...what kind of "the reason is the cause" argument is this??Not exactly sure it's "sinister" anymore because most people expect MTX to be in these games. So adding them post launch isn't really a secret anymore. Rather the expectation.
...what kind of "the reason is the cause" argument is this??Not exactly sure it's "sinister" anymore because most people expect MTX to be in these games. So adding them post launch isn't really a secret anymore. Rather the expectation.
If AAA games are too expensive to make without microtransactions then the industry needs less AAA games.
We expect microtransactions in Kart RacersNot exactly sure it's "sinister" anymore because most people expect MTX to be in these games. So adding them post launch isn't really a secret anymore. Rather the expectation.
Jim can keep trying bring exposure to these problems but year after year it's obvious that people just don't care or are happy to spend money.
There are plenty of games out there that don't have microtransactions and don't cost $100, so maybe those apparently predatory-by-necessity developers should be significantly reigning in their overblown budgets.
Micro transactions arent a problem if they dont have a gambling nature to them. I think there is a breed of triple AAA experiences that are becoming untenable for everyone but a few developers.
Do we want 100 dollar games? or do we want some people to pay MTX? you only get one. or you get worse graphics, longer dev times and less games in general.
Sure, but that impact is nearly impossible to gauge, and wouldn't be enough to justify delaying your MTX.Parents might look at two games and choose the one without MTX.
It's not hate, its surprise antipathy.
I don't want to pay more for videogame so I'm okay with having vulnerable people bank them for me. Activision has to make their yearly 2 billions in profit!Do we want 100 dollar games? or do we want some people to pay MTX? you only get one. or you get worse graphics, longer dev times and less games in general.
Do we want 100 dollar games? or do we want some people to pay MTX? you only get one. or you get worse graphics, longer dev times and less games in general.
Everytime someone unironically suggests that companies will leave money on the table voluntarily I laugh and simultaneously die a little inside.Publishers will make sure you get both. $100dlls games with MTX.
The idea that MTXs will disappear when the price of games rise is laughable
Another great episode from Jim.
This is one of my concerns regarding the new Call of Duty.
The game is getting my atention and I am consirering buying it a launch, but Activision will most likely adopt this stratagy again with the game.
I speculate that the game will launch, good reviews in general, the multiplayer side of the game will be great, attracting people that like other franchises, like Battlefield.
Then, months down the line, after the reviews are out and people are invested in the game, they will shovel the game with microtransaction, loot-boxes and all that good stuff, avoiding reviewers and regulatory organizations like the ERSB to talk about it.
From my part, I'll just ignore it, but a lot of people will fall prey to this tactic and feel forced to spend a lot of money on the game.
That's probably true. I wish there was more transparency into cost that goes into games like we have with movies.Publishers will make sure you get both. $100dlls games with MTX.
The idea that MTXs will disappear when the price of games rise is laughable
That's probably true. I wish there was more transparency into cost that goes into games like we have with movies.
Glad the Jim keeps on in his inquisition against predatory monetization and gambling in the game industry. Hope his content is reaching those who are still not so well informed about this practices, specially parents.
Valid criticism ≠hate. Criticising predatory and scummy business practices has nothing to do with hate. Please.
No one buys microtransactions that quick at launch periodNot particularly good reasoning.
If you're looking to maximize revenue, it's imperative to launch with MTX rather than without.
Most games have a D30 retention of around 30% of launch numbers. Since paid products like Call of Duty cease user acquisition shortly after launch, they're losing out on a lot of potential revenue by not launching with MTX and only throwing it in a month after release.
Most games tend to scale up their monetization efforts post-launch because they use engagement numbers drop, and have to devise more "harsh" monetization to make up for those dropping numbers. It's not really devious in the way you'd think.
MRW people don't think modern warfare is going to have egregious MTX just because they said so
*breathes in*
If AAA games are too expensive to make without microtransactions then the industry needs less AAA games.
They said the same thing for BO3 and people still believed for BO4After the joke they pulled with saying "no loot boxes in Black Ops 4!" and then adding "Reserve Cases" (loot boxes) I'm pretty much done with Activison and COD now.
Yes they do. You might be more price insensitive to MTX, but that's not typical behavior.
Anything to back that up?Yes they do. You might be more price insensitive to MTX, but that's not typical behavior.
On the one hand, your lips to god's ears -- on the other hand, part of the reason this is an issue is that a lot of publishers who own studios are putting their financial eggs in a lot fewer baskets, and this has coupled itself with a creative stagnation. Make a big, shiny game that people who liked the last one will like, and make it a service so that you don't just make the same amount of money on the audience you had last time, get them to keep paying you for stuff. Stop funding other stuff and instead just consolidate your development efforts -- it costs the same but has the potential to be a much more reliable revenue stream.
I don't know if this is the video I watched a while back making this argument, but it's a good one that goes on in this point in greater detail.
Do we want 100 dollar games? or do we want some people to pay MTX? you only get one. or you get worse graphics, longer dev times and less games in general.
Micro transactions arent a problem if they dont have a gambling nature to them.
Probably not with the kind of presentation and aesthetics he goes for. Hell most parents would skip this particular video in the first seconds. If he wants to reach broader audiences, he needs to tone down the violence, the sex jokes, ditch the nazi-like aesthetics.
