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Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
Not really. Both Twilight Princess and skyward sword have it far beat in the "most story" part.

That's not a slight to BOTW though, they weren't even trying to match those two games in quantity of story, going with a deliberately more minimalistic story told in an entirely different way.
Yeah the BotW story had more weight to me since the world itself tells so much of it. Cut scenes added up doesn't tell the whole story.
 

Skittzo

Member
Oct 25, 2017
41,037
I don't buy the Twilight Princess "he's being grabbed where he was stabbed, so it's TP Ganondorf!" connection at all. The flashback... flash on the wall shows a Ganondorf who is clearly reacting in pain to what's about to happen to him when he was underground, while TP Ganondorf was already dead in the field. This Ganondorf has no beard. The diadem is a completely different design that's actually implanted into his face, not held up by gold chains and wire in his hair. He's wearing different clothes entirely. The cave paintings show a Ganondorf with his hair tied up in a ponytail and wielding a trident, and the riders behind him aren't the Phantom Riders from TP, they're wielding bows instead of lances (the darkness and YT compression don't help at all, but I'm pretty sure they're Gerudo, since one of them has a ponytail as well). The hand isn't holding a big stab wound, it's clenching a hunk of flesh and muscle that's pulling away from his desiccated body (probably his heart).

To add to that, the diadem on his forehead is also present in his OoT design. So that certainly doesn't point to TP either.
 

LinkStrikesBack

One Winged Slayer
Member
Oct 27, 2017
16,350
I think that's definitely a big hurdle at the start, but I never felt bothered by it past a certain point. I'm not sure if the weapons were getting better or if I just had so many weapon slots that it didn't bother me though

It's both. The rust junk and tree branches you find at the start shatter in only a few hits whereas endgame items generally last an order of magnitude of uses or more.

The guardian sword ++ has twice the durability of the guardian sword, for a more direct example.
 
Oct 26, 2017
3,925
Hoping the story holds up its end of the bargain in this one. There were bits and pieces I liked from botw but a lot of it felt cheapened by bad voice acting and suspension of disbelief - as these games gain more visual fidelity it's harder to buy these cities/zones the size of a small village as the home of an entire race of people. Whereas on SNES with those graphics if was a lot easier to visually fill in the blanks of the world feeling expansive despite being abstracted into pixel art.

I get the world was supposed to feel dead but a lot of its emptiness felt like a limit of resources more than narratively justified
 

RagnarokX

Member
Oct 26, 2017
15,754
I liked this one a lot.

Lots wrong with this one.

First, while we've only had a game with Twilight in 1 timeline, the Twili were sealed there in an event before the timeline split, thus it exists in all timelines. Also, twilight is also used to describe the Sacred Realm in ALttP.

The Zora tablets mention Sage Ruto helping the Hero fight Ganon in OoT, which didn't happen in Child Timeline.

The video focuses on Ganondorf standing up as proof, however we see in this shot a flashback to when Ganondorf was sealed:
1a0j0x2.png


The hand attacks him while he's still living. He's frozen in a pose of fear and self defense.

There's no stab wound in his chest.

He's dressed like a BotW Gerudo and has long hair.

The mural of him with a trident leading an army doesn't really match TP.

Ganondorf died and resurrected as a new Gerudo Ganondorf in FSA.

Ganon's neck is not "snapping back into place." He turns to face the camera. He's mummified, so it snaps. His head is turned sideways after turning.

------------------------

This Ganondorf is likely a new incarnation of Ganondorf who led an army over 10,000 years ago. Tired of him reincarnating time after time, his body was sealed away in an undying death to halt the cycle of reincarnation, but his malice seeped through the seal and became Calamity Ganon.
 

ReyVGM

Author - NES Endings Compendium
Verified
Oct 26, 2017
5,435
The first BOTW footage didn't feature interaction stuff (possibly because they didn't even have it yet; that's supposedly why the game got delayed and why the graphical downgrade happened, they added in all that complex physics and elemental interaction stuff and it completely broke what they had, so they had to remake it), but it still laid out a lot of that game's goals.

Nice hypothesis, but the game was delayed to make the Switch port and the physics/chemistry/interaction stuff was planned since the beginning as shown by that faux Zelda 1 they made as a test for the chemistry engine.
 

