give Zelda an invincible DP that she can use on wakeup
This is my thinking as well. If we are to truly appreciate Zelda, it has to be compelling for her to stand alone, not just "like Link but female." That destroys the entire purpose to me. It has be more than swords and magic. It has to be more than just a story invented for her to exist without Link. It has to be HER game, through and through. Anything besides that feels like a fan service cash grab (which if that's what everyone wants, by all means.) If there's a game for her, I'm ready for it, Nintendo, but I'm also not stressed about it.You know - I feel like if (when?) Zelda is finally playable, it'd be kind of...cheap? to simply have her be another "fighter" the way Link is. I don't think it makes sense for what we know of her character, and I feel like all too often making a female character physically strong/adept at combat is a stand-in for giving her actual agency in the story.
I'd much rather Zelda's moveset to be more suited to who she has been established to be, which is someone who is curious, intelligent, and very sneaky if she can get around so easily without people noticing. Imagine her being some sort of engineer, where she could use technology to her advantage, or have a toolset that allows her to solve puzzles Link can't (or can only brute-strength his way through). I'm honestly not super interested in playing as "Link but it's actually Zelda", which is what would happen if she's given a sword and a shield and we call it a day. Highlight the differences in their competencies, and why they work so well together (or against each other, if it comes to that!)
To my dismay, this thread has been dormant for almost an entire three weeks! Clearly, more excitement must be generated for the prospect of a potentially playable princess - and therefore I would like to humbly present this new theory I came up with while watching the Breath of the Wild Sequel trailer again. This certifiably not silly and entirely not flimsy theory is based on rock-solid evidence provided through frame by frame analysis of the footage contained in the trailer, and concerns the torches present in it and their mysterious properties! We will be looking at four particular shots, each containing both characters in similar locations with only one torch present.
The first of these shots features both heroes looking out over what is presumed to be the shriveled body of an incarnation of Ganondorf - Zelda on the left, Link on the right, with Link holding the torch.
The second of these shots again features both characters, but switches their positions and gives Zelda the torch.
The third shot, lasting only a split second before Zelda falls, switches them back around, with Link again wielding the torch.
The fourth and final relevant shot shows Zelda approaching the body, torch in hand.
With the exception of perhaps the second shot, it would seem fairly reasonable to assume that these shots all occur in roughly the same location - the room with Ganondorf's body and the magical rune hand. Ganondorf's body is visible in both the first and last shot, and the third shot seems to take place moments before Zelda falls and is caught by Link, who is in turn caught by the magical hand. Despite this seeming shared location, the torch they are sharing seems to change hands quite a bit ... or does it!? In one shot, our heroes observe Ganondorf as Link holds the torch, but in another, it is Zelda observing Ganondorf while holding the torch herself. In one shot we see Zelda on the left flanked by a torch-wielding Link on her right, but in another, the roles are reversed. When Link holds the torch, Zelda falls first. "Well, what of it?" I hear you say. Well, I posit that there simply only one possible explanation for this;
These shots are from different playthroughs with different player characters.
Yes, exactly, I have just presented definitive proof that you will be able to choose between Link and Zelda as your playable character in the Breath of the Wild Sequel. It was hidden in plain sight all this time - in the official trailer provided by Nintendo. It is the character you choose that will be wielding the torch, and the other that will be lost in the fall for you to rescue.
Of course, I understand you may still have many questions - Isn't it infinitely more plausible that the torch simply changes hands several times throughout a lengthy sequence? Isn't it entirely possible that these shots are not nearly as connected as the deceptive, condensed, and achronological editing of the trailer made them seem? Isn't it possible that these shots might not even be taking place in the same locations? Isn't this post just a blatantly flimsy excuse to bump this thread?
We may very well never know ... but until we find out, all that we can do is pool our hopes and dreams together, so that we may perhaps one day will the playable princess into existence!
To my dismay, this thread has been dormant for almost an entire three weeks! Clearly, more excitement must be generated for the prospect of a potentially playable princess - and therefore I would like to humbly present this new theory I came up with while watching the Breath of the Wild Sequel trailer again. This certifiably not silly and entirely not flimsy theory is based on rock-solid evidence provided through frame by frame analysis of the footage contained in the trailer, and concerns the torches present in it and their mysterious properties! We will be looking at four particular shots, each containing both characters in similar locations with only one torch present.
The first of these shots features both heroes looking out over what is presumed to be the shriveled body of an incarnation of Ganondorf - Zelda on the left, Link on the right, with Link holding the torch.
The second of these shots again features both characters, but switches their positions and gives Zelda the torch.
