Anyone think Nintendo will use some of their concept art from BotW like those creepy guardians? It feels like they would be more appropriate in this game since it's darker.
Could be like Skyrim, that had an underworld that was almost as big as the world above.
I know it's against the grain a bit, but...
It would be really cool if, instead of "traditional" Zelda dungeons (which are basically just Divine Beasts only you get a new item that's used to kill the boss), the game's dungeons were more like Hyrule Castle from the previous game. Massive, sprawling labyrinths that can be approached and solved from many different angles, just crammed full of secrets and interesting bits that many players might never see
Can't wait to play 2.
Hot damn.
!!!!!!!!!!
Just lookit all the EVERYTHING!
A skilled ninja falling down a hole. Surely he must've compensated comically for the fall.That Yiga might have gotten away, but I'm pretty sure he has a shattered spine.
BotW has some weird one-offs. like why Wolf Link was literally the only companion despite the functions being there for more and how Hyrule Castle was the only dungeon of it's kind (not counting the beasts).
I honestly don't count Hyrule Castle as a proper dungeon. There's barely any puzzles to solve. It's all about which way you come in from and then it's just about climbing and fighting. It's the climactic peak of the core gameplay but unlike shrines and Divine beats you don't use your shielah slate for anything particular so it arguably can't even classify as a Zelda dungeon, although aesthetically you're right that it is the only "themed" special area. It's actually more like Lost Woods in that aspect.BotW has some weird one-offs. like why Wolf Link was literally the only companion despite the functions being there for more and how Hyrule Castle was the only dungeon of it's kind (not counting the beasts).
lets hope we get more "horror" like enemies or bosses in this game. I really like how scary these creatures look. I want to go underground and find one of them in the darkness.
I imagine the game is already in full production so they could show a trailer from cutscenes and gameplay from the actual game.If we will get new info at Game Awards (am sure we will get something). What will it be? Just a small trailer or full gameplay (like in 2014 and 2016?). I am personally thinking they will show like 5 minutes of gameplay and thats it. They will probably save reveal of the game title for E3 2020.
Pretty likely we'll still get "shrines" but they're presented differently. Otherwise my guess is bird statues like so many recent games have done.
Probably gonna be combat focus, also there should be lasers.
It would feel weird not having stuff like the sheikah slate runs. Using them to mess with the environment was such a big part of the first gameProbably gonna be combat focus, also there should be lasers.
Ultimately if I get something like this I'll be cool with it.
It would feel weird not having stuff like the sheikah slate runs. Using them to mess with the environment was such a big part of the first game
I want this, but I want them to be unique and not procedural (or respawning).One of my biggest wants is more over world mini bosses. I would like every region to have a region exclusive boss. Like molduga. I need a sea monster or a monster boss that flies. It would be cool to have ghoma roaming around the underground.
Green arm being replacement of Shekia Slate is a pretty safe bet. But yeah they could show anything at GameAwards and i will be skeptical. In fact, they showed some WiiU Gamepad stuff in the BotW reveal that they scrapped (presumably in the name of Switch parity). I think the odds are good Zelda is coming on this one, either as AI or as fully playable second character. Would they reveal that this early? I think more likely is reveal of a new area and a new gameplay gimmick.Reminder that we did not know about the capture mechanic in Mario Odyssey until 4 months before it released. Whatever early previews we get, I wouldn't make any assumptions for a while.
I don't think Nintendo will show the game again in a direct. I think it'll be Game Awards trailer with some gameplay, then full reveal at E3 for holiday 2020 release.Man I really hope we get a new teaser at TGA. Here's my dream timeline:
- Small teaser at TGA (dungeons confirmation)
- Next teaser at Spring Direct (playable Zelda confirmation)
- Full reveal at E3 (story trailer, playable demo detailing the changes to the overworld, other gameplay innovations)
- Holiday 2020 release
It'll all be gone.What will happen with Link's inventory, upgrades, the Bike, etc?
And what of the Towers and Divine Beasts?
I could see the sheikah towers and shrines present, but broken or inactive due to whatever disruption Hyrule Castle underwent. It would actually be fairly cool and a bit melancholic to come across toppled and broken towers where they once stood in the first game.What will happen with Link's inventory, upgrades, the Bike, etc?
And what of the Towers and Divine Beasts?
Some more suggestions:
I think enemies should wander the world much more than they do.
Certain areas of the game never have enemies and I think there should be more randomization there.
Most enemies in the game are just way too easy. We need some more varied behaviors and moves from them.
The game really needs more surreal aspects to it. I think Hyrule was a little too grounded.
Not enough verticality either.
I want floating stuff in the sky, portals, etc. Bring on the surreal. And there should be great music when you approach things like this.
I would love to enter realms that alter Hyrule. Like even something like areas you entry and the Blood Moon stays up in the air. Add some dark and surreal music and the vibe would be great.
I think the paraglider takes me out of the experience just a bit. I would find it a bit more cohesive if Link somehow had bird wings or something he could attach to his arms. Or hell even just a sail cloth. The paraglider is too big and unruly. Him just whipping it out breaks my immersion a little bit.
Menus need to be streamlined. All of them. And maybe add a real time or slo mo menu option. The game just pausing entirely feels a bit cheap.