PrimeBeef

Banned
Oct 27, 2017
5,840
Well that's what I meant about the issue with the 10,000 years ago story. 10,000 years ago (or however many it actually was) Link and Zelda had a huge army of robots to help defeat Ganon. They didn't have that in Twilight Princess.

So unless that all happened before Twilight Princess, but somehow after Ocarina of Time, then it doesn't really make sense for that sealed/mummified Ganondorf to be literally the same one who was just stabbed to death in TP.

I forget, when they tell the story about "10k years ago" in BotW, they don't mention Ganondorf, right? Just Ganon?
Just Ganon. Also those events happening 10K years ago is to say all the events of the other games are so far before even that that they are considered myths and legends.
 

PrimeBeef

Banned
Oct 27, 2017
5,840
Lots wrong with this one.

First, while we've only had a game with Twilight in 1 timeline, the Twili were sealed there in an event before the timeline split, thus it exists in all timelines. Also, twilight is also used to describe the Sacred Realm in ALttP.

The Zora tablets mention Sage Ruto helping the Hero fight Ganon in OoT, which didn't happen in Child Timeline.

The video focuses on Ganondorf standing up as proof, however we see in this shot a flashback to when Ganondorf was sealed:
1a0j0x2.png


The hand attacks him while he's still living. He's frozen in a pose of fear and self defense.

There's no stab wound in his chest.

He's dressed like a BotW Gerudo and has long hair.

The mural of him with a trident leading an army doesn't really match TP.

Ganondorf died and resurrected as a new Gerudo Ganondorf in FSA.

Ganon's neck is not "snapping back into place." He turns to face the camera. He's mummified, so it snaps. His head is turned sideways after turning.

------------------------

This Ganondorf is likely a new incarnation of Ganondorf who led an army over 10,000 years ago. Tired of him reincarnating time after time, his body was sealed away in an undying death to halt the cycle of reincarnation, but his malice seeped through the seal and became Calamity Ganon.
Is that when he was sealed. Maybe that was the killing blow.
 
Jan 2, 2018
10,699
I didn't read all 50+ pages, but what do we make out of that glowing green hand? It seems so seal ganon, but it doesn't look really "good", does it? The long nails and the casted shadow in the one scene with Ganondorf make it look quite menacing.
 

RagnarokX

Member
Oct 26, 2017
15,754
I didn't read all 50+ pages, but what do we make out of that glowing green hand? It seems so seal ganon, but it doesn't look really "good", does it? The long nails and the casted shadow in the one scene with Ganondorf make it look quite menacing.
I think the hand belongs to one of the Seven/Eight Heroines. The Gerudo text on their statues calls them The Seven Sages:
NYRimMu.jpg


Over 10,000 years ago a new Ganondorf was born to the Gerudo and led an army to war. Tired of the endless cycle of reincarnation, the Seven Heroines sought to end it by sealing Ganondorf so that he could not die and reincarnate.
 
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Oct 27, 2017
5,618
Spain
I didn't read all 50+ pages, but what do we make out of that glowing green hand? It seems so seal ganon, but it doesn't look really "good", does it? The long nails and the casted shadow in the one scene with Ganondorf make it look quite menacing.
Maybe the powers necessary to seal Ganondorf aren't the prettiest.

I'm so stoked for playing with adventure buddies Link and Zelda. This might be the first game where they adventure together with Zelda not being a ghost or anything like that.
 
Jan 2, 2018
10,699
I think the hand belongs to one of the Seven/Eight Heroines. The Gerudo text on their statues calls them The Seven Sages:
NYRimMu.jpg


Over 10,000 a new Ganondorf was born to the Gerudo and led an army to war. Tired of the endless cycle of reincarnation, the Seven Heroines sought to end it by sealing Ganondorf so that he could not die and reincarnate.

Yeah, I assumed something like this, but the hand looks quite intimidating and the action to seal Ganon almost gruesome, unlike the magic Zelda uses in BotW for example.

Maybe the powers necessary to seal Ganondorf aren't the prettiest.

Haha, probably! I'm just wondering. Would be cool if the force that seals Ganon isn't as pure as it seems!
 

Sawyer

One Winged Slayer
Member
Oct 26, 2017
4,234
I guess it's time for Zelda to officially appoint these guys as the new champions.
db5d469600ae85d2d7aaa365c9196c6b.jpg
 

RagnarokX

Member
Oct 26, 2017
15,754
Yeah, I assumed something like this, but the hand looks quite intimidating and the action to seal Ganon almost gruesome, unlike the magic Zelda uses in BotW for example.



