Can't say that I'm upset about it after a generation of nearly everything going third-person.
A lot of first person games need to do better with their accessibility features though:
- FOV adjustments - which must include viewmodel FOV, not just the camera!
- Options to adjust or disable view bobbing.
- Options to disable vignetting and other screen effects.
- Options to adjust motion blur shutter or disable it entirely.
- Options to always display a crosshair.
- No limits on camera control speed (The Witness made me really motion sick until I switched from a DS4 to a Steam Controller because the camera movement was too slow).
- Never take camera control away from the player.
- Focus on consistent and smooth performance.
But a lot of that could be applied to either perspective.
Third-person games are the ones which have made me motion sick far more than first-person games this generation, so it's definitely not a universal thing.
I wouldn't call them third-person.
It's very disappointing to see. I hate it when first-person games kill immersion by pulling the camera out for cutscenes, cover systems, special abilities etc.