I don't think it's the best Zelda but it is definitely my favorite. Also 3rd favorite game ever.
It's an amazing exploration of loneliness, depression, self-hatred and doubt, the possiblity of redemption and acceptance, true love, the ties that bind us together and how we face our own mortality. It's somber, it's quirky, it's filled with gut wrenching moments and details and there's other stuff it leaves up to the player's imagination.
It's also a bit clunky, the OG save system isn't the best, "only" has 4 dungeons and it will always be compared (unfavorably, by many) to its immediate predecessor.
Majora's Mask could very well be the most mature Zelda narrative, at least in its themes. It will always have a place in my heart for that. I'll never forget the ending to the Anju and Kafei sidequest - how amazingly beautiful yet bittersweet was that moment (unless, of course, you did that as the last sidequest before going to face Majora). It's fucking brilliant.
It's an amazing exploration of loneliness, depression, self-hatred and doubt, the possiblity of redemption and acceptance, true love, the ties that bind us together and how we face our own mortality. It's somber, it's quirky, it's filled with gut wrenching moments and details and there's other stuff it leaves up to the player's imagination.
It's also a bit clunky, the OG save system isn't the best, "only" has 4 dungeons and it will always be compared (unfavorably, by many) to its immediate predecessor.
Majora's Mask could very well be the most mature Zelda narrative, at least in its themes. It will always have a place in my heart for that. I'll never forget the ending to the Anju and Kafei sidequest - how amazingly beautiful yet bittersweet was that moment (unless, of course, you did that as the last sidequest before going to face Majora). It's fucking brilliant.
When Aonuma got in charge, the series already deviated from it's exploration template to a point where you cant blame it on him that he deviated from that path. It's also not like all the decisions made for OoT and onwards were made solely by him.No i disagree with you entire post here.
Outside of the very basic structure ALTTP is significantly more action focused and more challenging than OOT. Even if it does sacrifice exploration that defined the original Zelda to some degree . It at the very least excelled in action. OOT isn't really exceptional in anything it does except in the parts that have very little to do with gameplay. I will give you the music in OOT is timeless.
My Mario example fits Zelda. Eiji Aonuma, a guy who didn't seem to get that exploration was the entire premise and selling point of the first Zelda game was put in charge of the series from OOT onward and that shifted the focus from action and exploration to puzzle solving and storytelling. And not even good puzzle solving or storytelling. It is like if Koizumi decided that the next 3D Mario game shouldn't have any platforming but the game should be revolved around puzzle solving and the only justification that he would give to the fans for that decision is that he thought that the original Super Mario Brothers is too stressful for him.
OOT is Alttp in 3D in the same way "Other M is Super Metroid in 3D" Sure on a basic glance it seems like it is but when digging a bit deeper they are almost completely different games.
Now i'm not saying that OOT is as bad as Metroid Other M but it similarly misses the point of what made the previous entries special.
When Aonuma got in charge, the series already deviated from it's exploration template to a point where you cant blame it on him that he deviated from that path. It's also not like all the decisions made for OoT and onwards were made solely by him.
The story in OoT is more prominent than in the 2D titles, but not in a way that it would take away from gameplay.
Mario never was about puzzle solving, while titles that came before the 3D era of Zelda and before Aonuma clearly also were about puzzle solving, even if they were not the main focus. Your example is absolutely ridiculous.
You never specified the type of puzzles were what your problem was. Your problem was that it shifted to puzzles instead of action in general. And that#s something games before the 3D era already did.Ah yes, ALTTP and the prior games were full of the same kinds of puzzles that OOT had. Including the combat which revolves around basic puzzle solving in the 3D games and isn't about positioning. Totally the same thing.
Dude stop. I get it you like the 3D games. I don't and i'm allowed to not like them. Anouma was the guy calling the shots and he was the producer and director for multiple future games. Yeah he was largely responsible and even if he wasn't, there is no reason why the series couldn't have shifted back to what it used to be way sooner than it did with BOTW. Maybe then we could have been spared the mediocrity that were WW and TP. As well as the complete garbage that were the DS entries and Skyward Sword.
God I love that effect. Gets me every time.The way they handle the day transitions is nothing short of perfection. Seriously who's idea was it to make the screen display decrease with each ring of the bell before culminating in one of the most iconic screenshots ever? Just genius.
Just a couple of moments from Majora's Mask that I find emotional as fuck.
-As I mentioned in my previous post: the ending to Anju and Kafei's quest. Arguably the finest sidequest in a Zelda game. "Please take refuge. We are fine here. We shall greet the morning... together." Said when the moon is literally about to crash. They know there's not going to be a morning. They're facing death with the one they love. They've professed their eternal, undying love literally at the end of the world. Fuck it, if you don't get even a tiny bit emotional... what the hell's wrong with you? :P
-Cremia giving her young sister Romani the "Chateau Romani" special milk during the last night. "Sleep with me in my bed tonight, OK, Romani?" A last act of kindness knowing there won't be a tomorrow, there won't be a time for Romani to actually become an adult. It's harrowing.
