Much more in the link posted by Bundy
Alternate Controls
Motion Sickness
Text-to-Speech and Audio Cues
Combat Accessibility
Game Difficulty
With launch fast approaching, today we're excited to share a comprehensive overview of the accessibility features that will be available in The Last of Us Part II when it releases on June 19. From the very beginning, our goal has been to ensure that as many fans as possible have an opportunity to experience the game through our most robust accessibility feature set to-date. Building upon the foundations we established with Uncharted 4: A Thief's End, The Last of Us Part II features more than 60 accessibility settings, with expanded options focused on fine-motor and hearing, as well as completely new features that benefit low-vision and blind players. We encourage everyone to take advantage of these features to create a gameplay experience that's right for them.
Alternate Controls
Magnification and Visual AidsFor the first time in a Naughty Dog game, we are offering full control customization. This allows you to remap every command to a different controller input, including touchpad swipes and controller shake. Because holding or rapidly tapping buttons can be challenging for some players, we have individual options to change every button hold into a toggle, and every rapid press into a hold. Returning from Uncharted 4, we also provide expanded options for camera assistance and lock-on aim.
Text, UI, and gameplay elements that are too small or difficult to read can be frustrating. To address these issues, we created options to fine-tune the HUD size, color, and contrast. Our new High Contrast Display is a special render mode that provides more contrast for in-game elements. We also provide a Screen Magnifier, which allows you to zoom-in on any part of the screen using the DualShock 4 touchpad.
Motion Sickness
Simulated 3D movement can be a source of motion sickness for many players. To create a more visually comfortable experience, we provide options to adjust camera shake, motion blur, camera follow distance, and even field of view. We also provide an option for a persistent white dot in the center of the screen, which can alleviate the sensation.
Text-to-Speech and Audio Cues
Any information that is only represented visually is unavailable to a blind player. To address this discrepancy, we created several options to convey this information through sound and controller vibration instead. Traversal and Combat Audio Cues work alongside the game's audio to map easily identifiable sounds to commonly used actions (scavenging pickups, jumping across gaps, dodging incoming melee attacks, etc.). These audio cues are catalogued in an audio glossary that you can refer back to at any time. Additionally, our menus and other on-screen text can be voiced using the Text-To-Speech* option. For those that have their language set to English and Text-to-Speech* enabled at the console level, The Last of Us Part II will automatically enable Text-to-Speech for you in-game.
* Text-to-speech features available in all supported languages**, except for Thai
Combat Accessibility
Because we want combat in The Last of Us Part II to be accessible for all players, we provide a number of options that can significantly alter the gameplay experience. For instance, the Invisible While Prone feature allows you to experience stealth gameplay that might otherwise be inaccessible. If you have difficulty aiming, you can give yourself more time by enabling Slow Motion while aiming. Our goal is to provide you with all the tools you need to make the combat experience enjoyable and challenging.
Game Difficulty
As an extension of our accessibility features, The Last of Us Part II also includes expanded difficulty options. At launch, we provide five different challenge levels: Very Light, Light, Moderate, Hard, and Survivor. We also allow you to customize specific aspects of difficulty to your needs or desired experience. You can individually tweak difficulty settings related to incoming damage, enemy and ally effectiveness, stealth, and resources. Trophies are not limited by difficulty.
The Last of Us Part II: Accessibility features detailed
60+ settings make this Naughty Dog's most accessible game yet.
blog.playstation.com
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