The third shot, lasting only a split second before Zelda falls, switches them back around, with Link again wielding the torch.
The fourth and final relevant shot shows Zelda approaching the body, torch in hand.
With the exception of perhaps the second shot, it would seem fairly reasonable to assume that these shots all occur in roughly the same location - the room with Ganondorf's body and the magical rune hand. Ganondorf's body is visible in both the first and last shot, and the third shot seems to take place moments before Zelda falls and is caught by Link, who is in turn caught by the magical hand. Despite this seeming shared location, the torch they are sharing seems to change hands quite a bit ... or does it!? In one shot, our heroes observe Ganondorf as Link holds the torch, but in another, it is Zelda observing Ganondorf while holding the torch herself. In one shot we see Zelda on the left flanked by a torch-wielding Link on her right, but in another, the roles are reversed. When Link holds the torch, Zelda falls first. "Well, what of it?" I hear you say. Well, I posit that there is simply only one possible explanation for this;
These shots are from different playthroughs with different player characters.
Yes, exactly, I have just presented definitive and incontrovertible proof that you will be able to choose between Link and Zelda as your playable character in the Breath of the Wild Sequel. It was hidden in plain sight all this time - in the official trailer provided by Nintendo. It is the character you choose that will be wielding the torch, and the other that will be lost in the fall for you to rescue.
Of course, I understand you may still have many questions - Isn't it infinitely more plausible that the torch simply changes hands several times throughout a lengthy sequence? Isn't it entirely possible that these shots are not nearly as connected as the deceptive, condensed, and achronological editing of the trailer made them seem? Isn't it possible that these shots might not even be taking place in the same locations? Isn't this post just a blatantly flimsy excuse to bump this thread?
We may very well never know ... but until we find out, all that we can do is pool our hopes and dreams together, so that we may perhaps one day will the playable princess into existence!
It's a travesty. Can't believe such brilliance is being overlooked.People ignoring the sensational torch theory lack vision. We are closer to answers every day.
If we were YouTubers our video on the torch theory would have 1.2 million views and have spurred copycat videos already.It's a travesty. Can't believe such brilliance is being overlooked.
If we were YouTubers our video on the torch theory would have 1.2 million views and have spurred copycat videos already.
Looking forward to Torch being Fighter #5 in the second Smash DLC pack.
The only way I want to play Zelda is in a Sheik spin-off. Otherwise I don't get why the fanbase keep pestering Nintendo about this.
Is people clamoring for a Male Samus or playable Adam Malkovich?
I remember Aonuma introducing a whole new gameplay concept (Open Air) when revealing BotW the first time, and every forum was talking about Link looking like a female - who cares?
..I don't understand why people are so passionate about these things.
Hyrule Warriors gave me my fill of playable Zelda. The interpretation was excellent all around.
That remains a really strong game over screen.
Welcome to the light, my friend.The torch theory has made me into a believer. We must spread this new gospel into the far corners of the internet.
Maybe, but I don't think it proves anything either way
To my dismay, this thread has been dormant for almost an entire three weeks! Clearly, more excitement must be generated for the prospect of a potentially playable princess - and therefore I would like to humbly present this new theory I came up with while watching the Breath of the Wild Sequel trailer again. This certifiably not silly and entirely not flimsy theory is based on rock-solid evidence provided through frame by frame analysis of the footage contained in the trailer, and concerns the torches present in it and their mysterious properties! We will be looking at four particular shots, each containing both characters in similar locations with only one torch present.
The first of these shots features both heroes looking out over what is presumed to be the shriveled body of an incarnation of Ganondorf - Zelda on the left, Link on the right, with Link holding the torch.
The second of these shots again features both characters, but switches their positions and gives Zelda the torch.
The third shot, lasting only a split second before Zelda falls, switches them back around, with Link again wielding the torch.
The fourth and final relevant shot shows Zelda approaching the body, torch in hand.
With the exception of perhaps the second shot, it would seem fairly reasonable to assume that these shots all occur in roughly the same location - the room with Ganondorf's body and the magical rune hand. Ganondorf's body is visible in both the first and last shot, and the third shot seems to take place moments before Zelda falls and is caught by Link, who is in turn caught by the magical hand. Despite this seeming shared location, the torch they are sharing seems to change hands quite a bit ... or does it!? In one shot, our heroes observe Ganondorf as Link holds the torch, but in another, it is Zelda observing Ganondorf while holding the torch herself. In one shot we see Zelda on the left flanked by a torch-wielding Link on her right, but in another, the roles are reversed. When Link holds the torch, Zelda falls first. "Well, what of it?" I hear you say. Well, I posit that there is simply only one possible explanation for this;
These shots are from different playthroughs with different player characters.
