twilight Princess in terms of shading and leaning more towards cartoony than realistic. There weren't really a lot of textures that needed reworked either since they were built with that style in mind. I'm in the camp that thinks WW HD would have benefitted more from a simple up res like this than the more extensive lighting changes we ended up seeing.
Oh it looks really clean don't get me wrong, but it should be. It's HD, instead of 480. But is that not just because it's rendering it higher resolution?
I've never been super good at seeing crazy differences in graphics. Like it looks sharper and cleaner for sure, but I don't see any new texture. It just looks how that asset would have originally looked in HD to me.The whole point of me posting the Dolphin shot was so that it would be clear that the new resolved texture detail is not just from the game being rendered in HD. In the Dolphin shot, all of the textures are still blurry, in the Switch shot, not only are the textures sharper, they have more detail.
The game is not a straight port, graphically or otherwise. I understand that the visuals may not have a enough visual enhancement for some people and that's ok. My only point is that they did bother to make sure the assets looked better in HD.
At some point in BotW shrines were more of a time sink because the "puzzles" we pathetically easy and the reward in the chests were always awful compared to what you were carrying... That said some of the bosses in SS aren't great either.I mean talk all the shit you want about SS compared to BotW but SS dungeons and boss fights shits on BotW from great heights. BotW is a lot of fun to mess around in the world but it's the only Zelda I've never bothered to replay because the actual content of going through the "main" game is painfully dull compared to almost any other Zelda. It's why I'm hoping the sequel gets things right in that regard because that will make it the best Zelda easily.
Im sure they'll reveal it along with the Switch Pro since the changes will be exclusive to it.They're gonna show those big QoL the game sorely needs... Any day now...
So outside of the controls and the UX, which is hopefully being addressed, why is this game so divisive? What's wrong with it, gameplay-wise? I've heard about the Imprisoned, but I know it's more than that.
So outside of the controls and the UX, which is hopefully being addressed, why is this game so divisive? What's wrong with it, gameplay-wise? I've heard about the Imprisoned, but I know it's more than that.
Repetitive boss fights.So outside of the controls and the UX, which is hopefully being addressed, why is this game so divisive? What's wrong with it, gameplay-wise? I've heard about the Imprisoned, but I know it's more than that.
So outside of the controls and the UX, which is hopefully being addressed, why is this game so divisive? What's wrong with it, gameplay-wise? I've heard about the Imprisoned, but I know it's more than that.
So outside of the controls and the UX, which is hopefully being addressed, why is this game so divisive? What's wrong with it, gameplay-wise? I've heard about the Imprisoned, but I know it's more than that.
That all doesn't sound too bad. I don't mind fighting the same boss if something about it changes. Zelda always had some amount of fetch quests or another, so that doesn't bother me as much, as long as I can skip it.The game has 3 main areas which see a lot of re-use. There's also quite a bit of padding, often in the form of fetch quests or contrived roadblocks that bloat the game to it's 40-50 hour playtime. The handholding in the original release was excessive and coupled with the game's story-heavy approach it can really drag on at times (it takes roughly 1-2 hours to get the first dungeon as an example).
The Imprisoned is a boss you fight several times throughout the game, with changes added on each time. The fights themselves are spaced out throughout the game though and I never really had a problem with it.
Those are the common criticisms. I think the game is still overall great with some of the best dungeons in the series, generally great level design, creative gameplay mechanics, and a fantastic soundtrack. It's not an exploration-heavy Zelda game but it's still something worth playing.
Oof, idk why I had such a visceral reaction to revisiting dungeons. I'm personally not the biggest fan of 3D zeldas, so kind of waffling on this one. On one hand, I've heard so much about the bosses and I want to know about the whole Demise thing. OTOH... youtube?In terms of the gameplay, not much is 'wrong' per se. It's a tried-and-true 'traditional' 3D Zelda (have you played one of those to know what that means?), the issues really all stem from the padding and backtracking and rehashing that you do throughout the game. There are 3 main areas that expand on each visit (you visist each of them on 3 distinct occasions) and 8 I think full dungeons, plenty by 3D Zelda standards, yet the game feels distinctly threadbare and somewhat rushed even with all that consdiered, especially if you remove the more ergregious examples of said padding-the most stark examples of these being having to re-visit the first dungeon halfway through the game, the final time you go to each main area not really expnading upon the gameplay/mechanics/story in any meaningful way and of course having to fight The Imprisoned 3 times.
So yeah there you go, and this is all coming from someone who really likes the game. The dungeons? Great! The music? Great! The combat? Great! The rest of the content that isn't the 10-20% of the game that feels like padding? Great!
at no point did I ever suggest anything of the sort beyond what I said there?!?!Casual reminder that you shouldn't assume I've played through the original. I bounced off the original very quickly due to the hand holding and am only interested in this version if they've fixed those aspects. I'm glad you seem to know what these changes are though and consider them subtle, please enlighten those of us who have no idea what they've changed in this version.
What did Nintendo do with Wind Waker HD to make it look so completely different than and vastly superior to the original that they didn't do with Twilight Princess HD or Skyward Sword HD?
no, they added modern (dynamic) lighting effects.Cel Shading ages better and scales also better with the current remastering methods
it's a great game so it's absolutely deserved that it gets another spot in the limelight with some improvements.I was hoping this game would go the way of Metroid Other M , and just disappear. Sad that nintendo is re-releasing this turd.
Zelda always had some amount of fetch quests or another, so that doesn't bother me as much, as long as I can skip it.
LOL oh boyIt would be bad form to respond with nothing but a laughing emoji, but...
I don't mind fighting the same boss if something about it changes. Zelda always had some amount of fetch quests or another, so that doesn't bother me as much, as long as I can skip it.
...then use this:It would be bad form to respond with nothing but a laughing emoji, but...
Did you watch the trailer that this thread is about which explains this in detail before posting this?Have they gone in-depth on how the button controls work exactly?
I've finished this game with the motion controls on Wii, but I really want to play with normal button if I play through it again.
They don't. That's the art style.They're charging full price for this? You can uprez the game all you like, but if you're charging full price for a remaster, you gotta do more than that. The textures look terrible.
the Silent Realm _is_ really cool.I always thought the Silent Realm sections were really cool. It's some of the more intense gameplay moments you'll find in a Zelda title.
which is almost exactly accurate :)Seeing Zelda falling down from the sky like that, I'm beginning to wonder if you explore the sky world as Link and the underworld as Zelda. It would be a good way to finally give players the playable Zelda they've been craving (and no, Spirit Tracks from two years ago doesn't count). It's obvious something's up with the underworld. Zelda could potentially send pieces of it skyward -- hence the title? -- for Link to explore.
Wind Waker HD uses completely new lighting system with some redone assets whereas this (from what I understand) is mostly just a direct port, graphically speaking.