Yeah,but she is hated because she killed Joel and didn't show any remorse,even if that caused the death of all her friends,Ellie revenge tale was caused by her revenge.Hmmm... she did not explicitly say she had remorse... but something drove her to go so hard for the kids and be there for them.
I think its a guilty conscious.
I loved too,but in the end,they are all dead,it is the reason some people hated the final,because the most wanted was Abby and she was spared even if not felt remorse like the others,most of them just don't accept that or don't understand the message with that ending.The most consistent thing that most of the Salt Lake Crew mutually agree upon was that "Joel fucking deserved it."
I loved that the story didn't try to frame the SLC as being remorseful for what they did.
I was actually thinking this exact same thing yesterday and honestly, I'm wondering what the reception of the game would be if someone played both The Last of Us 1 and Part II for the first time now that both are out, especially if they went in blind. If they didn't have that 7 year period to really get attached to these characters, Joel especially, and ponder potential sequels, would they be "angry" that all the sudden he was gone and they weren't going to be playing as him like so many apparently are?
If you truly treat the Last of Us as a singular, two act game, you spend close to an equal amount of time between Joel, Abby, and Ellie.
Ellie, Dina, Jesse, and Tommy all thought the same in reverse and wouldn't change that if Dina wasn't pregnant.The most consistent thing that most of the Salt Lake Crew mutually agree upon was that "Joel fucking deserved it."
I loved that the story didn't try to frame the SLC as being remorseful for what they did.
No, i was like "don't do this, don't do this"Did anyone here want Ellie to kill Abby in the end?Curious about the answers to this question
What easter egg?that ''The Last of Us: American Daughters'' easter egg in Uncharted 4 hits different now.
I wonder if they at one point wanted to call the game that? It would've been a great title
i didnt, it got to a point a was dodging her attacks. i like Abby very muchDid anyone here want Ellie to kill Abby in the end?Curious about the answers to this question
And even then there is a point to how he died. Abby's going too far in that moment influences her relationship with Mel and Owen in a major way which ultimately influences her to go back for the kids. We need to see the absolute rage she exhibits while beating and killing Joel to draw parallels to Ellie as well as it shows how much they felt for their fathers that the pain turns them into such monsters both. Commentators pretending they have a valid criticism when it's nothing but a complaint for basically not being able to handle how a storytelling choice made them feel is hilarious.I'm seeing a lot YT commentators saying that they don't care that Joel died, they cared how he died. But I honestly think no matter how he died, people would still be pissed, unless he went out like Arthur from RDR2 which I keep seeing as a comparison of "How to kill a beloved character".
People wanted dina to get killed early, Joel and Ellie go on a revenge tour across the country, and then at the end Joel rides his horse literally going out in a blaze of glory saving the day because he is "badass".I'm seeing a lot YT commentators saying that they don't care that Joel died, they cared how he died. But I honestly think no matter how he died, people would still be pissed, unless he went out like Arthur from RDR2 which I keep seeing as a comparison of "How to kill a beloved character".
I liked Owen! 😢
Totally agree - I managed to avoid almost all spoilers (except for one jerk who passive-aggressively spoiled that Ellie let's Joel's killer go - good news is those parts of the game were so intense I forgot the spoiler completely).I basically avoided everything Last of Us as soon I heard there were leaks out there so my playthrough was basically blind. Like everyone else who finished the game, there was nothing more that I wanted to do than discuss the game with just about everyone.
And holy shit. The leaks and other shitholery has poisoned so much of peoples preconceived notions and the discourse around this game is frustrating. I fucking adored this game. But I'm a person who loves reading dissenting opinions or people who had different interpretations of events. So much of what i'm hearing is people seemingly arguing based on a set of bullet points that they read with zero context and nuance. It's refreshing when I find someone with a different opinion of the game that I can actually tell the person had first hand experienced with the game.
