thanks, I got a busy morning but will hopefully have some time this afternoon to dig inYour new 4K screenshots await:
Sorry I fell asleep, better late than never?
Your new 4K screenshots await:
Sorry I fell asleep, better late than never?
That's the Fused Shadow, a relic created when the power of some ancient dark sorcerers from Hryule was sealed away. They wanted to enter the Sacred Realm, but were defeated and banished by the Goddesses.Yeah the fact that Link's whole arm glows green when he's using his powers makes me thing the markings are more a result of the Glow Arm merging its power with him than some result of the Malice attack.
Is that supposed to be Zant? I was thinking before when I speculated how it would be interesting if Vaati was somehow involved if it mayhaps instead it was Zant and the Twili who helped stop Ganondorf and sealed him away underground. I think both are pretty unlikely, but going up against or having two major villains involved could work if they develop it well enough and don't pull a last minute switcheroo like they did in TP.
thanks, I got a busy morning but will hopefully have some time this afternoon to dig in
Got it, knew what the Fused Shadow relic was, but that helped so the Manga Elf guy is just one of the Dark Interlopers.That's the Fused Shadow, a relic created when the power of some ancient dark sorcerers from Hryule was sealed away. They wanted to enter the Sacred Realm, but were defeated and banished by the Goddesses.
So they're sky shrines.More obvious now that I zoomed in that the gate structure repeats. Maybe there's one per island, or group of related islands? Perhaps they drive a mechanic similar to the gates in Bowser's Fury, where walking through them triggers the relevant challenge/quests for that island.
I think its a bokoblins's tree camp? i think you can make out the wooden ring around the big tree...WOnder if the great deku tree (and other trees??) has legs now and roams the overworld.
I think its a bokoblins's tree camp? i think you can make out the wooden ring around the big tree...
I've spent way to much time looking at these screenshots, and nearly everything else is 1 to 1...rocks, trees, bushes, etc...all exactly where they are in botw1.Based on these screenshots I am confused if there are only going to be minor changes like that on the ground or not. I thought the Hyrule field area would be at least a bit more developed for the sequel. Also that dried up lake doesnt make much sense
Yeah, I should clarify that billboarding alone wouldn't be so convincing. The reason they're able to pull it off is because the imposters can receive direct illumination and the cloud materials are properly shaded in a way that conveys depth from said illumination. Your mind is using the lighting information and interpreting it as a depth cue, and the illusion should work well enough for most people. However, the illusion breaks down for me because when I see the camera angle change, I notice that the rotational parallax of the clouds compared the the background of very consistent with that of camera facing quads; it's too uniform, and at no point does any part of any cloud geometrically obstruct other parts of itself.
A good way to think about this is to compare a head on view with a view that progressively moves overhead. The bottom of a truly three dimensional cloud should eventually become obstructed from view, but it's clear in the following examples that that doesn't happen:
This is a clear sign of billboarding to me, even though the shading is excellent at conveying depth.
Nevertheless, the clouds still look really good!
Just been looking into these, not sure I understand what you are demonstrating here?
I see a big croissant shaped cloud made from multiple billboards:
You're circling the gap, but even moving through 60 degrees that shape shouldn't change a huge amount, although I'm confident you would see underneath it if you kept falling below it. The shot of Link running clearly has billboards that aren't made for a side-on view.
In the skydiving clip, most of the billboard components are roughly spherical, so it's hard to judge their shape changing, but the lighting shifts makes me think they mix into a new sprite every 30 degrees. There is no need for hard transitions across angles like in that dev video you posted, they can deal with it in a much smarter way than that while using a lot less data.
I'm just saying that you won't be able to see the bottom of the cloud where you shouldn't in BotW either. They will approximately match the viewing angles of volumetric ones.I was just proving they weren't volumetric, as I'm sure you would agree. As I mentioned before, imagine starting from the bottom of the cloud, and then "falling upward" until the camera rotated completely overhead. If the clouds were volumetric in such a scenario, it would be impossible to see the bottom of the cloud (this is not going to happen with BOTW 2's billboarded clouds). I would also agree they're blending billboards as the camera rotates. All that said, if you rotated that croissant that you posted so that you could only see it from overhead, you wouldn't be able to see its 'feet' either.
I'm just saying that you won't be able to see the bottom of the cloud where you shouldn't in BotW either. They will approximately match the viewing angles of volumetric ones.
Yes that's why I said approximately match, it still comes with all the problems of using 2d impostors.EDIT:
Another way of putting it is that when you have enough samples for billboards and light and animate them properly, they can appear almost indistinguishable from volumetric clouds (like in the video example I posted). The fact that you can tell they're billboarded should tell you that the billboarding technique isn't indistinguishable from rendering volumetric clouds, and it isn't indistinguishable for a reason.
Yes that's why I said approximately match, it still comes with all the problems of using 2d impostors.
