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Rosebud

Two Pieces
Member
Apr 16, 2018
43,947
I have never seen a more robust and all-encompassing set of accessibility options and I am stunned by their attention and commitment to making this game accessible. There's a dedicated accessibility menu and sub-menus within that accessibility menu. Sliders that allow players to tweak their experience to the nth degree and none of it is unchangeable after making a choice. If you've been following the build-up to the launch of The Last of Us 2, you'll have no doubt seen Naughty Dog revealing that there are over 60 accessibility options available at launch.

Are you a blind or low-vision gamer in need of some settings designed for you? There's a menu for that. Or perhaps you're a hard of hearing gamer with some mobility issues as well? There are menus for that, too. I'm sure Naughty Dog knows how overwhelming the sheer number of accessibility options are, and what's brilliant is that the developers have added the ability to select specific accessibility features. In doing so, a set of certain options are toggled on that players with that disability will likely find useful.

caniplaythat.com

The Last of Us 2 — Deaf/HoH Review

"The Last of Us 2 is the game of a generation. Not in its narrative and artistic beauty, [...] but in its accessibility." Check out our review here.

 

JustinH

Member
Oct 27, 2017
10,450
Indeed. It's so rare for it to happen (I think the last one was Gears 5)
Wasn't Gears 5 the first one too? Or am I remembering that wrong.

I was hoping that big game getting such a great score for accessibility would make it more common. Hopefully Last of Us II pushes it that way a little more.
 

Ravelle

Member
Oct 31, 2017
17,886
When we're talking about Next Gen, this is very much a big part of it in my opinion.
 

Deleted member 54292

User requested account closure
Banned
Feb 27, 2019
2,636
Both MS and Sony have been nailing it with accessibility options in their First party games. It seems apparent it is a big undertaking to flesh out the accessibility options like Gears 5 and TLoU2 do.
 
Oct 27, 2017
5,137
Wasn't Gears 5 the first one too? Or am I remembering that wrong.

I was hoping that big game getting such a great score for accessibility would make it more common. Hopefully Last of Us II pushes it that way a little more.
Uncharted 4 had a barebones accessibility option, which was cool for the time, in giving the choice to hold a button instead of tap repeatedly, Gear 5 took it to the next level, Part 2 here seems to take it to a level above Gears 5. Either way, progress in the right direction.
Don't forget Microsoft's adaptive controller.
 

Jakisthe

Member
Oct 25, 2017
5,652
Stuff like this makes me cry. Finally, finally, finally companies are doubling down on accessibility.
 

Peek-a-boo!

Banned
Oct 30, 2017
4,225
Woodbridge
The 10/10 that folks should care about.

Although the game itself was quite forgettable, I was impressed with the accessibility options in Gears 5!

It makes me so happy to see how much accessibility has progressed and become a focus this generation.

Playing Crash Bandicoot N-Sane Trilogy made me realised that those developers didn't care about accessibility features whatsoever — no subtitles, no colourblind mode (for such a vividly colourful game), sound design not matching up to things going on onscreen and so on and on...

The barest of bare minimum.

Uncharted 4 gave the choice to hold a button instead of tap repeatedly.

That was a real lightning bolt moment for me. I don't need to use this option, but the fact it is there was so, so cool, especially as a specialist learning assistant teacher at the time ... 🙂
 

ethranes

A King's Landing
Member
Oct 27, 2017
615
I wasn't going to get the game until I just read about this stuff on the ps blog. I'd never be able to handle the game at it's "default" play style. Seeing all of this though has made me excited that I can enjoy it.
 

CelestialAtom

Mambo Number PS5
Member
Oct 26, 2017
6,092
As someone with a disability, this put a huge smile on my face. My disability doesn't affect my gaming per se', but for those greatly affected, this is truly wonderful to see. Thanks, ND!
 

dunkzilla

alt account
Banned
Dec 13, 2018
4,762
Uncharted 4 had a barebones accessibility option, which was cool for the time, in giving the choice to hold a button instead of tap repeatedly, Gear 5 took it to the next level, Part 2 here seems to take it to a level above Gears 5. Either way, progress in the right direction.
Don't forget Microsoft's adaptive controller.
Quite a few games offer that now, thankfully. I don't need it, but it's usually the first thing I change. I hate tapping buttons
 

ciddative

Member
Apr 5, 2018
4,635
Great stuff!

I'm currently playing through Persona 5, and the 5th dungeon SUCKS as a colourblind person
 
Oct 26, 2017
3,966
Are there accessibility settings for people with Dyslexia or other issues that make reading difficult/challenging? If so I'd like to know what they are.
 

Huey

Member
Oct 27, 2017
13,307
Wonderful - really hope many options start becoming system level standards, but some of this devs will just have to take on. MS is leading the way on this and great to see ND taking up the cause as well
 

Border

Banned
Oct 25, 2017
14,859
Is there a video or article that details how you can play the game if you are blind? I am still wondering exactly how that works.
 

Iwao

Member
Oct 25, 2017
11,849
Brilliant stuff, and hoping it sets a precedent for the new generation.
 

RocknRola

Member
Oct 25, 2017
12,284
Portugal
Ideally, Nintendo + Sony + MS will find a way to make all of these options a feature of the actual consoles, instead of this having to be a game by game implementation. That for me would be the way to go, make it standard and acessible to literally everyone from an agnostic point of view.

That said, congrats to ND on making such a in-depth implementation of these features!
 

callamp

Member
Oct 27, 2017
1,488
Great to see. I hope in the next generation we see more developers taking this seriously.
 

JustinH

Member
Oct 27, 2017
10,450
Uncharted 4 had a barebones accessibility option, which was cool for the time, in giving the choice to hold a button instead of tap repeatedly, Gear 5 took it to the next level, Part 2 here seems to take it to a level above Gears 5. Either way, progress in the right direction.
Don't forget Microsoft's adaptive controller.
Oh I didn't forget about the adaptive controller.
I think it's one of the best things to happen this gen. Seeing disabled people being able to enjoy video games in like... clips posted on twitter is a great way to flip around a grumpy face.
 

Jokerman

Member
May 16, 2020
6,991
It should be mandatory at this point. It makes good business sense as well of course. Why wouldn't a company not want to make their game accessible to all? I think ND have been ahead of the curve on this for a while. Major props to them.
 

joshcam19

Member
Nov 11, 2017
948
This is so great and ideally becomes the standard, if someone wants to experience your game, they should be able to.
I wonder if the month or so delay allowed them to get this in at launch, I would gladly take a month delay to get everyone to experience a game who wants to.
 

wwm0nkey

Member
Oct 25, 2017
15,630
Good, I know Gears 5 was the first AAA to get that scoreb and it's amazing to see other AAAs start getting it too. Best if everyone can play.
 

hidys

The Fallen
Oct 26, 2017
1,795
I hope this becomes standard next gen. Games should be accessible for everyone.