All good points. Especially agree regarding enemy placement and randomization. I've been saying this for a looong time, but I think something that really draws attention to the small enemy variety is that encounters are completely static. It's just so antithetical to the freeform nature of the rest of the game. I hope that was just a limitation at the time and not a conscious design choice, and that they do break even further into a dynamic world.
Paraglider didn't bother me like you say, but I do think it's way too powerful and almost completely negates any danger of falling. The plateau is actually really great because of the lack of it, using the logs to cross gaps, and carefully scaling cliffs. It's strange how it's simultaneously one of my favorite and least favorite aspects of the game. It feels amazing to use, but kinda lets you just bypass a lot of systems you can use for traversal otherwise. Hopefully they do put less emphasis on it next time around to find a better balance.
Time has passed. Hyrule seemed peaceful again. Link put his things back in his shed or gave them away and resumed some basic swordsman practice. Whoops, something needs to be checked underground, get on it Link and Zelda. Bring your base necessities (her camel-rhino thing has actual BoTW food recipes on its back) and start from there.What will happen with Link's inventory, upgrades, the Bike, etc?
And what of the Towers and Divine Beasts?
I don't see Link getting a voice.I want them to give Link full characterization this time - there's no way they can get away with having him continue to be unvoiced in this one.
I would KILL for some moral ambiguity thrown in there - the spirit hand thing wedged into the vampire mummy's chest didn't look particularly "nice". If we're dealing with a role reversal (perhaps we find out Ganondorf's side isn't That Bad After All, and the Real Evil is our side) I will never thirst again.
They definitely can, and will, get away with Link not having voice acting and Ganondorf is evil. You want something that's going against everything Ganondorf is (literally)I want them to give Link full characterization this time - there's no way they can get away with having him continue to be unvoiced in this one.
I would KILL for some moral ambiguity thrown in there - the spirit hand thing wedged into the vampire mummy's chest didn't look particularly "nice". If we're dealing with a role reversal (perhaps we find out Ganondorf's side isn't That Bad After All, and the Real Evil is our side) I will never thirst again.
They definitely can, and will, get away with Link not having voice acting and Ganondorf is evil. You want something that's going against everything Ganondorf is (literally)
Gotta appreciate the attention to detail on the outskirts of the throne room where Calamity Ganon's Cocoon hangs.
I really wish the game had an aftermath of beating the game where the castle is simply deserted until the next blood moon (without reviving Ganon) and you can just go and explore this room fully, as well as the observatory underneath it.
I noticed, when I replayed the final boss yesterday that when you defeat Ganon phase 1 there's a shot top-down on the floor with a glowing shiekah symbol in the center of the room and dark foggy shadows swirling beginning at the floor itself.
That's like, Ganondorf's source below being drawn from guys :P
Another speculation I have on BotW2 is that, as someone pointed out there aren't any shrines or shiekah things to see in the wide shot from Great Plateau of Hyrule Castle lifting in the trailer. And the fact that the castle lifts and that we were in some sort of cave beneath it, I'm actually wondering if that's gonna be the new Dungeon motif, because Shrines also sit below ground and raise up. So maybe there are these full dungeons hidden under the ground that break through to the surface and can then be found within the BoTW overworld.
Link should be unvoiced forever. It's part of who he is as a character and helps strengthen the sense that he is you and you are him. The fact that he has a somewhat androgynous appearance was consicous in an effort to make him accessible to both male and female players. Link is a wholly neutral protagonist and in fact Zelda's protagonists are usually his fairy sidekicks. And actually, Breath of the Wild is the first game where he becomes the true protagonist, because it's a story about Awakening and revival, of contemplation through the aftermath of the great Calamity. The Crux of his story is to regain his memories and gain courage through his journey across Hyrule to face ganon, and the game then succinctly ends on "do you remember me?" As the denoument.I want them to give Link full characterization this time - there's no way they can get away with having him continue to be unvoiced in this one.
True actually. And that's all the more reason why it's okay that they don't make the aftermath playable because it implies the world changes definitely.I thought the blood moon was caused by Ganons power. With Ganon defeated I assume the blood moon is no more.
Pls no.I want them to give Link full characterization this time - there's no way they can get away with having him continue to be unvoiced in this one.
People spent hundreds of pages complaining about weapon durability when the real weakness of the game was enemy variety.One of my biggest wants is more over world mini bosses. I would like every region to have a region exclusive boss. Like molduga. I need a sea monster or a monster boss that flies. It would be cool to have ghoma roaming around the underground.
I agree with MatthewMatosis's point that enemy variety is always a tough point to critique since you can always just ask for more monsters and BotW's enemies are orders of magnitude more complex than any past enemy in the series, so what's the trade off you'd lose if they had to spend more dev time on that.People spent hundreds of pages complaining about weapon durability when the real weakness of the game was enemy variety.
Enemy variety isn't something I want to spice up the combat (although it would, duh), I want it because finding the same goddamn fat cyclops lying around in a brand new area kinda had a negative effect on the game's greatest strength:
Exploration.
Molduga's are a part of what makes Gerudo desert such a distinct biome. A bigger variety of bosses is a must, but more enemies in general would spice things up.
I wouldn't even mind them reusing the first game's bestiary as long as they build a lot on top of it.