Like 25 hours according to most reports.
Like 25 hours according to most reports.
If that's your takeaway you're looking past almost everything positive to let this concern you. Cancel the preorder; you don't need to play this.Man these reviews are making me question my pre-order. Yes the metacritic is high but it's the "in progress and unscored" reviews at the bottom of the page that are most illuminating (Ars Technica, Polygon, Kotaku, Time, Vice). Apparently the game wallows in its "violence is bad" lesson for way too long, longer than it takes to actually get the message across to the player that the reviewers found the game exhausting and not fun to play. A few of them even said they were relieved when the game ended.
I dunno man. I'm all for cinematic storytelling and great writing but misery and exhaustion are the last emotions I want to be feeling right now with the world the way it is. 😕
Very glad to see it.
Also - is the preload supposed to be up? I went to the PSN Store and took a look and saw no download links. However, I was thumbing around through my PS4 and via Library -> Purchased and clicking on TLOU2, I was able to start downloading the preload. Weird!
No, that was his message. I was talking about a much longer period, on the second short paragraph in particular. Deus Ex, Metal Gear Solid, Soul Reaver, Monkey's Island... Those games and others, as you know, broke a barrier that's still being pushed today. We (or the oldest among us) remember those, as new generations will surely come to cherish those who followed in their steps.
There is always going to be a dissonance in narrative games, when you can shape a character's actions but not their thoughts and limited freedom in shaping how they act or the story they follow. What Mandy says is perfectly valid.
There's a group of assclowns, that have been down voting and spreading misinformation about the game for the past month or so. That's why all PlayStation channels disabled the like/dislike button.
With every 10/10 review and every million sold they lose more of what little voice they had. So as of now they are left with down voting anything positive about the game, that's their last grasp to try and alter the trajectory of the game of the generation. After the game is released next week, you'll hear virtually nothing from them again . Complete failure
I'd defend a dog doing those acts over a human doing the same any day. Animals are precious, innocent creatures that act on instinct. I don't value them over human life, but I absolutely hold them to a completely different standard.No you're not the only one. And yes, many dog lovers have very strange priorities in that regard.
It also has real life consequences, with people still defending violent dogs when those attack humans ("he's normally such a good boy; the person must have done something to trigger him!") or even rip the hand off a poor 4 years old child like it was reported last year.
This has been discussed a lot. The gist is this:Man these reviews are making me question my pre-order. Yes the metacritic is high but it's the "in progress and unscored" reviews at the bottom of the page that are most illuminating (Ars Technica, Polygon, Kotaku, Time, Vice). Apparently the game wallows in its "violence is bad" lesson for way too long, longer than it takes to actually get the message across to the player that the reviewers found the game exhausting and not fun to play. A few of them even said they were relieved when the game ended.
I dunno man. I'm all for cinematic storytelling and great writing but misery and exhaustion are the last emotions I want to be feeling right now with the world the way it is. 😕
No, that was his message. I was talking about a much longer period, on the second short paragraph in particular. Deus Ex, Metal Gear Solid, Soul Reaver, Monkey's Island... Those games and others, as you know, broke a barrier that's still being pushed today. We (or the oldest among us) remember those, as new generations will surely come to cherish those who followed in their steps.
TLOU was never about identification, I think people are heavily confused about this. It was always a playable story, and a fateful one at that. This is not an RPG.Reading the more 'negative' reviews it seems for most the story didn't click because of it's nihilism and violence. They also seem to have problems identifying themselves with the characters because of their actions. And that's fine imo. I don't think this is a game anyone will enjoy. I feel TLOU2 sometimes challenges the notion a game should be fun. Because often it isn't. It makes you feel a lot of things, but joy and fun is not there. There isn't even really a sense of victory after a difficult confrontation. I mostly felt relief it was over.
(though there are moments of levity, or just very touching moments, and in contrast to the violence I feel they even work better for it)
This not a laid back 'wind down from work' type experience. Just like not every movie is an uplifting blockbuster, and sometimes you leave the theater shaken, and I'm glad ND isn't afraid to do this.
Do you have any evidence of these "real life consequences" or did you just feel like tying these two things together on a whim?
28 - 35 hoursI'm just here to find out the length, then I'm putting the thread on ignore. Can someone help me out?
People are saying 25-30 hours.I'm just here to find out the length, then I'm putting the thread on ignore. Can someone help me out?
Thanks, I'm out.
Watch Come and See and try to claim humanity's better than this.