EDIT: Feel free to comment and add yours, too. It's a game filled with them!
You never specified the type of puzzles were what your problem was. Your problem was that it shifted to puzzles instead of action in general. And that#s something games before the 3D era already did.
Nobody ever said you aren't allowed not to like them, your reasoning just doesn't make much sense. "What it used to be" is such a vague description of what you want. Do you want it to go completely free form with barely any puzzles like the first Zelda? Do you want it to be more linear with a focus on story and dungeons like LTTP and OoT?
While WW had its problems, most of them, funny enough, go back to them trying to make a more open world combined with a linear story. Which resulted in most people to end up with a brick wall once they are prompted to search for the triforce pieces. It's still a bold game with its art direction though, and has a really, really unique atmoshpere to it. TP is absolutely mediocre though, agreed. Skyward Sword is far and away the worst 3D Zelda, agreed there too.
I don't understand why some people think that you're just being contrarian for thinking that MM is better than OOT.
Man I feel like I have never disagreed with literally everything a person has said as much as you in this thread. I love the Zelda games BECAUSE of the more linear, lock-and-key style. I hate open world games. The original LoZ was groundbreaking and all, but now it is extremely dated and feels like a relic, much like the original Metroid. To me, LTTP was a good starting point to where Zelda would go, and OoT nailed it. It doesn't matter that only the first LoZ was the way it was, series are allowed to evolve, change, and move on. The only 2D Zelda I would put on a top 5 list of Zelda games are the Oracle games, I think they were the pinnacle of what 2D Zelda has to offer.Those other games usually had more substance in other areas like far better combat. So even if a game like Link's awakening wasn't exactly as free form, it still was great as an action game. The problem with OOT and the 3D Zelda games (BOTW excluded) is that everything is a mini puzzle of sorts, including the combat. So it never feels satisfying because all of the puzzles are extremely simple and barely evolve as the game progresses.
Many are just isolated into singular rooms in the dungeons and don't connect into a larger singular whole. Actually the one good puzzle in OOT was the water switching in the Water temple but that dungeon was ruined thanks to the Iron boots switching and the abysmally shallow combat system when underwater with the hookshot. The puzzles in these games are about noticing simple things in a room or something like the game using a mechanic a single time only for it to then get discarded for the rest of the game and the concept never evolves further. The puzzles in 3D Zelda games have never been all that good and often time they feel like they are a part of a tutorial. That is a huge problem when the games primary focus are the puzzles. Even the bosses are turned into generic "hit three times with the item you found" puzzle.
I want it to focus on one of these elements that you mentioned and executed it well. Ideally it would be the combat and exploration because those things add substantial depth to a game and replay value. I'm fine if the game has puzzles but they need to be done better than in most 3D Zelda games. BOTW did them well because there was more than one way to solve a handful of them and in case you didn't like them they could be skipped. Best of both worlds.
I think they had good intentions with WW and the style is gorgeous but the end result is so fundamentally flawed. The missing content is the least of that games issues. By the time we reach Skyward Sword the series basically turned into a parody of itself. Shocking how bad it was.
I still don't fully understand what they were thinking with changing the Zora swimming controls.It's a shame there's no definitive version. The 3DS remake tried but just made things worse in key areas.
disgusting tbhI still don't fully understand what they were thinking with changing the Zora swimming controls.
Man I feel like I have never disagreed with literally everything a person has said as much as you in this thread. I love the Zelda games BECAUSE of the more linear, lock-and-key style. I hate open world games. The original LoZ was groundbreaking and all, but now it is extremely dated and feels like a relic, much like the original Metroid. To me, LTTP was a good starting point to where Zelda would go, and OoT nailed it. It doesn't matter that only the first LoZ was the way it was, series are allowed to evolve, change, and move on. The only 2D Zelda I would put on a top 5 list of Zelda games are the Oracle games, I think they were the pinnacle of what 2D Zelda has to offer.
And Skyward Sword is not terrible by any means, it has the best dungeons in the whole series, and while I agree it has some pacing issues and padding it's by no means a bad game.
I did still like BOTW, but it was more in spite of it being an open world game than because of it. It was just so well done that it rose above. I REALLY hope they add a bit more linearity and traditional 3D Zelda dungeons to BOTW2, though.
I still don't fully understand what they were thinking with changing the Zora swimming controls.
How did they change it? I only played on N64 and GamecubeIt was probably for accessibility's sake and making Zora Link easier to control.
I still don't fully understand what they were thinking with changing the Zora swimming controls.
Truth. Still my favorite game.
Truth. Still my favorite game.
3DS remake was a disappointment for me.
It hit me like a rock that you can only do so much in this game. There's always someone who you couldn't help, someone who's life you couldn't fix. As a kid, it was the first time facing that me - the hero - couldn't save everyone in a game, that this game it's all about failures. You, the Hero, can save the day, and yet, fail everyone else.