Letting people play for upwards of 15 minutes, and then being told to wait more because someone with a press pass showed up. All this while they were waving glowsticks all over the place, and taking turns themselves playing on one of the machines they had set up. I must have waited for over 20 minutes before I walked away. Would have been nice to try it out, and I completely understand that press takes priority, but I there were only two of us in line the whole time. IDK if it the booth was staffed by employees of the devs, or just someone they hired, but they weren't cool at all.
Hi! I'm one of the Sabotage devs who was at the booth at PAX East 2018. I'm sorry this happened to you as it's not how we normally do things.
Back then the Messenger demo was a bit too long and sometimes we let people finish it even though it took them almost 20 minutes. This might be what happened when you were in line. We have since then optimized our demos in order to minimize wait times and increase the number of people who can try the game.
The PAX East 2018 booth had 2 stations for regular attendees as well as an additional booth reserved for press. We often let regular attendees play on the press booth when it was unoccupied but let them know that if press showed up we'd have to ask them to let them play.
I don't know what happened but I do not see why we would take turns to play own game instead of letting attendees play the game we worked so hard to have you guys play...
Again I'm sorry you had a bad experience with our booth and I hope that in the future we get to make up for it.