Haha, probably! I'm just wondering. Would be cool if the force that seals Ganon isn't as pure as it seems!
I agree, but I think that's just to make you question if the hand is good or bad at first. It's definitely sealing Ganondorf and it seems to be trying to save Link and Zelda as they fall to their doom. The gimmick of this game seems to be Link gaining the powers of the hand.

Had probably used some majuc to kill him. It the silhouette looks like a non mummified body. So I doubt it is the hand sealing anything like we see the had doing so on the mummy.
The shadow is showing the past, before Ganon was a mummy. He was attacked by the hand grabbing his chest and it turned him into a mummy.
 

IronFalcon1997

One Winged Slayer
Member
Jun 11, 2018
1,798
I didn't read all 50+ pages, but what do we make out of that glowing green hand? It seems so seal ganon, but it doesn't look really "good", does it? The long nails and the casted shadow in the one scene with Ganondorf make it look quite menacing.
The guardians and Shiekah tech look pretty menacing as well, but they were made for a good purpose.
 

IronFalcon1997

One Winged Slayer
Member
Jun 11, 2018
1,798
I think the hand belongs to one of the Seven/Eight Heroines. The Gerudo text on their statues calls them The Seven Sages:
NYRimMu.jpg


Over 10,000 a new Ganondorf was born to the Gerudo and led an army to war. Tired of the endless cycle of reincarnation, the Seven Heroines sought to end it by sealing Ganondorf so that he could not die and reincarnate.
That's a fantastic catch! I'm already getting super excited for all the things that people are pulling out of this!
 

Viale

▲ Legend ▲
Member
Oct 25, 2017
11,614
BotW had by far the most story and character development of any zelda game ever. People just wanted even more, or wanted it delivered chronologically. I thought it was perfect, though the ending was short. Since we're getting a direct sequel though, I can forgive the short ending. The end of BotW was clearly not the end of this story.
Huge disagree.

How does it have the most story? How does it have the most character development? The only way I could see character development would be if you only focused on Zelda who has the most information about her personality dropped in an optional read through her diary right before the final fight.

The antagonist is atrocious, even discounting the super shitty, "shoot the glowy spots with arrows" final boss, Ganon in this game is beyond a boring enemy. He's not given any more nuance or personality than Gohma from OoT when in previous games, especially games like WW, he's given a huge personality and commanding presence. He's just here to get beat down by the player.

Link is barely given any real semblance of personality either despite some of his dialogue options. His most expressive scenes are now more relegated to when he cooks food vs anything in the story. Great.

As far as narrative goes, it's definitely put on the back burner in favor for the gameplay freedom given to you. Some people like it a lot obviously, but the central narrative is definitely weaker imo compared to a lot of the other zeldas.
 
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Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,256
Midgar, With Love
Apologies if this has already been discussed to death but do y'all reckon the overworld will be a completely new one or more of a "dark remix" (or whatever) variant of Hyrule? Seeing Hyrule Castle at the end of the teaser has me leaning slightly in that direction.
 

kirbyfan407

Member
Oct 25, 2017
2,103
Apologies if this has already been discussed to death but do y'all reckon the overworld will be a completely new one or more of a "dark remix" (or whatever) variant of Hyrule? Seeing Hyrule Castle at the end of the teaser has me leaning slightly in that direction.

I think it'll be a remix of some kind. Since I assume all the shrines will already be removed/moved, Nintendo will need to make changes regardless. My assumption is that Nintendo knows that discovery and exploration were big parts of the original, so I think they know they need to figure out how to surprise players.
 

the7samurai

Member
Oct 30, 2017
443
That hand in the silhouette reminds me of Agahnim from A Link to the Past. Doesn't really make any sense that it would be him but I'd love to see that old bastard return.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
The best thing about this game is that it's no longer tied to the Wii U and it's gamepad. It's clear Botw was made with the Gamepad in mind. The shackles are free. Hallelujah
 

a916

Member
Oct 25, 2017
8,818
BotW had by far the most story and character development of any zelda game ever. People just wanted even more, or wanted it delivered chronologically. I thought it was perfect, though the ending was short. Since we're getting a direct sequel though, I can forgive the short ending. The end of BotW was clearly not the end of this story.

