Okay, so as we get closer to likely seeing the game again at last (since I consider BotW 2 being at this E3 to be as close to a slam dunk as anything that's possible without Nintendo explicitly coming out and saying it'll be there—I don't find my security in video games so it's not like I'll be emotionally deflated if it's not there, but really, there's every logical reason to expect that it will be), I've decided it's time to store up everything that I've been thinking about the game for the last two years and leave a record of it behind somewhere on the Internet for posterity's sake. That way, if any of this does turn out to be right, I can later go, "Ah, HA! I knew it!" Hee hee.
Anyway, since the discussion at hand is about Zelda being playable, I'll go ahead and explain my reasons for why making her into a PC would not be my preference. But before we get into that, some table-setting is required.
First of all, when talking about making Zelda playable in an actual LoZ game, the question must be asked: what, exactly, does that mean? Are we talking about a "select-a-character" feature where we pick whether we want to play the game as Link or Zelda before we start? Are we talking about a character swap feature where we press a button or touch some kind of environmental hotspot to switch between them? Are we talking about Zelda being controllable in specific areas that Link can't go to? Or maybe making her a Player 2? A lot of people talk about wanting Zelda to be playable in an actual LoZ game but don't specify what they mean by that; they just seem to take it for granted that it should be done. Some people even seem to insist that it's a moral imperative in this day and age and must be done. But Nintendo is a very industrial-design-oriented company; we need to be more specific about Zelda would actually do if she were a playable character in an LoZ game, 'cause that's how Nintendo approaches this. Nintendo's not going to be convinced by the argument that Zelda, as a character, "deserves" to be playable, especially if we're approaching it from the angle of modern-day Western politics.
(Remember that comment from Aonuma a few years ago along the lines of "But what would Link do?" if Zelda were a PC? A lot of Western fans laughed and made fun of him, largely because they didn't understand what he was saying. To Aonuma, it makes no sense for Zelda to be playable just because. She has to
do something, something that Link fundamentally can't do. So to him, if Zelda's the PC, then the obvious question becomes, "What's Link doing?" Or maybe the question should be phrased as, "Why is Link
not doing what Zelda
is doing?" Their entire design philosophy is geared around experimenting to come up with things for Link to do, and then designing a world and matching characters to go along with that, including Zelda. It would take a
monumental shift for them to start designing the games any other way. Honestly, I don't see it happening until Miyamoto, Aonuma, Fujibiyashi, etc., are gone, and an entirely new generation of designers takes their place.)
This is also why simply assigning Zelda a different set of abilities, such as magic or archery, isn't enough. To the development team, if they wanted to experiment with magic or archery gameplay, they would simply give those abilities to Link. To them, it makes no sense not to do this (we've seen a glimpse of this already in the 2019 BotW 2 trailer with Link's Green Hand of Power, which is obviously going to be the source of his new gameplay abilities in the game). Again, this is a fundamental difference between the way Nintendo sees the IP and the way fans do. Nintendo does not see value in Princess Zelda as a character the way fans do, especially Westerners. Nintendo does not see the need to make Zelda a PC just for the sake of it. Nintendo does seem to understand that Western fans see this value in Zelda as a character, so they've begun making Zelda playable in non-LoZ games such as Smash Bros., Hyrule Warriors, and Cadence of Hyrule. But that understanding has not yet translated to them seeing value in making Zelda playable in the actual LoZ games. When Aonuma asked at E3 2019, "Why do fans want Zelda playable," I believe he was being very sincere in asking that question. I think he legitimately does not understand this and it makes no sense to him. Is it possible that someone, say, in the American localization branch at NoA, has explained this to him in recent years, and has convinced him of the value in making Zelda a PC in the LoZ games? Possibly, but this is one of those cases where I really won't believe it until I see it.
So, back to the first question. What does it mean to make Zelda playable?
I don't see how a "select-a-character" feature could ever work. The whole point of these games is that Link is the silent protagonist, the self-insert, the avatar, while Zelda is a character. To do a "select-a-character" feature would mean Nintendo would have to change one or the other of these roles. Either Link becomes a character (which I would argue he already is, and has been for some time, but Nintendo stubbornly clings to the notion that he's supposed to be some kind of avatar—and I think they really believe this, even though it's not really true), or Zelda becomes an avatar. Zelda becoming an avatar completely destroys the actual value she has as a character, thus defeating the entire point. All of a sudden, she's no longer the enigmatic, barely-seen princess that we want to spend more time with. She becomes just another adventure game PC with a set of adventure game PC skills. I know people will say, "But that's what I want Zelda to be!" But is it, really? The moment Zelda becomes playable, the "magic" surrounding her is gone. The intrigue is gone. Do we really want that to happen? Do we really want Zelda to become another voiceless, personality-less protagonist like Link? And what would that mean to the entire structure of the LoZ series if it did? More on this last point later.
