I posted this in the other thread, but I think it's important here, too:
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As much as people complain about Fi, I really think just increasing the text speed to the same speed as Twilight Princess would do wonders. Fi actually interrupts you only as much as Midna does, and overall Skyward Sword holds your hand less than Twilight Princess.
I love Twilight Princess.This 2006 Zelda title, released for both GameCube and Wii, has its share of flaws. Several key moments in the story are poorly explained, the motion controls on the Wii version (which I played for this audit) feel like they hinder the gameplay more than they enhance it...
www.zeldadungeon.net
Twilight Princess interrupted my gameplay unexpectedly 205 times. Even when compensating for hourly rates, this figure eclipses the number of Gameplay Interruptions (GPIs) for both Skyward Sword and Majora's Mask. In fact, when averaged out, Twilight Princess interrupted my gameplay unexpectedly about once every 10 minutes.
Companion GPIs in Twilight Princess are a tricky business. My playthrough encountered 28 instances where Midna was the direct cause of a GPI, which averages out to roughly 0.84 every hour.
If you ever wanted to know exactly how much The Legend of Zelda: Skyward Sword holds your hand, you’ve come to the right place. You will find no exaggerated opinions based on hazy recollections here. This is an objective analysis of handholding in Skyward Sword, and I now have full faith in the...
www.zeldadungeon.net
Over the course of my second playthrough of Skyward Sword, I counted 162 GPIs
Skyward Sword remains the longest game in this audit, and my second playthrough lasted only a few minutes shorter than my first, at 39 hours and 9 minutes. This gave my second playthrough of Skyward Sword an average of 4.14 GPIs per hour, and distribution was moderately consistent over the course of the game. However, 26% of all GPIs occurred before entering Skyview Temple, which was less than three and a half hours into the game. I also did not encounter any GPIs for more than two hours between the middle of the Ancient Cistern dungeon and my first entry of the Lanayru Caves.
My second playthrough of Skyward Sword netted 28 Companion GPIs total
Over the course of my second playthrough of Skyward Sword, I found that Fi called for my attention to press Down on the D-pad just 15 times. Four of those 15 instances were clustered around my first entry into Faron Province. Aside from that, Skyward Sword's optional messages from Fi were thinly sprinkled throughout my playthrough, so measuring the hourly rate doesn't really apply here.
Skyward Sword's base game already had far less forced tutorials and handholding than Twilight Princess, so it will be interesting what they do. Seriously, just make the text speed faster and fix that bug with collectibles and we're golden.
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Other than text speed there are a few other obvious errors to fix. The collectibles description thing is one.
The instances where Fi points out the boss doors in Lanayru Mining Facility and Sand Ship should be fixed so they only occur if they look like this when you walk into the trigger zone:
Maybe tell players they don't have to chop the Imprisoned's toes?
Adding more speed boosters in the sky would be nice. This is how long it takes to fly from Skyloft to a surface entrance using a speed booster: