For sure, but it depends on the company's priorities and need for a strong 2020 holiday showing. While throwing bodies at projects doesn't always work you can still make gains and get back time in certain areas by diverting and reallocating additional resources. Not to mention cutting scope. Especially depending on where in the dev cycle you are. If having a strong holiday season is important for their business and Zelda was and is their best ticket for that, other projects may have been further de-prioritized in order to divert resources elsewhere to help expedite other more important ones.One problem: COVID. Everything is getting delayed. Even Pikmin 3 is rumored to have been delayed by a couple of months (now it's October, but it was supposed to come earlier) and that's a Wii U port.
Japan seems to have struggled a good deal more so than many other countries with work from home, but it's unclear whether that's been entire weeks or months of lost man hours and if those loses are distributed evenly across company's entire work force. Again not all divisions and projects are always hit equally. Not even diverting actual developers from one project to another, but simply choosing to prioritize equipment and logistical support are in place faster for some teams/project over others can and will happen. Some projects may have only suffered a few weeks loss in productivity while others may have languished for month+ since they were given lower priority.
Expecting a 2020 release at this point is foolhardy given the state of things, but hoping they can somehow pull a miracle out of their hat isn't gonna hurt. What happens happens, but until we get word on what their plans are, there's still always a chance however slim.