Yes, exactly, I have just presented definitive and incontrovertible proof that you will be able to choose between Link and Zelda as your playable character in the Breath of the Wild Sequel. It was hidden in plain sight all this time - in the official trailer provided by Nintendo. It is the character you choose that will be wielding the torch, and the other that will be lost in the fall for you to rescue.
Of course, I understand you may still have many questions - Isn't it infinitely more plausible that the torch simply changes hands several times throughout a lengthy sequence? Isn't it entirely possible that these shots are not nearly as connected as the deceptive, condensed, and achronological editing of the trailer made them seem? Isn't it possible that these shots might not even be taking place in the same locations? Isn't this post just a blatantly flimsy excuse to bump this thread?
We may very well never know ... but until we find out, all that we can do is pool our hopes and dreams together, so that we may perhaps one day will the playable princess into existence!
This is a good reply to a silly post and I just want to say that I appreciate the thoroughness.Maybe, but I don't think it proves anything either way
:22 they both have a torch, in fact there are 3 torches visible, Zelda rides mount while link leads
:24 Link holds torch with Zelda slightly in front
:27 there are only 2 torches now, both mounted to the animal while Zelda and Link rest
:33 2 torches again, one on animal the other with one of the 2 characters leading in front
:34 Zelda holds torch, is slightly in front but on the right in the shot
:45 Link holds the torch on the right during action sequence
:46 Zelda holds torch looking at Ganon hand
While it's possible this indicates multiple play throughs, to me the more likely scenario is Link and Zelda share the torch, simply put. I think this was shown to us highly edited and out of order and any shots of them handing over the torch were cut for brevity. Imagine if they actually included a shot of Link handing Zelda the torch. That would fire up WAY more internet speculation.
I detected the silliness but I also wouldn't put it past Nintendo to have a little fun at our expense. I don't trust Aonuma to give us any straight answers leading up to launch. The torch passing may have been intentional...This is a good reply to a silly post and I just want to say that I appreciate the thoroughness.
Can you imagine, though, if this ends up being indicative of what we thought? Lol.
It's interesting that nearly every Zelda theorist seems to have reported at least a bit on the possibility of playable Zelda for BotW2. Yeah they report on everything imaginable, but it's still rather positive coverage and speculation on the subject all the same. I'm not sure that would have been the case four years ago.
GameXplain themselves have a little video today about how BotW2 could justify reseting Link's progress, with one idea being to just not use him at all and have us play Zelda instead as a good excuse to start from scratch. Compared to 4 years ago a decent amount of the fanbase not only seems open to the idea but rather supportive of some form of playable Zelda. If not outright only playing as her.
Most of the speculation prior to BotW was around Link being a girl or there being a gender option, but that was all quite divisive and calls for playable Zelda seemed low and disfavored by many on both sides of the Female Link debate. This time around people seem to appear to be much more open minded.
All we truly have is our optimism. We must believe.Dont know why I'm still so optimistkc for this but i just feel it in my bones
Its possible they design a moveset around her "fighting, but not really" type of dealZelda fighting back then seems a bit weird context-wise, but I'll take it.
Its possible they design a moveset around her "fighting, but not really" type of deal
Her using the Sheikah Slate makes sense. Between the video and screens we see her use all four runes. I can buy her having some combat prowess after all her time studying shrines - not on Link's level but enough to survive. Her struggle was with attaining her sealing power. I'm excited!
She could never enter the shrines, though. A big part of why they failed 100 years ago was cuz Zelda was keeping the slate to herself, but the slate would only open the shrines for Link.Her using the Sheikah Slate makes sense. Between the video and screens we see her use all four runes. I can buy her having some combat prowess after all her time studying shrines - not on Link's level but enough to survive. Her struggle was with attaining her sealing power. I'm excited!
BotW2 Link appears to have magic hand powers now, so Zelda getting the slate seems like a fair tradeShe could never enter the shrines, though. A big part of why they failed 100 years ago was cuz Zelda was keeping the slate to herself, but the slate would only open the shrines for Link.
That said, I feel the slate and runes are more suited to the kind of gamestyle a playable Zelda should have: more magic-focused. IMO BotW2 should have Link and Zelda playable with Zelda using the slate and Link using more traditional items Link items.
I think the magic hand will mimic more traditional items like the hookshot, hammer, etc.BotW2 Link appears to have magic hand powers now, so Zelda getting the slate seems like a fair trade
Yeah, but it's still "magical." Like how the slate mimicked bombs.I think the magic hand will mimic more traditional items like the hookshot, hammer, etc.