Like I was listening to the Giant Beastcast this morning and Abby (Abby from GB not TLOU, who I genuinely enjoy) is playing this game walking on eggshells because she is petrified that Abby (TLOU 2 Abby) is some bottom of the barrel representation of a trans character (seemingly she just started the Abby section of the game). Obviously, someone spoiled that there was a trans character in the game and almost assuredly they didn't provide the appropriate amount of context. So, I legit feel bad for Giantbomb Abby that she is going through this game with so many twists potentially spoiled and new characters are already colored by things she read by people who certainly did not have the best intentions.
It's also wild reading how many people adored Joel but hate Abby. Abby certainly has some serious motivations in this game! Like basically every character in the Last of Us universe, they're all operating in a "grey" area in a world full of absolute horror and devastation. For all, there's moments of joy, anger, love and sometimes acting hastily in a way that certainly might be at odds with how you might have hoped they'd try to solve a situation. Them acting as complex characters that have the ability to delight and also infuriate you at different aspects is fascinating as I love they aren't confined to some rigid archetype.
It's all just such a bummer. There are great conversations to be had about this game. But at this point, so many have been spoiled or have preconceived notions about what exactly this game is before experiencing it. Hopefully as time goes on, more will experience it in full (or at least give it an honest effort) where we can have the types of conversation around this game that aren't so reductive.
I've been thinking about this a lot, especially now that we see it in multiple instances like TLJ or even better recieved films like Mad Max Fury Road.
Without getting into accusations of sexism or other forms of bigotry (even though it's undeniable that is part of the situation in many cases), when people talk about their problems with the game, they don't tend to talk about the themes on display or the how the execution was or stuff like that.
They frame it as a catergorical distaste of not getting the thing they wanted. For example, Joel. A lot of them just basically say they wanted to see more Joel. More Joel in the present day, more Joel doing stuff. And that's not really...a story. "Character existing and doing stuff" if you like them, then it's pleasant, but it's not serving a narrative function in itself. This is hardly to say that LoU2 is the most concise game in the world, but with regards to Joel, they tend to show him sparingly because they only have want him around for critical moments.
And they dislike the feelings that they associated with Joel from seeing him in flashbacks. They said it made them sad. Which I agree with. One thing LoU2 does that's somewhat unique is that Ellie's revenge story isn't so much characterized by rage as it is by sadness. There is some rage, but Ellie never lashes out per se, she never yells when discussing how she needs to do this, she says these things quietly and with remorse. I can't think of many revenge stories that didn't use rage to fuel their pathos, but Ellie's is more like this, and her flashbacks of Joel don't make you angry that he's not around anymore, but, again, sad.
People like to make fun of the "subverted expectations" line, because if you take it as isolated from any context, then yeah, suprising the audience is not, in itself, good. But it's clear that when people hear "revenge story' they have certain expectations. And sequels are expected to deliver on more what the first game delivered. Which is in most cases reasonable. If you watched Guardians of the Galaxy 1 and you like it, you expect to see the same characters and same narrative tropes (comic relief, space adventuires, action set pieces, small dramatic character moments) in the second one.
There's this disconnect in movies that deliberately set out to deconstruct those expectations to people who don't want those expectations deconstructed in that they don't seem to be aware of why they did that. Like, the question, why did they kill off Joel so early instead of having him stick around for a large portion of the game? Well, the reason is that having him gone for most of the agme makes you feel like you were robbed of his presence, that there is an incompleteness to the experience, and you keep missing him, which is not just not unlike what Ellie herself feels, but as we found out when we heard Ellie's last conversation with Joel, it's thematically significant because the game is about learning to deal with unresolved relationships that with people you've lost and will never have a chance to resolve them again.
But to them, that doesn't matter, because as an entertianment product, that's not what a sequel to the last of us is supposed to do. And the reaction I see a lot is not just anger or fustration, but confusion. But they also never actually want to move past that confusion because they don't want to be told how to emotionally process their feelings. That's why you get a lot of detractors that say something to the effect of "you like it, I didn't, end of story". They start off from the assumption that their emotional reaction is both rational and justified, and attempts to be told that they need to consider it from a different perspective is kind of like story-splaining it to them.
it's complicated overall, but I think of them like story-conservatives. They want stories to go the way they've always gone. They want to be 'surprised' by certain small elements, but they don't want the whole game to change up on them. Last of Us 1 was about a cold man who learned to love, so why did ellie never grow less cold and why did Dina leave her for it? And in the first game, the antagonists was never given their own section, so what the hell is abby doing here? This isn't how a last of us game is supposed to go.