But if you watch the skydiving video 2 seconds in, the camera starts panning upward, and there the details in the two 'feet' of the 'croissant' start rotating independently of each other, which proves they are 2 separate billboards and that for the distances in the clip, the croissant is a multi billboard object like the close up clouds in your dev video.
not the most interesting difference, but the giant tree rings on the path up Crenel Hills seems to be gone, but the fallen/hollow tree at the top is still there:
botw1:
Botw2:
the botw2 screens are the 4k upres-ed ones posted by T002 Tyrant, not native rendering.all these comparisons make it seem pretty clear that BOTW2 is running at a higher resolution natively than BOTW imo.
I totally agree with you, i thought there would be more substantial changes to the overworld even if the geography was the same (why i really liked that 10,000 years ago concept at first...would be radically different even if the landmass is the same). That said, sounds like theres at least another year of development, maybe the mix up the overworld is more of a finishing up thing and they're focused on the new stuff now and just updating where its critical to the new gameplay (those sandy areas/new angular rock things). Theres also lots we don't know yet, what we have seen changed on Hyrule field thats gameplay related is the enemy's. As cool as a stone talus with bokoblins on top is and more skull bases/tree forts are, there used to be several guardian stalkers in that area and the stalkers still seem much more powerful and scary. Suggests to me that Hyrule field isn't going to be the "end game" area like it was in botw1....but again things could level up and change mid game too.Honestly a lot of the difference stuff you guys are noticing is so minor I wouldn't have even known while playing it. I mean sure a floating castle, an inactive volcano, and a giant ass missing tree are pretty apparent but stuff like moved rocks or an extra normal sized tree is so minimal it might as well have been the same. If the overworld is really that similar I REALLY hope it means their efforts were being put into proper dungeons in a big way. Sky shrines sounds ugh to me.
It definitely would be nice to have native resolutions at a rock solid 30fps, instead of sub-native with dynamic resolution and an only somewhat consistent 30fps that has severe issues in certain locations.all these comparisons make it seem pretty clear that BOTW2 is running at a higher resolution natively than BOTW imo.
skyward sword reference...maybe will be retconn-ed into a botw2 reference now. i still refuse to believe theres some master plan for zelda games with interconnected meanings...they just do whatever each game and then the folks who write the books need to figure out how to connect them.
skyward sword reference...maybe will be retconn-ed into a botw2 reference now. i still refuse to believe theres some master plan for zelda games with interconnected meanings...they just do whatever each game and then the folks who write the books need to figure out how to connect them.
i guess not...but the implication is that they planted seeds for the sequel, when in reality its just one of MANY references to the old games. im really excited to see if there are any true planted seeds or what they decide to elaborate on any of the various mysteries (lots of people expect the zonai stuff to pay off, or some of the various interesting places in botw that are devoid of meaning to become relevant). I just dont think this particular one is really one of those.Does it really make a difference whether it's retroactive though?
skyward sword reference...maybe will be retconn-ed into a botw2 reference now. i still refuse to believe theres some master plan for zelda games with interconnected meanings...they just do whatever each game and then the folks who write the books need to figure out how to connect them.
Is there a source on this?Fujibayashi is a meticulous lore-master though. The overall 'gameplay first' and experiential driven philosophies of Zelda titles will always, thankfully, win the day but the dude has had a fleshed out grand narrative in mind for a good while, there's no debate. Back in the capcom GBA days he and others were pushing for three connected titles and he's had his hands/brains in Zelda lore for almost 20 years. He's largely responsible for highlighting and deepening cyclical inevitable patterns and the ways in which each race of beings participates in them. It's quite foolish, in my view, to think that the foundations of this sequel's story weren't being conceptualized and formed during the first game's development. This is especially true considering that this sequel began life as DLC. He even oversaw scenario building and writing in Age of Calamity meaning there's plenty of meat on the bones of that game that he wants series fans to keep in mind
he's been officially bookending the traditional zelda framework as we know it over his three most recent directorial efforts including the upcoming sequel. Nintendo's promotional language around Skyward Sword on the heels of the rerelease points to this as well. I'm prepared to eat massive amounts of crow if wrong.
Well him intentionally setting out to create the origin and the conclusion of 'the legend of Zelda' from Skyward sword through to the BotW sequel is just personal opinion and speculation, but you don't really need a source to see that he has been writing for this franchise for decades, and been the lead narrative designer for several games. He's extremely invested in the universe.
Are we sure this is Link? The outfit is wrong, the hair is different/longer, and there's BotW Link in blue garb elsewhere in the trailer.I'm curious about the markings on him too - I don't feel like they're scarring/corruption from the Malice somehow. They look too...deliberate? And the colors are a dark green + a darker green (it's hard to see but there's varying colors even within the completely saturated part of his forearm).
They match a lot of the Zonai patterns we've been seeing. I feel like they're more related to his new powers - perhaps every time he gains a new ability, the designs spread?
In the shot of him here:
You can see a little bit of the patterns on his chest, but it seems like they don't stretch as extensively as they do here, which basically goes down to his waist:
So idk, I think it'll be some sort of physical representation of his powers growing.