Like I said before in this topic. That's the storytelling style ND chooses, and it is as valid a choice as a game with multiple endings and choice driven scenes.Seems like the one constant, even in the good reviews, is that the player has no agency over the characters.. I still think ND would be a better movie studio but that's just me.
They tell a story with fully developed characters, but use gameplay on top of that to further pull you in. There is a great youtube video about how TLOU1 builds up towards the giraffes moment, and how it uses gaming language before that to make that moment emotionaly more hard hitting (basically Ellie as an NPC stops doing things you are conditioned to expect from her, telling you she hars her mind elsewhere and is in a dark place. By pushing her that deep and making you feel it too, the uplifting giraffes scènes drives the point home harder). TLOU2 does this too on many occassions and even on a broader level I can't get into due to the embargo. Even the ultimate scène is stronger because this is a game and not a movie.
This story could've worked as a tv-show too (it's that long), but I don't think it would've had the same impact.
(man, I can't wait untill the game is fully out and we can discuss the real ins and outs of the story and how it is told)