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PlayerOne

Member
Apr 16, 2018
1,710
If you examine closely, nearly all demos of these big budget games get downgraded. Same thing is gonna happen to Ghost in comparison to e3 2018 demo.
 

EVIL

Senior Concept Artist
Verified
Oct 27, 2017
2,783
This game looks stunning, the lighting and materials are top tier! I cannot wait to see what ND does on the PS5 for their next game.
 

EagleClaw

Member
Dec 31, 2018
10,697
If you examine closely, nearly all demos of these big budget games get downgraded. Same thing is gonna happen to Ghost in comparison to e3 2018 demo.

There is already a new gameplay video from may 2020.
I'm kinda sure that is representing the game how it will release.



TLOU2 still looks incredible.
 
Oct 25, 2017
9,107
There is already a new gameplay video from may 2020.
I'm kinda sure that is representing the game how it will release.



TLOU2 still looks incredible.

I think this looks slightly worse than than the initial trailer and the E3 gameplay debut. The E3 debut even had a noticeably rough framerate in a few spots, so this really isn't surprising. Still a great looking game, though.
 

Kotze282

Member
Oct 27, 2017
1,254
I'm playing tlou2 right now game looks absolutely amazing why do they feel the need to always do this??

It's not like anyone can gauge, years before release, how well they are going to hit their graphics target. Actually, it's pretty astonishing how modest (compared to most other studios) ND was with the pre-release footage. They can either have it look worse and then have the release version look better, which would be very stupid marketing, or they try to guess what their programmers can achieve and match the pre-release footage as close as possible to that guess.
 

btags

Member
Oct 26, 2017
2,087
Gaithersburg MD
I think no one can argue that Last of US 2 looks great. I just hope this goes to show people that naughty dog has (multiple times, as shown here with uncharted 4 and last of us 1) included a lot of scripted animations in their reveal demos for games that end up making them look really impressive but end up not being in the final product. Obviously the animations in the final game (gameplay and cutscene) are great, but when people freak out after their reveals saying they are such masters of tech while simultaneously knocking anyone who has the audacity to question if what we see is representative of gameplay I have to roll my eyes a little.
 

Vinc

Member
Oct 25, 2017
7,387
I think no one can argue that Last of US 2 looks great. I just hope this goes to show people that naughty dog has (multiple times, as shown here with uncharted 4) included a lot of scripted animations in their reveal demos for games that end up making them look really impressive but end up not being in the final product. Obviously the animations in the final game (gameplay and cutscene) are great, but when people freak out after their reveals saying they are such masters of tech while simultaneously knocking anyone who has the audacity to question if what we see is representative of gameplay I have to roll my eyes a little.

To be fair, the difference between the 2018 demo and the final product is so tiny that I actually need the side by side to notice it, and had it looked exactly how it looks in the final product in the 2018 demo, those comments would still have been entirely appropriate.
 

mogwai00

Member
Mar 24, 2018
1,253
I've played that part yesterday and yea it looked gorgeous, pure foliage porn, but downgraded.
I wanted those torches. :(
 
Oct 25, 2017
11,953
Houston
The reflections I've seen only reflect static objects (outside bathroom mirrors), tho I've encountered some bugs in reflections as well

Frogs are in the swamp part just in different parts of it

Garage parts moved

Abby as a whole seemed to be deaged from Paris gameshow trailer
 

Gen X

Member
Oct 31, 2017
987
New Zealand
I don't really see a problem with this downgrading, it all comes back to fine tuning a game on a Dev kit to be run on a retail unit that's got less ram. It certainly doesn't detract from the experience in my book and still looks damn impressive for a game running on 7yo technology.
 

Gitaroo

Member
Nov 3, 2017
8,006
I just hope a ps5 version can look as good, maybe not the animation but the shaders, shadow, lighting etc.
 

Jakartalado

Member
Oct 27, 2017
2,276
São Paulo, Brazil
The thing that I always pay attention is the stagged light and animations. In game conditions you can't stage certain events to trigger animations, and the whole fight inside the store has some sort of special light following every characters face to match its best quality possible.

Thats not a downgrade in my opinion, but it is impossible to reproduce in game conditions. I think its pretty convincing at what they achieved, but for me the whole 2018 demo is just a target demo, and they sure hit a very near quality knowing the dynamics of a real video game.
 
Oct 28, 2017
1,956
are they so insicure about their actual product that they have to lie? just show the game. they did it with uncharted 4 too
 

Ocarina_117

Member
Oct 26, 2017
9,572
Just played through this section and I'm quite surprised at how much of a difference there was.

Before watching the video in the OP I noticed lesser animations.

This makes it three consecutive games where ND have downgraded from initial reveals
 
Oct 27, 2017
39,148
I never believed that the game will be that close. People laughed at the devs saying it looks to good to be true but I guess they were right.
 
Oct 27, 2017
42,700
I wonder how the Tomb Raider animator who rightly pointed out the animations were scripted and was dogpilled on feels now
 

dragonbane

Member
Oct 26, 2017
4,585
Germany
It gets reasonably close that I don't mind in the end, but it is kinda unfortunate they did this twice in a row with The Last of Us. Especially since the final gameplay is nice enough, stuff like the car bump wasn't even necessary to include for show even if it looked amazing for a scripted demo.
Just be honest for part 3 or whatever comes next ND. Your gameplay shows off well nowadays without fake scripted moments.
 

GhostTrick

Member
Oct 25, 2017
11,315
Of course the E3 2018 video was staged. Otherwise it wouldn't look as exciting. Doesn't mean the game looks bad.
 

