If you examine closely, nearly all demos of these big budget games get downgraded. Same thing is gonna happen to Ghost in comparison to e3 2018 demo.
There is already a new gameplay video from may 2020.
I'm kinda sure that is representing the game how it will release.
TLOU2 still looks incredible.
I think this looks slightly worse than than the initial trailer and the E3 gameplay debut. The E3 debut even had a noticeably rough framerate in a few spots, so this really isn't surprising. Still a great looking game, though.
I'm playing tlou2 right now game looks absolutely amazing why do they feel the need to always do this??
I think no one can argue that Last of US 2 looks great. I just hope this goes to show people that naughty dog has (multiple times, as shown here with uncharted 4) included a lot of scripted animations in their reveal demos for games that end up making them look really impressive but end up not being in the final product. Obviously the animations in the final game (gameplay and cutscene) are great, but when people freak out after their reveals saying they are such masters of tech while simultaneously knocking anyone who has the audacity to question if what we see is representative of gameplay I have to roll my eyes a little.
This.Game looks amazing, but 2018 was a cut above for sure. It could comfortably hang with any of the next gen stuff revealed.
Another detailed video showing majority of animations completely missing or downgraded:
I wonder how the Tomb Raider animator who rightly pointed out the animations were scripted and was dogpilled on feels now
Another detailed video showing majority of animations completely missing or downgraded:
right these videos are annoying verticle slice demos are always like that vs the full games. but honestly i hope more companies do what sony did this time around with actual gameplay and show when the games are way further along to further reduce these kinda things.If you examine closely, nearly all demos of these big budget games get downgraded. Same thing is gonna happen to Ghost in comparison to e3 2018 demo.
I remember lots of "Haha, people still doubting the naughty gods" and stuff like that.lots of people didn't seem to think so when they saw it for the first time
I think I recall DF saying they use both, with good transitions from one to the otherSo there's no SSR, just cube maps for reflections?
I didn't have time to check for myself.
This guy makes really good comparisons, but 3 minutes and he's already wrong. Soldiers do patrol that area.
Horizon Zero Dawn, Forza Horizon and Gran Turismo Sports? I think some games aren't getting downgraded. I know it's difficult for developers as the game is still heavily in development and games tend to start looking good at the end of the development. However I feel naughty dog pushes that a bit to far with their highly scripted scenes and then denying when a developer calls the 2018 demo fake.Is there any game that have not suffered downgrades during their development cycle?
I remember the SNES and N64 eras, games in development looked far worse than their final builds
They do, but the animations still got downgraded.
.I remember lots of "Haha, people still doubting the naughty gods" and stuff like that.
Naughty dog are great at animation but the stuff shown in the demo is just on a different level
And he's wrong again soon after that: you can disarm enemies and kill them with their own weapon, again though it apparently happens randomly.
Also, enemies sometimes drop on their knees and beg for their life, only happened once to me in a completely random encounter.
There's dozens upon dozens contextual animations that only happen once in a while, people still have a lot to discover as was the case with TLOU1
So the guy from Eidos Montreal was sorta right:
The Last of Us 2 Animations 'Fake' Says Eidos Montreal Studio Head
David Anfossi, the head of Tomb Raider developer Eidos Montreal, has accused the animations in Naughty Dog's The Last of Us Part II reveal of being fakegamerant.com
I'm shock i tell you! SHOCKED!
It's not like anyone can gauge, years before release, how well they are going to hit their graphics target. Actually, it's pretty astonishing how modest (compared to most other studios) ND was with the pre-release footage. They can either have it look worse and then have the release version look better, which would be very stupid marketing, or they try to guess what their programmers can achieve and match the pre-release footage as close as possible to that guess.
And he's wrong again soon after that: you can disarm enemies and kill them with their own weapon, again though it apparently happens randomly.
Also, enemies sometimes drop on their knees and beg for their life, only happened once to me in a completely random encounter.
There's dozens upon dozens contextual animations that only happen once in a while, people still have a lot to discover as was the case with TLOU1
This. An animation that lasts longer to make emphasis is not a downgrade. If the game looked like the scripted gameplay it would be for sure very boring after a while.I might be blind but I'm not seeing the downgrade. A demo being scripted to trigger animations that are in the game isn't a downgrade.
That one impressive Half-Life 2 demo from 2003 was also played realtime behind closed doors. Turned out lots of stuff in that demo was also scripted and fake. (Especially the AI interactions)The demo was reportedly played live behind closed doors, it wasn't fake.
PS4