What kinda puzzles are these? Are they more Zelda dungeon-y or like logic or shape/movement based? Is it all one kind of puzzles or are they pretty diverse?
It's kind of a sokoban style game -- you'll be pushing blocks around, rotating things, and positioning yourself and other entities to get things from point A to B.
I just finished the game, and I have to say: this is a really nice, beautiful little game. At just under 5 hours for a mostly completionist playthrough, it's a small package, but the price is right and there are collectibles and other things to find even if there's no replay value, strictly speaking. I found the overall sentiment of the game quite touching, and there's actually a bit of lore here that is presented with just enough room to leave the imagination some space to play around in. It's somber, bittersweet, and at the same time playful and vibrant. The narrative brings a soul along to play with the visuals that bring the heart.
As a puzzle game, it's a bit of a hit and miss. The game actually has tools to provide uniquely clever puzzle designs, but it seems terrified to overstay its welcome with them, and equally concerned with making them too difficult. As someone who loves a good puzzle game, there are great ideas here that purposefully only skim the surface of the possibilities. I don't know whether to be impressed with the restraint needed to not go further with them, or criticize that they didn't.
There are light adventure game elements here (finding items, given them to the right people to unlock further paths), and a few interesting characters, but the scale of this game is small, and the imprint it wants to have on you equally so. I recommend this game to fans of the puzzle genre who are willing to play through mostly easy content that values the idea and presentation more than the execution and difficulty. Everyone else should consider if they're fine with that stuff, and proceed if the price and content match favorably in their mind.
edit: I want to mention, even though it slipped my mind because it's really not a big issue: the game has a few bugs that can make some of the interactions more painful than they should be. I found that my character would sometimes get stuck and I'd have to click my mouse a lot to unstuck. Also, there wasn't a way that I saw to rebind the controls on PC, so I was limited to the arrow keys for movement on keyboard which sucks. I suspect most of this game works far, far better on controller. Also, there are some visual bugs, and sound glitches -- voices sometimes overlap during narration. It's like most of the polish went to the visuals which are immaculate, but controls and other aspects left me feeling like a patch is needed for this one, at least on keyboard / mouse and PC in general.