How about a character-swap function? Well, I don't see much value in doing this in a game like BotW, to be honest. At least not while randomly wandering around the Overworld (assuming BotW 2 even
has an Overworld. But that's a topic for another time). If Link and Zelda had different abilities, how annoying would it be to have to switch between them every few minutes? I'd think that'd get very tiresome, very quickly. Would they have to be tethered together all the time? Would there be a "teleport" function to zap the AI character to the PC in an instant (this concern also applies if Zelda's role in the game is to be an AI companion)? And if they had the same abilities, what would be the point? I don't think anybody is calling for Zelda to just be a skin for Link, and of all the possibilities, I have to assume this is the least likely one for Nintendo to go with. And again, if they have different abilities, why wouldn't Nintendo just give all those abilities to Link to begin with? Almost certainly, they would. For Zelda to be a PC she has to be doing something that Link fundamentally can't do.
A lot of these concerns also apply to Zelda being a Player 2, with the added problem of technical issues in getting a game like BotW 2 to be two-player in the first place. To my knowledge there really hasn't been an open-world game of the size and scope of BotW that successfully did two-player local co-op, but I'll admit I'm not an expert in this field. I've asked around for some examples of such a thing, but nothing I was pointed to really seemed like it would be a good model for BotW 2 to follow. Zelda being Player 2 also pretty much guarantees she'd be a clone of Link, and like I just said, I don't think that'd satisfy anybody. The only real value I can see out of Zelda being a Player 2 would be for couples to play the game together. But if BotW 2 has a two-player mode at all, I would expect it to be like the other multiplayer modes in existing LoZ games and the other players would either control different versions of Link, or be like the 3D Mario games and control a cursor or a fairy or something (probably a fairy). For all these reasons, I doubt very much that Zelda will be a Player 2.
The one option I see left that does have merit is the possibility of making Zelda a PC in specific areas that are blocked off from the rest of the game, like the partner characters in Wind Waker (which that game's Zelda should have been, by the way. Imagine how different the discussion around this would be if she had been, way back then). She would have a very limited, but distinct set of abilities that Link can't do, like analyzing ancient documents or something, or maybe opening doors like she does at the end of Ocarina of Time. She probably wouldn't have combat skills at all, or else she'd be very limited in combat. We have to keep in mind, whatever Zelda does has to be something that Link can't do, or, to put it another way, is something that Nintendo wouldn't want to have Link do. This is very important and something people frequently don't think about. So we shouldn't be thinking in terms of having Zelda cast magic or use archery, at least not in the sense of something to use to attack enemies or interact with the environment. According to Nintendo's established design principles, if they want to incorporate any such abilities into the game, they would simply have Link do them. We need to be thinking in terms of what the partner characters do in Wind Waker, because that, I think, is the template which Nintendo would follow if Nintendo shows any interest in making Zelda a PC.
But with that question behind us, we have to ask ourselves: would Nintendo really do that? Would Nintendo really overhaul its 35-year-established design philosophy for these games just to incorporate Princess Zelda as a playable character, something they've never shown the slightest bit of interest in doing before? I suppose it's possible that they have changed their minds about this, or been convinced of Zelda's value as a PC by their Western branches; I really don't know how much influence the localization branches have over NCL's internal development groups (I can't imagine it's too much). I don't think Nintendo's EAD groups, by themselves, are anywhere near ready to change their minds on this. Peach is not a great example to compare Zelda with because from the very beginning Peach has had a different ability set than Mario, so there's always been value in including her as a PC whenever Nintendo wants to use her abilities in a game. But Princess Zelda, as a character, has no ability set (the abilities she has in Smash Bros. and the Hyrule Warriors games are leftovers from Link in previous LoZ games), and whatever ability set we could come up with for her could just as easily be given to Link. There would have to be a powerful incentive to not do that and use Zelda as a PC instead for Nintendo to actually go through with it. I just don't see "But that's what Western fans want!" being that incentive. Nintendo is notorious for not giving fans what they want; they seem to view it as a measure of pride. Their whole thinking is that they tell us what we want, and then we like it. That's the relationship they want to have with their fans. Ironically, the louder fans gets about insisting that Zelda be playable, the less likely it is that Nintendo will actually do it, in my opinion.
