This is going to be a little ranty.
Let's get this out of the way quickly, "artistic choice", blah blah blah. Third person cameras are as much of an accessibility option as a gameplay one. I'll explain.
So three big action adventure RPGs that are out/coming out soon, The Outer Worlds, Cyberpunk 2077, and Vampire: The Masquerade Bloodlines II are all first-person only games. I've got a problem with that.
For some people having third person, letting you see your character outside of menus, gives you a greater connection to that character, it makes cosmetic choices and character creators worthwhile. One stands to ask, if you can't see your character why even bother adding character creators?
For other people third person is an accessibility issue, first person viewpoints can cause serious motion sickness in people. Third person viewpoints generally alleviate that.
Even if combat is restricted to first person, third person should still be available for traversal.
The Outer Worlds is the second 3D RPG by Obsidian, the last one being New Vegas which had third person. This game is on Unreal 4, the tools are there to have third person.
Cyberpunk 2077 is the second big RPG this generation by CDPR, the last one being The Witcher 3 which was third person (even more confusingly Geralt was a set character while CP2077 has a character creator).
Vampire TMBL2 is a sequel to a game which had third person. This game is also on Unreal 4.
I refuse to accept "artistic vision" as an excuse for these games not having third person. Why on earth would they spent time and resources making character creators if you can't even see your damned character out in the world?