According to Turn 10, Forza Motorsport is still in early development. So is Hellblade 2, despite the fact they've been working on it for like 3 years.
I hope not. I really liked Perfect Dark on n64 but the gameplay does not really hold up having played it recently on xbox. What's still fun are the gadgets, alternate mode for the weapons etc. Those can be brought back with a different gameplay loop. The core gameplayo of the original is very basic.This isn't going to play anything like the original Perfect Dark, is it
Yes, and so are a lot of other games. But the difference is, FM and Hellblade 2 aren't being developed by a new studio that's never made a single game. It's unrealistic to assume that The Initiative would be as efficient as studios that have been making games for years.
Don't get me wrong: I think this is good news for Perfect Dark, but it's ridiculous to say that Crystal Dynamics are just a support studio that will be doing only the grunt work and the Initiative already has the design and mechanics nailed. Crystal Dynamics are not that kind of studio at all. Clearly the Initiative needs help. And there's no shame in it: they're a small, young studio for an AAA game.
So does this mean Crystal Dynamics is also developing a new Tomb Raider game?
Didn't Sony do this with From for Bloodborne? Didn't Nintendo do this with Monolith helping with BoTW? Why does this instance standout so much?I'm confused as to why MS would want a studio owned by Square working with a first party team. Hell, what are square getting out of it?
I know how LinkedIn works. If you are going to say that The Initiative is way bigger than 70 people feel free to bring a source.That is not a fine estimate. That number is just how many people with a linkedin profile that actually reported they worked at the Initiative. That is why you are seeing the number 70.
Sometimes games are announced early to hire developers faster.I just really don't get why these games get announced so early.
Could be and maybe SE really wants to sell CD. Another possibility imo is that they just had free ressources, because nothing is in full production and wanted to have all their developers occupied.People who think this is concerning for the game I don't agree with, but I do think it says a lot about SE-Europe's confidence in the team
So does this mean Crystal Dynamics is also developing a new Tomb Raider game?
The difference is, they're not leveraging outside manpower to finish the game--they're partnering with a third party game studio that'll also be credited as a developer of the game. You can't possibly think that was the plan from Day 1. Crystal Dynamics is not a support studio. Support studios don't get credited as developers outside of being mentioned in the credits.We'll chalk it up to a difference in perspective. I see a team filled with experienced industry veterans (majority of which are designers) leveraging outside manpower to finish a game (as planned from day 1). You see a studio in need of help.
The difference is, they're not leveraging outside manpower to finish the game--they're partnering with a third party game studio that'll also be credited as a developer of the game. You can't possibly think that was the plan from Day 1. Crystal Dynamics is not a support studio. Support studios don't get credited as developers outside of being mentioned in the credits.
Putting together an efficient team takes more than throwing together a bunch of veterans.
I know that. But this is not outsourcing--this is co-developing. That's different.You spend enough time in the XGS thread to know that heavy outsourcing was always the plan for The Initiative.
I know that. But this is not outsourcing--this is co-developing. That's different.
Lol sure thing budd.I am pretty sure you really don't know how Linkedin work based on your last statement. People are not on Linkedin or updating it like they do on other social network platform.
Didn't Sony do this with From for Bloodborne? Didn't Nintendo do this with Monolith helping with BoTW? Why does this instance standout so much?
IIRC, Star Fox had a partner right?
Sony and Nintendo are publisher of those games. It is wild for a 1st party studio to pull in a big 3rd party studio. Normally other internal studio would be pulled for support not a 3rd outside studio. Also yes it is common for development studio to outsource their work to other studios but not to another studio that make big full fledge games before. That is why the news is wild. Please take note, I said wild and not bad.
Take a look at Super Mario RPG; published by Square and Nintendo. I guess I'm not as surprised as some because this has been a thing for a long time. I would think an established studio wouldn't need as much help but that's just me.Big difference in my opinion.
MS started the Initiative with quite a lot of fanfare as a new first party studio - built from the ground up with really strong talent and budget. Now that studio is partnering with Square Enix to develop their first game. So who is exactly doing what here?
With Sony and Bloodborne, the game was developed by From with some project management and technical support from Japan Studio. It was very clear that all the creative development - the actual game - was developed by From.
Given how the Initiative was pitched as a new first party flagship studio, this announcement is a little surprising and slightly odd to me..
didn't intelligent systems outsouce most of fire emblem three houses to koei tecmo's romance of the three kingdoms team?Sony and Nintendo are publisher of those games. It is wild for a 1st party studio to pull in a big 3rd party studio. Normally other internal studio would be pulled for support not a 3rd outside studio. Also yes it is common for development studio to outsource their work to other studios but not to another studio that make big full fledge games before. That is why the news is wild. Please take note, I said wild and not bad.