RivalGT

Member
Dec 13, 2017
6,399
I dont think the animations look as good as the E3 demo, I do wonder if its a technical issue, or a timing issue with not having enough developing time.
 

DeepChord

Member
Jan 21, 2018
1,186
I think that trailer is much closer to the cutscene graphics than the actual game.

Game looks amazing still
 

dragonbane

Member
Oct 26, 2017
4,585
Germany
Watching the entire video, clearly a lot of artistic changes as well so that's fine. But on top of the animations some of the other changes like less impressive volumetric lighting and NPC faces are surprising. I guess it was needed to keep the 30 fps target.
 

Deleted member 60023

User requested account closure
Banned
Sep 17, 2019
58
The downgrade exists, but it is very very small. And there is a lot of change in design and models that are not necessarily downgrade. These are just design choices as the project grows in size.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,072
If you examine closely, nearly all demos of these big budget games get downgraded. Same thing is gonna happen to Ghost in comparison to e3 2018 demo.
right these videos are annoying verticle slice demos are always like that vs the full games. but honestly i hope more companies do what sony did this time around with actual gameplay and show when the games are way further along to further reduce these kinda things.
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,120
This guy makes really good comparisons, but 3 minutes and he's already wrong. Soldiers do patrol that area.

And he's wrong again soon after that: you can disarm enemies and kill them with their own weapon, again though it apparently happens randomly.
Also, enemies sometimes drop on their knees and beg for their life, only happened once to me in a completely random encounter.
There's dozens upon dozens contextual animations that only happen once in a while, people still have a lot to discover as was the case with TLOU1
 

PhaZe 5

Member
Oct 27, 2017
4,446
Animation was always going to be bullshit. Good thing is with what they accomplished in TLOU2, I do see a bridge to getting to a lot of the things that were scripted as part of actual gameplay in an eventual sequel. Collision animation with objects on dodge and attack for both enemy and player for example, along with environmental destruction would go a long way.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
Is there any game that have not suffered downgrades during their development cycle?

I remember the SNES and N64 eras, games in development looked far worse than their final builds
Horizon Zero Dawn, Forza Horizon and Gran Turismo Sports? I think some games aren't getting downgraded. I know it's difficult for developers as the game is still heavily in development and games tend to start looking good at the end of the development. However I feel naughty dog pushes that a bit to far with their highly scripted scenes and then denying when a developer calls the 2018 demo fake.

Was it nice to call them out? No, but that didn't happen the first time and I feel some ND fans are very disrespectful to other developers when hyping the next ND trailer. Don't get me wrong, Naughty Dog are incredible and their games most of the time GotY material imo. But I think some fans take it to far.
Animations looks amazing to me in the final game:

They do, but the animations still got downgraded.
I remember lots of "Haha, people still doubting the naughty gods" and stuff like that.

Naughty dog are great at animation but the stuff shown in the demo is just on a different level
.
 

Equanimity

Member
Oct 27, 2017
14,992
London
And he's wrong again soon after that: you can disarm enemies and kill them with their own weapon, again though it apparently happens randomly.
Also, enemies sometimes drop on their knees and beg for their life, only happened once to me in a completely random encounter.
There's dozens upon dozens contextual animations that only happen once in a while, people still have a lot to discover as was the case with TLOU1

Yep, I'm 20 hours in and I didn't even know you could jump onto enemy or kick them from shoulder level.
 

Equanimity

Member
Oct 27, 2017
14,992
London

1.21Gigawatts

Banned
Oct 25, 2017
3,278
Munich
It's not like anyone can gauge, years before release, how well they are going to hit their graphics target. Actually, it's pretty astonishing how modest (compared to most other studios) ND was with the pre-release footage. They can either have it look worse and then have the release version look better, which would be very stupid marketing, or they try to guess what their programmers can achieve and match the pre-release footage as close as possible to that guess.

Well, I don't doubt that the version they showed off back then was running on a Ps4 dev kit. The thing is that for that purpose they polish a single vertical slice of the game.
That doesn't mean that the entire game will be able to consistently hit this target.
Some parts will be enhanced, others reduced to ensure a stable framerate.

Thing is that at the end of the day videos will be made only on the "downgrades", but overall I would say, after having played the sections in question, that they hit the target they set with those trailers.
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,580
I might be blind but I'm not seeing the downgrade. A demo being scripted to trigger animations that are in the game isn't a downgrade.
 

amoy

Member
Oct 28, 2017
1,230
And he's wrong again soon after that: you can disarm enemies and kill them with their own weapon, again though it apparently happens randomly.
Also, enemies sometimes drop on their knees and beg for their life, only happened once to me in a completely random encounter.
There's dozens upon dozens contextual animations that only happen once in a while, people still have a lot to discover as was the case with TLOU1

Hah, not quite what happened to me, had this one dude drop to his knees and he just kept trash talking me while daring me to kill him quickly. I just kept aiming at him and waited, wasn't sure if it was something scripted and/or important :/

Eventually he got up and started attacking me again. It was pretty neat.
 

Joris-truly

Banned
Nov 1, 2017
845
Netherlands
The demo was reportedly played live behind closed doors, it wasn't fake.
That one impressive Half-Life 2 demo from 2003 was also played realtime behind closed doors. Turned out lots of stuff in that demo was also scripted and fake. (Especially the AI interactions)

These practices are as old as time. I don't believe they are build with malice to trick people. They're vertical slices to show off their high ambitions and to get the development team synced on a vision. Even if some may see it as false marketing as a side effect.