Yeah I vehemently disagree with the bolded.
 

Charamiwa

Member
Oct 25, 2017
6,055
I gotta say after watching an analysis video I don't feel too good about the chances of Zelda being playable, at least in a meaningful way. In the brief shots we see of her she seems as passive as ever, riding the beast while Link is walking, looking scared, falling down, grabbing Link's hand... And then the green stuff taking over Link's arm, impliying that he's the one getting the new abilities/gimmicks of the game. I thought the short hair and the emphasis put on her made it a sure thing but I don't believe it anymore.

I do feel good about the return of dungeons though. That brief shot of the entrance of those ruins wasn't put there by accident.
 
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Miamiwesker

Member
Oct 25, 2017
4,665
Miami
Huge disagree.

How does it have the most story? How does it have the most character development? The only way I could see character development would be if you only focused on Zelda who has the most information about her personality dropped in an optional read through her diary right before the final fight.

The antagonist is atrocious, even discounting the super shitty, "shoot the glowy spots with arrows" final boss, Ganon in this game is beyond a boring enemy. He's not given any more nuance or personality than Gohma from OoT when in previous games, especially games lik WW, he's given a huge personality and commanding presence. He's just there to get beat down by the player.

Link is barely given any real semblance of personality either despite some of his dialogue options. His most expressive scenes are now more relegated to when he cooks food vs anything in the story. Great.

As far as narrative goes, it's definitely put on the back burner in favor for the gameplay freedom given to you. Some people like it a lot obviously, but the central narrative is definitely weaker imo compared to a lot of the other zeldas.

Totally agree. Also MM exists, every NPC seems more detailed in that one.
 

the7samurai

Member
Oct 30, 2017
443
The new champions if they were the Ninja Turtles. Riju=Leonardo. Teba=Raphael. Sidon=Mikey (this is the worst one). and Yunobo=Donatello.

Not sure why this popped into my head but they seem like a fun group to team up.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,939
Nintendo should make the XP systems in BoTW better, and visible this time around.

So that people don't assume that killing enemies is a waste of time...

...and never level up the world spawns as a result
...and thus never find improved weapons or weapon variety
...because shocker, just using your weapons knowing that you'll get more, better weapons as you go...
...is really an actual game mechanic built in BoTW

Make XP or World State a visible meter and you fix a lot of perception problems. People will actually look at weapons like ammo instead of like precious to be hoarded. They'll actually use their weapons to kill enemies. And they might actually notice that as enemies are killed, the world's loot generation changes and better loot starts spawning.

Weapon durability was never the problem.
Breath of the Wild not making it crystal clear to players that killing enemies with their weapons would directly lead to the availability of newer, better, stronger weapons with special effects throughout the game... That was always the problem.

You make that shit clear Nintendo and watch the durability complaints mostly dry up
 
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the7samurai

Member
Oct 30, 2017
443
Nintendo should make the XP systems in BoTW visible this time around

So that people don't assume that killing enemies is a waste of time

...and never level up the world spawns as a result
...and thus never find improved weapons or weapon variety

...because shocker, that thing fans told you about, about just using your weapons knowing that you'll get more, better weapons as you go...

...is an actual game mechanic in BoTW already.

"Why do I only ever find shitty Spears"
"Because you found a good spear once and you refuse to use it or any of the other hundreds you've seen"
I agree with this but only if they can do it in an in-game type of way. I loved how much of the game was told through playing and experiencing it and want them to go even further. I want them to do away with the numbers attributed to weapons and shields and instead have their description and how they look be all you get.
 

Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
Huge disagree.

How does it have the most story? How does it have the most character development? The only way I could see character development would be if you only focused on Zelda who has the most information about her personality dropped in an optional read through her diary right before the final fight.

The antagonist is atrocious, even discounting the super shitty, "shoot the glowy spots with arrows" final boss, Ganon in this game is beyond a boring enemy. He's not given any more nuance or personality than Gohma from OoT when in previous games, especially games like WW, he's given a huge personality and commanding presence. He's just here to get beat down by the player.

Link is barely given any real semblance of personality either despite some of his dialogue options. His most expressive scenes are now more relegated to when he cooks food vs anything in the story. Great.