Another problem, which I briefly hinted at earlier, is that Zelda as a character is different in every game, or at least in every sub-series. Whatever abilities this Zelda might have probably won't be shared by the next Zelda. This is a huge issue for the LoZ games and one that I don't think many fans have taken into consideration. If Nintendo goes through with this and makes Princess Zelda a playable character in an actual Legend of Zelda game, this is a forever decision; it can never be undone. With every LoZ game they make from that point forward, fans will be expecting to be able to play as Zelda for at least part of the game. This has ramifications up and down Nintendo's entire design process. Every LoZ game going forward will have to be designed for both Link and Zelda to have playable roles. Link's ability set is fairly constant and doesn't change too much from game to game; give him a sword and a box of items, and you're pretty well set. Some games might emphasize magic or archery more, but Link's moveset is basically set and what changes from game to game are his items. Going back to Mario games, for Peach, this is no big deal. It's the same character every time, with the same established ability set. If Nintendo sees fit not to include Peach's abilities in any particular game, oh well; there's always next time. But for the LoZ games this is a huge deal. Limiting Zelda's ability set to be whatever BotW Zelda's abilities are would greatly limit Nintendo's freedom in designing the next LoZ game. And if they change the next Zelda's abilities to be something else, which is probably the only thing they could do in such a situation, people are going to complain about that, too; see how terrified Sakurai has been for nearly 20 years now to give Ganondorf his own moveset in Smash Bros. because he's so concerned about annoying players who are used to Ganon's moves. On top of all this, setting the expectation that Zelda will be playable in LoZ games from now on (and make no mistake, that would be the expectation) will also hinder Nintendo's beloved freedom to design LoZ games going forward. We know how much Nintendo loves its freedom; remember how penned in they felt when designing Twilight Princess? They put the cart before the horse and showed us stuff before it was ready and then felt they were obligated to find some way to include that stuff in the final game, hampering their ability to "flow like a river" and develop the game wherever it led them. If there's one thing Nintendo does not like—scratch that, if there's one thing Nintendo absolutely hates—it's being "forced" to design games around what the fans want. And if people are vocal about wanting Zelda to be a PC now, imagine how much backlash there would be if she finally does become a PC and then gets shoved back into a prison tower again in the next LoZ game. I really don't think Nintendo wants to have to put up with the burden of figuring out something for her to do, gameplay-wise, every single game from now on. These games already take 6 years to make each; do we really want them to make the development process even more difficult for themselves? Also, let's not forget that, conceptually, the whole reason why Nintendo bothered to come up with the "reincarnated spirit of the ancient hero" storyline angle in the first place was to justify why Link is the same every single time, while the worlds and cast of characters around him change constantly. Would these same people really want to commit themselves to having to design every game going forward with a PC (or at least a part-time PC) whose gameplay role is different in every game? I just don't see it. And would people really be satisfied with Zelda going back to being an NPC again in the future? I don't see that, either.
The other issue with making Zelda playable in this particular game is that it's a direct sequel to an existing LoZ game with an established Link and an established Zelda. It would be very, very weird for this Zelda to suddenly stop talking and start acting like a silent protagonist like Link, and I don't even have to mention how weird it would be for this Link to start speaking and acting like a non-protagonist character, and if Link acts the same even when Zelda's the PC, again, what's the point? Even in the trailer we can see that they still share the same dynamic as before, with Zelda as the one driving the adventure and Link as the silent bodyguard type going along with his princess's plans and wishes. If Princess Zelda is ever going to become playable, it would probably be best for it to be in her own spin-off series (which, oddly, is kinda what Nintendo is doing with Hyrule Warriors, as an example). I don't know what that would be... Legend of Link? Lol.
Anyway, I think the best bet for this Zelda to be playable in this upcoming game is if her segments are contained in Shrine-like obstacle courses—dungeons, basically, or this game's equivalent of dungeons—and her gameplay mechanics resemble those of the partner characters in Wind Waker (which, again, she should've been one of them in that game). This is more or less what I've been wanting for her since Wind Waker dropped the ball and we first saw that concept artwork of her holding a sword in TP (oh, what a disappointment that was). But even then I think I would prefer her to be an AI companion in such instances. Actually playing as Zelda seems like it would break a lot of the series' mystique to me. The legend is about Zelda, but it's not told by her. It'd be like making Sherlock Holmes the POV character of his books. A big part of Princess Zelda's appeal is precisely that we don't get to spend as much time with her as we would like. I really think there could be a big case of "be careful what you wish for" with this sort of thing. I do want her to be in the game more, and I do want to see her and interact with her in the game; what I don't want is for her to get separated from Link right at the beginning and be gone the whole game (which, sadly, is what I'm expecting will happen). This Zelda has already spent an entire game in captivity—an entire century, in the backstory—so I really hope Nintendo doesn't do that again, but they've given me no reason to assume any better of them. Still, despite that, I do think I would prefer to keep her in her role as the most important NPC in video games... at least for one more game.
Whew. That was a lot. And I haven't even gotten to my speculation regarding BotW 2! I think that's enough for today.