Thank you. Thread backfire confirmed.
Nah, this is a lame approach outside of when the new release is able to be purchased for a steep discount by owners of the initial release. Atlus will 100% not be doing that and instead hoping to force fans of the series to pay full price for a small amount of content when compared to the overall package.Stepping away from a game, acknowledging it can be more, developing a new title to sell at full price, not simple DLC, adding new mechanical, characters and narrative elements is a great middle area between a remaster and a remake.
I think there is a lot of potential in this idea of "remodelled" editions of games.
Yeah I can see what you mean if we are talking about 90 hour games.But how long is a Resident Evil 2 campaign? Ten hours, maybe? That is feasible.
Starting over 90 hours is a kick in the balls.
This, there's a reason why Capcom did away with this update method.You mean the thing that people raked fighting game devs over the coals for constantly in the last gen?
A work can always be improved or have content added, it doesn't make it unfinished.
People have been bitching about Pokémon doing it, complaining that it wasn't DLC when Ultra Sun & Ultra Moon changed a lot.Stepping away from a game, acknowledging it can be more, developing a new title to sell at full price, not simple DLC, adding new mechanical, characters and narrative elements is a great middle area between a remaster and a remake.
I think there is a lot of potential in this idea of "remodelled" editions of games.
I mean. I did ask that exact question regarding Let's Go, and I guess my answer is "People that want more Pokemon and don't really care what it is" because it sure somehow managed to sell 10 million.It's not really the same game. It's like asking what the market was for Pokemon Lets Go when it was just the Kanto journey again with some different content and mechanics.
Stepping away from a game, acknowledging it can be more, developing a new title to sell at full price, not simple DLC, adding new mechanical, characters and narrative elements is a great middle area between a remaster and a remake.
I think there is a lot of potential in this idea of "remodelled" editions of games.
Yeah, i never had a problem picking up Super or Ultimate editions of fighting games. Outright prefer it to the current Season Pass model where everything is sold piece meal at a premium.I guess, but I'm not buying any "remodeled" editions of 100+ hour games
I think if you truly love a game then the idea of playing through the journey again but with different parameters and some extra content is really exciting. It's what the rom hacking community is based on for example, shuffling up beloved games that play the same but different so it's fresh but also familiar and enjoyable.I mean. I did ask that exact question regarding Let's Go, and I guess my answer is "People that want more Pokemon and don't really care what it is" because it sure somehow managed to sell 10 million.
I'm not saying they don't sell. I just don't really understand why they do. I would have been cool with Let's Go but I was done with Kanto's base story in the 90's.
It's a terrible idea, especially in a game as absurdly long as Persona 5.
Oh don't worry about the audience, people reread all chapters of One Piece, replay The Witcher 3, Baldur's Gate 2, rewatch Mad Men, Breaking Bad, and replay Persona 4/The Golden (I might do one myself).I just wonder who these things are for. Fans of the series probably won't want to play the same game over, especially a long game, just for a few features and given that they have to buy it again at full price.Non-fans aren't going to suddenly become interested in the tweaks.
I guess there must be a substantial suckers market for people that buy the same game multiple times or devs wouldn't do this. Personally, even with things I liked, I've never been tempted.
How on earth do you know this already