Atleast that's my take on it.
Bingo. The key thing is: Abby didn't kill Joel to hurt or punish Ellie.The part about that comic ending that fits the least I think is her hurting Lev. For all of Ellie's faults in this game she never hurts someone just to cause pain to someone else. Like sure, she threatens him to get Abby to fight, but she never actually does anything to him.
Mel lost a mentor in the doctor as well. Everybody else? No idea. I think it's because they all served at that hospital and given Joel's body count there they all lost somebody important to that rampage. Double read your post and it seems like we agree. Joel killed their friends.My current assumptions is that the thing that unites them is that they all lost someone to Joel's rampage. Abby with her dad, and Owen he saw as a surrogate father. But with the others, it's maybe those faceless soldiers that Joel killed getting to him. Maybe even that first guy Joel shot in the groin, and one of the 8 had to find their father like that.
No, i was like "don't do this, don't do this"
What easter egg?
lmao. I won't lie, I thought that was what they were going for based on the trailers. ND's "misleading" marketing is a stroke of genius in my opinion because it made me love the game a lot more due to how unpredictable it became at times.People wanted dina to get killed early, Joel and Ellie go ona. Revenge tour across the country, and then at the end Joel rides his horse literally going out in a blaze of glory saving the day because he is "badass".
Thing is they could have shuffled things around and maybe done some foreshadowing of the ending a little earlier instead of explaining only after the fact (and only vaguely, you have to think about the connection between the porch scene and sparing Abby) why Ellie had to let go of the hatred. But that would cheapen the actual message here for me. The whole game they put you in situations that make you feel certain ways that you can only understand fully after the fact. Why would they do that if not to make people understand that much of the suffering caused comes from people refusing to take another's perspective, to work for information and context. I think people who come away wishing for an alternate ending of revenge fantasy are exactly those who the narrative here says are the reason shit like this happens. Burst into violence first, ask questions never.Neil deliberately lied when he said if TLoU Part I was about love, Part II was about hate. Not that there is no exploration of hate within the game, but it's not an either-or. Because there is no easy separation of Part I vs Part II, they both tell a complete whole story that is rooted ultimately in the exploration of the first game's ending. If anything, it's hard to think of many other games that is more deserving of it being called Part 2 instead of just TLoU 2.
My view is that - if all you took away from the game was the violence, hate and the suffering that most of the cast went through, then you completely missed the real heart of the game - which is the theme of love, empathy and forgiveness.
And I totally understand if the second side of the themes completely fails to land, for both pacing issues and difficulty in empathizing with the character who is the mirror of which that other side is explored in Abby.
I've always said this about ND as a developer, and it's both a praise and criticism. They are a developer who's game design is rooted in the story and narrative they want to tell, and they design their games to evoke very specific emotional beats out of the player. When they want you to feel enthralled, excited, frustrated, etc.
Because a lot of people are kinda awful.There's plenty about this game's story that I dislike but the ending isn't one of them, why on earth do people want Elle to turn into the Joker by the end of the game?
Because all of these people can't understand that it isn't a story of revenge. They wanted Ellie to literally just be girl John Wick.There's plenty about this game's story that I dislike but the ending isn't one of them, why on earth do people want Elle to turn into the Joker by the end of the game?
That's Manny yeah. Also, I usually hate it when they have a Latino character speaking Spanish words randomly within their English speech, but this time I didn't mind because Abby would use a couple of Spanish words here and there, that shows some empathy and also a greater friendship bond, that's a nice touch that usually is excluded in these kinds of scenarios, where it's only the Latino character using some Spanish words here and there while their colleagues don't say shit.During Abby Day 1, Manny tells her and Mel that he wants to get drunk in his room later and watch anime lol
Because Abby killed Joel, the deity. But also I think some people think that Ellie would kill Abby if she really loved Joel lol.There's plenty about this game's story that I dislike but the ending isn't one of them, why on earth do people want Elle to turn into the Joker by the end of the game?
lmao these weirdos and their petitions.