You sound surprised.Folks are making enormous reaches to make this sound like a bad thing lol
That statement was from two years ago when the studio was in preproduction. They have hired more employees.
They have hired more employees. I have a software background and know a person who works as a producer at 343 industries. It is fine if you don't believe me because I have networked with other people in college that has software engineering roles at Microsoft Redmond campus and other campus. I am also a long term investor of MSFT and do attend the IR day and quarterly reports. Linkedin is a subsidary of Microsoft in case if anybody doesn't know that. Microsoft is also considered a unicorn company for software engineers.
Most rumors are an immersive sim closer to Deus Ex ? Where is this John Wick rumor? Just curious, would be interested in reading it.I can't wait to see this game. I just hope the recent comparisons to John Wick are true because being able to create action scenes on that level in a game would be amazing and it's the perfect direction to take this game to another level.
I think I read it in a thread here but a quick Google brought this up. https://gamerant.com/perfect-dark-reboot-john-wick-comparison/Most rumors are an immersive sim closer to Deus Ex ? Where is this John Wick rumor? Just curious, would be interested in reading it.
Oh a fellow Pandemonium fan.
Most studios outsource nowadays. Ironically enough especially the "premier studios".Wow. That is not great news. What does that say about The Initiative if they need to partner up with Crystal Dynamics? Aren't they supposed to be a premier studio?
I knew ND use outsourcing and that more studios worked on the game. But over 2000? Insane. Thanks for the info.Every big project uses support studios. Watch end credits for a COD or AssCreed. "In total, The Last of Us Part 2's production process involved 2,332 people, including 2,169 developers and 163 given thanks...[and] 12 other studios." Game Rant People have been citing the Initiative as a team of 80
Which studio with the exception of 343 seems to struggle?On another hand, why is it the "core" Xbox titles seem like they struggle in house? Is it tight development schedules and over ambitious scope?
That's normal though. In preproduction The Last of Us Part 2 didn't have those 2100 devs. Those came on board via outsourcing studios somewhere in full production.The reactions aren't because the company is making a game for microsoft, it's because they're being onboarded several years into development and acting in a subordinate role to an internal Microsoft studio who is leading the project. That's what's unusual about it. Nobody calls it odd when, for example, Relic is making AOE2 for Microsoft, because that's much more normal.
Tell me about it.
Pretty normal for MS threads.
Xbox studios share tech similar to other publishers studios. For example the water tech in FH came from Rare. And currently TC is helping with Halo.No, but they also have a lot of internal support.
With XGS being so big now (not even counting Bethesda) the teams would benefit from it.
I work in marketing and sales. I'm on LinkedIn everyday for my job lol.You telling me all your colleagues that you worked with in the past and present, have a Linkedin account and one that is also updated too? When was the last time you were logged on?
Seems like a case where the vertical slice wasn't meeting expectations so they're bringing in a more experienced team to handle the gameplay aspects. Good news for the game, but it's probably a reset of the development. Maybe a similar situation to some Japanese projects like Metal Gear Revengeance?
Arkane is busy aren't they?Perhaps I'm missing something; why would they not just team up with one of the excellent internal MS studios with vast FPS and immersive sim experience, like… Arkane??
You're wrong as stated multiple times and being a famous trivia, the original idea for Bloodborne came from Japan studios and they did have creative output.Big difference in my opinion.
MS started the Initiative with quite a lot of fanfare as a new first party studio - built from the ground up with really strong talent and budget. Now that studio is partnering with Square Enix to develop their first game. So who is exactly doing what here?
With Sony and Bloodborne, the game was developed by From with some project management and technical support from Japan Studio. It was very clear that all the creative development - the actual game - was developed by From.
Given how the Initiative was pitched as a new first party flagship studio, this announcement is a little surprising and slightly odd to me..
It's all good lol.Okay, you got me. I am only on Linkedin when looking for a job. Most of my colleague and my manager are not on Linkedin and if there are they haven't updated their profiles in years.
I wasn't trying to start a fight by the way. I apologies if it came off that way. I was only focusing from my side.
Uhmm.... because they did such a great job with rebooting Lara Croft??? *cough*not really**
So.. what daddy issues will be plaguing... *checks google* ...Joanna Dark from game#1 all the way to game#3? And how will she be "becoming Perfect Dark" even at game# 3?
Joanna Dark already has daddy issues fromn before Crystal Dynamics coming on board. And the backstory of her becoming Perfect Dark has also already been told.
For someone who apparently *checked google* you really didn't learn anything. Must have been in too much of a hurry to drop your hot take...