Big spoilers in the trailer, so avoid if you haven't completed the game
Have you ever wondered what The Last of Us Part II would look like as a cel-shaded adventure or if it was made in the retro 8-bit era? How about if it was a black and white noir thriller or sepia-toned classic? With this week's update, we're adding nearly 30 new graphics rendering modes, as well as several new audio modifiers that allow you to change the look and feel of the game.
We're also debuting new unlockable gameplay modifiers, like One Shot or Touch of Death that enable one-hit kills or Infinite Ammo, Infinite Crafting, or Infinite Listen Mode Range to add a new twist to gameplay:
All of these modifiers can be accessed via the Extras menu and unlocked after completing the game.
- Mirror World
- Mirror on Death
- Slow Motion
- Bullet Speed mode
- Infinite Ammo
- Infinite Crafting
- Infinite Melee Durability
- Infinite Listen mode Range
- One Shot
- Touch of Death
- 8-bit Audio
- 4-bit Audio
- Helium Audio
- Xenon Audio
Alongside these new modes, we're excited to introduce a number of frequently requested improvements to the game, including the option to disable Listen Mode, adjust Film Grain levels, additional display options, improvements to accessibility features, and more. For our friends in the speedrunning community, we're also adding the ability to see playtime up to the second in the saves menu, making it easier to track and verify your runs. Here's a quick overview of the new features that will be added with the Grounded update:
- Saves now display playtime up to the second
- Film Grain Adjustment option
- Disable Listen Mode option
- Motion Sensor Function Aiming option
- Arc Throw HUD Display option
- Aiming Acceleration Scale option
- Aiming Ramp Power Scale option
- Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay
The Last of Us Part II update adds Grounded difficulty, Permadeath mode, and more
Available later this week.
blog.playstation.com
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