Entirely possible there's a new option that only is displayed on PS5s in boost mode.Yes and I don't think that has changed.
It's either 4K/30 with higher quality shadows or 1800p/60 with default quality shadows.
Entirely possible there's a new option that only is displayed on PS5s in boost mode.Yes and I don't think that has changed.
It's either 4K/30 with higher quality shadows or 1800p/60 with default quality shadows.
this would be my guess. You have to assume they've spent time on all their first party games to make sure BC works well, and then perhaps they're patching for obvious issues like long load times. In this case maybe its CPU bound for a specific reason that could be bypassed, or it was unnecessarily reloading the entire area?
file was compressed? what? whut?
Bluepoint handled that collection, not ND.Does this add any possibility of the Nathan Drake Collection getting some love? 4K60 mode plz??
What was the patch size? To use Oodle you need to recompress all the textures with it.Now developers can use oodle textures on PS4 games. It could be that.
Oh yeah, SHIT! And they're all busy making Demon's Souls awesome! DAMMIT!
I read only a few hundred mb - so definitely not that I would think!What was the patch size? To use Oodle you need to recompress all the textures with it.
Yeah, I'm thinking that it likely did something with CPU size assets decompression. Maybe TLOU PS4 used a single CPU thread for this (being a PS3 port and all) and that changed to 6-8 now? Something along these lines.I read only a few hundred mb - so definitely not that I would think!
it's nuts
like 5 seconds to fast travel from the top of the island down to the bottom
Here's his reaction upon first seeing how fast it loads that section with David
How big of an update is this? Maybe it was a massive rework?Impressive speedup but we have to wonder why it took so long before for a remaster of a last gen game. The load times are worse than many many current gen games.
Impressive speedup but we have to wonder why it took so long before for a remaster of a last gen game. The load times are worse than many many current gen games.
Ugh.
If there are already no load times on the ps4 hdd, I don't see how that's necessary.
Ugh.
For Kraken decompression to be in action your assets has to be compressed with Kraken in the first place.
For old titles this means that you have to recompress all the assets first and provide them in a newly compressed format.
Even faster load times? That would definitely be great.If there are already no load times on the ps4 hdd, I don't see how that's necessary.
Holy shit thats impressive.
Really hope they are going all in on a PS5 patch or remaster of TLoUPII.
Cutscene Models in gameplay
RT GI for Objects Characters (grounding them in the baked lighting)
RT reflections if there is horsepower left
4K60 Mode (4K 30 with RT reflections?)
Improved Load Times
LoD pushed out
and maybe some increased texture resolution for weaker objects/scenes.
really, if we get anything like this, or even close, this year, it alone will make my PS5 worth every cent.
Yeah, the initial load is very long. Almost GTA V levels.Wow, that's nuts. Though I don't remember it taking that long to load before lol.
As I've said it probably has to do something with the number of CPU threads being used during loading. Another possible but less likely scenario is them moving the decompression from CPU to GPU.So, unless the old method was extremely inefficient, which the new one simply fixes, presumably the new method hypothetically may pertain to prioritizing which assets get loaded first and at which minimal level data loaded can the game transition into gameplay with the rest of the data being continually streamed in the background?