As far as narrative goes, it's definitely put on the back burner in favor for the gameplay freedom given to you. Some people like it a lot obviously, but the central narrative is definitely weaker imo compared to a lot of the other zeldas.
I guess I include the world story telling and lore which was a lot of the story. Pure cut scenes felt about on par after all the memories and DLC stories.
 

Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
Apologies if this has already been discussed to death but do y'all reckon the overworld will be a completely new one or more of a "dark remix" (or whatever) variant of Hyrule? Seeing Hyrule Castle at the end of the teaser has me leaning slightly in that direction.
Theories are all over still. Could be remixed, dark world beneath, or expanded map and BotW Hyrule is just the corner of a bigger map.
 

EVIL

Senior Concept Artist
Verified
Oct 27, 2017
2,782
Oh wow that's a pretty solid sounding theory.

I think the hand is more likely to belong to a Sheikah monk than a generic "sage". Also the idea that this is the same Ganondorf right after TP is kind of at odds with the whole "10,000 years ago" story from BOTW. But neat theory anyway.
That tomb looks like its been there for quite a while, and Ganondorf mummified. I can see 10.000 years having passed since TP
 
Oct 26, 2017
1,469
OK, how bout this, 10,000 years ago Ganondorf realizes he's just a pawn in Demise's curse and decides to end it. He becomes a champion of good and gets the master sword to kill the evil calamity Ganon side of himself. Before he can try, the sages realize who he is and figure they would have a better chance of defeating Ganon by sealing Ganondorf away in a ReDead-esque living death. He is attacked by his former allies and sealed by one of their hands. Of course this only slows down calamity Ganon but doesn't stop it. Now Ganondorf has been awakened and he is pissed.
 

NathanS

Member
Dec 5, 2017
450
I gotta say after watching an analysis video I don't feel too good about the chances of Zelda being playable, at least in a meaningful way. In the brief shots we see of her she seems as passive as ever, riding the beast while Link is walking, looking scared, falling down, grabbing Link's hand... And then the green stuff taking over Link's arm, impliying that he's the one getting the new abilities/gimmicks of the game. I thought the short hair and the emphasis put on her made it a sure thing but I don't believe it anymore.

Yeah sadly at this point I'm all but willing to bet actual money she won't be playable, but they don't want to start the hype build up on the game by telling people "no" and so are waiting till they are ready to show more stuff to take the sting off when they have to let us down.
 

Tora

The Enlightened Wise Ones
Member
Jun 17, 2018
8,639
So when do we think that this started development? I could see it releasing Nov 2020 if it started right after BOTW was released, that would be a solid 3+ years of dev time.

But seems more likely that, because of DLC, it probably started January 2018?
 

Noppie

Member
Oct 27, 2017
13,764
So when do we think that this started development? I could see it releasing Nov 2020 if it started right after BOTW was released, that would be a solid 3+ years of dev time.

But seems more likely that, because of DLC, it probably started January 2018?
Depends, do we know how much of the stuff shifted to DLC and how much to a new entry in the series?
 

LegendofLex

Member
Nov 20, 2017
5,463
So when do we think that this started development? I could see it releasing Nov 2020 if it started right after BOTW was released, that would be a solid 3+ years of dev time.

But seems more likely that, because of DLC, it probably started January 2018?
I'd guess preproduction started as soon as BotW's core game wrapped. Devs seem to usually put a smaller crew on DLC, and given the nature of the DLC in BotW I have no reason to believe it'd be different here.
 

takriel

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,221
So when do we think that this started development? I could see it releasing Nov 2020 if it started right after BOTW was released, that would be a solid 3+ years of dev time.

But seems more likely that, because of DLC, it probably started January 2018?
That's my hope.
 

Tora

The Enlightened Wise Ones
Member
Jun 17, 2018
8,639
Depends, do we know how much of the stuff shifted to DLC and how much to a new entry in the series?
I'd guess preproduction started as soon as BotW's core game wrapped. Devs seem to usually put a smaller crew on DLC, and given the nature of the DLC in BotW I have no reason to believe it'd be different here.
That's probably why they haven't committed to a 2020 release date, besides it being a super early teaser anyway.
 

Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,775
Beastcast described their response to Zelda being playable as "Huh.. why do you want this?" more than a "wink wink nudge nudge" thing.

I really don't see why not though.