I love Jim as much as the next guy, but his presentation appeals to a very specific niche.
How to avoid
on your retail box.
It really is a disgusting practice. Good on pegi to atleast update the rating on their website.
Might also increase the "metacritic" score. Avoids bad press at release etc.Sure, but that impact is nearly impossible to gauge, and wouldn't be enough to justify delaying your MTX.
Micro transactions arent a problem if they dont have a gambling nature to them.
And here's a dev post refuting the points in that video:
https://askagamedev.tumblr.com/post/167200111597/a-youtuber-named-tarmack-recently-made-a-video
Oh come on. Cosmetic mtx?They aren't? Then what about artificial limitations? Like Battle Passes and item stores with time "limited" items.
That's also an awful predatory consumer practice.
D3 and D7 revenue are key metrics for user acquisition. So no, you're wrong.
Yeah, that's what I'm referring to when I say it's to improve perception.Might also increase the "metacritic" score. Avoids bad press at release etc.
Could also just be a coincidence.
Yeah, I guess he turns many people off with all the weirdness in his videos. I'm fine with all the aesthetics and most of his jokes, but I would certainly keep following his content even if he toned down these aspects.Probably not with the kind of presentation and aesthetics he goes for. Hell most parents would skip this particular video in the first seconds. If he wants to reach broader audiences, he needs to tone down the violence, the sex jokes, ditch the nazi-like aesthetics.
I love Jim as much as the next guy, but his presentation appeals to a very specific niche.
Oh come on. Cosmetic mtx?
When you walk into any physical store those items are time limited too.
As far as I know Battle Passes are retroactive. You can rank up the free one and when you buy the premium it will give you all the stuff you've already hit. I think the only exclusive you get for buying early is premium challenges.
And once again, all cosmetic. Premium benefits/time exclusives isn't a solely video game thing.
They said the same thing for BO3 and people still believed for BO4
The video you posted is missing alot of stuff and is not "great" when it's relaying wrong info. I'm not sure what point you are making either, being in the indie scene was always more risky and allowed more freedom, the big publishers have always made the lionshare of the profits, that hasn't changed, what has changed is that the large publishers are still making the big games which make most of the sales, they've just also stopped making a large amount of games, alot of which wasn't really that creative and could often be shovel ware, that didn't make a profit. And MTX does not just equal loot box either.I'm not clear what they're actually refuting here. That people play microtransactions because lootboxes make them feel good? That's, like, the whole point of lootboxes and part of what makes them so sinister! Getting close to a 'win' on a game of skill tends to excite portions of the brain associated with excitement and winning and joy and whatnot, and serves as a means of reinforcement in favor of further skill development. In an oversimplified way of expressing it, the brain is trying to signal to you, "You're so close! You can do it!" But the problem is that the brain is bad at measuring how random something is, and randomness tends to short-circuit these mechanisms -- which is a major reason why we have the notion of confirmation bias. When something that's built from multiple random components gets really close to a win, like a slot machine where 2 of the 3 sevens line up, it gets those same brain juices flowing. Slot machines and lootboxes worsen this effect by being so flashy and sensory-intensive. It's meant to be overwhelming and hyperstimulating, because that just increases the potency of these effects.
see also https://www.wired.com/2011/03/the-near-miss-effect/
Obviously the market is huge and technically still growing, but now the concentration by resources of major publishers means that most of the people who'd be making those more experimental, riskier games are all turning to a more independent market. This isn't great for the market in general because now there isn't the level of financial backing that allows the people making these games to eat the risk if they take a loss on what they're making. The Cuphead developers had put their house on the line for the sake of development, and they're one of the few success stories out there (and, yes, got that sweet sweet Microsoft money).
The thing is, sustainable development for indie folks also looks a lot like games-as-a-service because it's all through monthly donations in services like patreon. There the revenue stream is both consistent and meant to be more reliable long-term (since you're unlikely to face huge drops in patronage on the level of what a studio layoff would represent).
Yeah, we are.Ah, the good old "it's just cosmetics" bullshit line.
We're done here.
Do we want 100 dollar games? or do we want some people to pay MTX? you only get one. or you get worse graphics, longer dev times and less games in general.
Yeah, we are.
I've honestly had too many of these fights on ERA.
As far as multiplayer games go, the MTX age is the best thing to happen.
I remember not being able to play with my friends because someone didn't have a map pack. Or we were limited to like 2 playlists. I remember having to buy constant updates to get new content. The 360/PS3 era of MP gaming was shit because of that.
This gen, for the most part, multiplayer games have free, continuous updates and support and I don't have to pay a dime if I don't need to. But sometimes if something looks dope, and I enjoy the game, I'll toss some money to bling out.
Lootboxes need to be regulated/reduced because it truly is gambling. (I personally don't mind it, but I do see how it can be very problematic)
Apex Legends is my new shit and I have paid $0.00 to play one of my recent favorite games. It's the main game I used to keep in touch with my out of state friends.
Good for you, but people are different. I highly disagree with most what you said.
Anyway, since we are in a Jim Sterling thread, I will just leave this here. Worth a watch.