They live in a nightmare hellscape of crazies and mushroom zombies. They had a chance to escape that nightmare, and some asshole runs in and effectively dooms the planet. They don't need personal reasons to want Joel dead. ANYONE who knew what he did would want Joel dead. If the town had known what Joel did they'd probably help Abby bash his head inEven Mel, the nice one of the group thought Joel needed to die, she just wished she wasn't their to witness it.
Would you say she was...Sleepless in Seattle?Ellie had a happy life and everything, but she was still stuck in Seattle :(
She simply doesn't deserve what Ellie is doing to her, and if we dont play as her fo 12 hours, I dont know if the player hates what Ellie is doing.
Wonderfully saidNeil deliberately lied when he said if TLoU Part I was about love, Part II was about hate. Not that there is no exploration of hate within the game, but it's not an either-or. Because there is no easy separation of Part I vs Part II, they both tell a complete whole story that is rooted ultimately in the exploration of the first game's ending. If anything, it's hard to think of many other games that is more deserving of it being called Part 2 instead of just TLoU 2.
My view is that - if all you took away from the game was the violence, hate and the suffering that most of the cast went through, then you completely missed the real heart of the game - which is the theme of love, empathy and forgiveness.
There's no debate about it, it's both disgusting and totally represents all the awful discourse of the game.I started debating that cartoon with someone on Twitter...but the people there are so fuckin dense I don't think I can do it.
I think that's why I hated Ellie by the end but liked Abby. I said it before (and people keep getting mad about it when I mention it elsewhere) but it's a pretty standard revenge story. If you go down that route YOU WILL END UP WITH NOTHING. That's how those go. The only way to win is to stop. That's what Abby's figured out by the end and it's part of why I liked her. That's why she gets to win (or what is as close to winning as you can get in this universe) and Ellie loses.Neil deliberately lied when he said if TLoU Part I was about love, Part II was about hate. Not that there is no exploration of hate within the game, but it's not an either-or. Because there is no easy separation of Part I vs Part II, they both tell a complete whole story that is rooted ultimately in the exploration of the first game's ending. If anything, it's hard to think of many other games that is more deserving of it being called Part 2 instead of just TLoU 2.
My view is that - if all you took away from the game was the violence, hate and the suffering that most of the cast went through, then you completely missed the real heart of the game - which is the theme of love, empathy and forgiveness.
That was the biggest NOPE I've had in a while.They infected the damn Kool Aid ManHospital boss fight was amazing,I was really scared playing on survival and using headset,I don't remember the last time I was scared against a boss enemy,not even in real horror games,already one of my favorite boss fight ever.
Yeah I'm trying to explain the difference beteeen what Abby did and what the cartoon shows. Basically the cartoon is like someone put a lot of effort into illustrating how they completely misunderstood the story.There's no debate about it, it's both disgusting and totally represents all the awful discourse of the game.
I did find that a little weird but there's probably some significance I'm missing.The more i think about it what was the point in making Ellie lose her fingers? Just makes it awkward in the sequel for her to do certain things
She really does deserve it. She started the revenge ball rolling. She sees what that ball does to everyone else right before it comes back to her. At that point looking at Lev she realizes that this ride doesn't end until you tell it to end. Ellie doesn't figure this out until it's waaaaay too late.
If you actually like watching Let's Plays I will give one more shoutout to Christopher Odd who not only shows a pretty good understanding of the gameplay, but also has an open mind the entire time.Coincidence, that appeared on my feed and decided to give it a shot. It's sad that this is pretty much the first yt'er/streamer I've seen who doesn't immediately dismiss the game after that moment.
She can't play the guitar properly anymore, her last connection to Joel. I realized that in strumming it a bit that the chords seemed to be coming out jankThe more i think about it what was the point in making Ellie lose her fingers? Just makes it awkward in the sequel for her to do certain things
I was talking about all the anime posters in her appartement lol.