Oh stop this. It's not "misery porn". Saying shit like this is reductive. Being bleak does not make it "pornographic". Sometimes a story only works when it's bleak. Would you seriously call "No Country For Old Men" "misery porn"?Some gross post in this thread. It's ok not to enjoy misery porn and you shouldn't feel bad about it.
Well if that's the case then more power to you!Maybe it's the one that resonated with how they feel the most. Sometimes you don't share the majority opinion, I sure didn't with the first game.
Alright fine we all suck and should never think otherwise. I should stop trying and just stay inside forever.Most of those people would have probably died from a zombie apocalypse. There aren't still billions of people in the world of The Last of Us. Probably not even millions.
That's cool to hear. Does that mean people who just want to experience the story can basically make it super easy?There are so many granular options. You can tweak things like the scarcity of resources, enemy AI, everything. You can customise it to your own liking.
I do not disagree and you already clarified your statement but I was personally referring to events that happen everyday.There's plenty of evidence to suggest humans are also precisely the opposite in many contexts. Not always
No evidence was bad framing from me, sorry. But studies suggest that humans increase in altruistic behaviour and community formation during disasters.
So... you are going to ignore the rest of the perspectives for THE most negative one?
Yep - I'm doing a 'mopping up trophies' run right now, set everything to the lightest options and it's essentially an interactive movie. The accessibility options are incredible as wellThat's cool to hear. Does that mean people who just want to experience the story can basically make it super easy?
Serious question: why hone in on a review that tone dead (I mean, "we're better than Naughty Dog thinks we are"? Seriously) when there are tons of reviews stating the opposite of your concerns?
It's great to be optimistic. I'm just arguing that the world we live in today is not the world of The Last of Us. And if anything, an apocalypse tends to favor the ruthless and cutthroat people than the ones that just want to help anyone they can. To say that their depiction of how humans would wind up being in the face of a zombie apocalypse isn't at all realistic seems incredibly naive or incredibly optimistic.Alright fine we all suck and should never think otherwise. I should stop trying and just stay inside forever.
This is so on the nose it's crazy the game actually does it.
Jesus...
Yes shoot some in mp is totally fine.Well, that Polygon review completely turned me off from the game. I'm sure it's good, it's just not for me. I don't want a game that forces me to kill people, then makes me feel like shit for "choosing" to kill those people. I don't need a morality lesson, I already know killing people is wrong.
Hope you guys enjoy it, though. I'm just gonna skip this one.
Gotcha, yeah I mean if there is something explicitly stated about the game that makes you deeply uncomfortable with experiencing it then yeah, that's totally valid.Yes, when the most negative one confirms a lot of the fears I recently had with the game (and describes a scene where the game forces you to beat a dog with a pipe while you hear him scream in agony, jesus). It's just not something I want to put myself through right now, and it has confirmed my hunch that I'd better wait and play it sometime down the line.
The rest of the reviews are no less valid, but I can't help but feel either those reviewers don't have the same sensibilities I do, or were afraid to speak honestly about that aspect of the game for fear of the reaction of stepping out of line of the general opinion (the exact kind of reaction Myer's review is being subjected to).
I'm pretty confident this is just because non-action gameplay doesn't look good in marketing material.the more we see of the game though, the more it seems like an action-adventure set in the same universe as the board game more than the RPG it is based on. they haven't released anything new that has made me think they're gonna push the envelope in areas that aren't production values. they talk the talk a lot in these interviews but i'm waiting to see if they can walk the walk.
Don't dismiss other people's violence tolerance. That's ridiculous.
Looks great but metacritics is 96 👀😜
No you're right I get that view. I just have a bad habit of drowning myself in negativity and looking at hopeful things is one of the few things that keeps me sane. Review's showed this isn't a game I should be playing and I should have left it at that. Sorry for dragging this out.It's great to be optimistic. I'm just arguing that the world we live in today is not the world of The Last of Us. And if anything, an apocalypse tends to favor the ruthless and cutthroat people than the ones that just want to help anyone they can. To say that their depiction of how humans would wind up being in the face of a zombie apocalypse isn't at all realistic seems incredibly naive or incredibly optimistic.
That's valid criticism, but Naughty Dog games are not choice driven. They are heavily directed experiences, using gameplay and cinematic techniques to tell a story. That's a storytelling style that isn't inferiour to more choice driven ones imo, it's just a different creative choice.
Even though it is true the most important deaths are in cut scènes, I don't think this story would've worked as well if it was a tv-show or movie, but due to the NDA it is impossible to explain why.
Studio literally makes games of the year frequently and their gameplay is lauded the world over and you think they would make a better movie studio? Troll harder.
Would you say you're the type of player that explores every nook and cranny, or just kind of goes with the flow?
Did you think I implied something with my comment?
Yes, that doesn't sound good... just not for making feel you bad but for the lack of choice here.