I hope the PS5 will play this on launch (If this will be BC capable) as that would get me to actually buy a PS5 then. Congrats on the scores and happy gaming to all those that will play it shortly!
I see the 'download' option in my library, but when I click on it, nothing happens for me yetVery glad to see it.
Also - is the preload supposed to be up? I went to the PSN Store and took a look and saw no download links. However, I was thumbing around through my PS4 and via Library -> Purchased and clicking on TLOU2, I was able to start downloading the preload. Weird!
Yikes... You are literately justifying poor working conditions and crunch because it got good reviews... I am just baffled someone can be so callous to say that seriously and then to be dismissive towards the devs themselves...I'm sorry, but, I think it *does* negate a lot of the criticism around the making of the game, considering, ND has proven it works. These reviews aren't a one-off for them. 5 of their last 7 games are all above 90 MC. If you want your game to get these scores (and inevitable GOTY rewards) their process is obviously a proven method at this point.
I don't deny that some devs can't handle it, but, this is what's needed to repeatedly achieve the results they get.
Watched some video reviews...
Very good:
1. GameXplain: Simply the best I saw so far, beautifully written and described what they loved about the game in wonderful detail. Going over each aspect of the game with perfect eloquence.
2. Gamespot: Again, well written and highlights the strengths and weaknesses effectively, while bringing up aspects that other reviews did not mention
Not so good
3. Easy Allies: Poorly written and comes off as a fanboy who is more interested in the minutia of blowing off people's limbs with great excitement rather than understanding what the game is trying to communicate to the player
Bad
4. IGN: Slobbering, reading off and regurgitating the same bullet points that the marketing and PR team have been hammering home throughout the press cycle... just unprofessional and makes me even question the validity of the review.
Remember y'all, it's the content of the review that matters not the score. If anyone has other ones they recommend I'd be happy to watch them.
Digital Foundry already did a test when the preview embargo ended, it's locked at 30 in both consoles.
Damn, Rob Zachny went in. I played the first, found the gunplay to be atrocious, but enjoyed the characters, and was moved by the overall story. I wasn't planning on getting this because I just don't want something so bleak in my life right now and this looked to be the bleakest thing ever. I expected to miss what happens with the story and characters, however. At least according to Rob, it sounds like I won't be missing much.
Cops aren't society.
Did you actually read the review? It talks about how the community stuff at the start actually factors into these themes.
And again, no, that's not what recent events have shown. More people than ever want to abolish, defund, etc. the police. More people than ever are speaking out about these injustices. That's a sign that we can end systemic hate and division, not that we're doomed to have it naturally occur in any society we build.
But... you play Ellie's story, you're not creating an avatar following a template storyline with choices based on your morality.
I think it's interesting the game is so intense it gets to people and question whether they want to keep playing through that story or not. It's bold and risky, tbh.
That is music to my ears because I definitely fell in that category. The first is obviously <---- one of my favorite games ever and really felt like a self contained story. The ending was just so *chefs kiss* that I didn't think anything else needed to be said.Cool that both Blessing and Steimer on Kinda Funny said they didn't want a TLOU sequel and felt it simply wasn't needed, but after having played it they now feel it not only completely earns its existence, but is one of the best sequels they've ever experienced.
I was relieved when Doom Eternal ended. But it's my GOTY and in my top 5 of the generation. It's not necessarily a bad thing.Man these reviews are making me question my pre-order. Yes the metacritic is high but it's the "in progress and unscored" reviews at the bottom of the page that are most illuminating (Ars Technica, Polygon, Kotaku, Time, Vice). Apparently the game wallows in its "violence is bad" lesson for way too long, longer than it takes to actually get the message across to the player that the reviewers found the game exhausting and not fun to play. A few of them even said they were relieved when the game ended.
I dunno man. I'm all for cinematic storytelling and great writing but misery and exhaustion are the last emotions I want to be feeling right now with the world the way it is. 😕
I dodged to/at/near objects, car, walls and nothing happened. What would be the point of this seamless, beautiful animations, if you cant trigger it in 50 hours of playtime?
I am not sure what do you mean.
Ellie embraces the role of antihero, just as Joel did, and Naughty Dog makes its queer woman protagonist act just as violent and self-involved as the legions of grizzled straight-white-dude video game protagonists who have preceded her. There's something that feels off about that straightforward swap here; it's a missed opportunity to explore how the rage of a marginalized character might take on a different form, and what that form may look and sound like. I felt so much hope at the idea of embodying Ellie instead of Joel in this game, but the entire arc she follows was an arc that I easily could have imagined Joel taking instead of her.