It was the first time that I really, truly, saw the games industry as a business first. It also came out at the time I was going to school for Accounting, and it all started to click. It's probably why I have such a distaste for the game.Dragon Age 2 has in retrospect become a sort of lightning rod for me as a pivotal milestone for when I really fell out of favor with the AAA side of the industry and my purchasing habits took a nosedive until the indie market grew enough to fill that void. I was hyped as hell for DA2 before it had been formally announced given that this was a time of extreme drought in the CRPG space. When it was finally announced and the first bits of info and media trickled out, I promptly said "fuck this" and never looked back.
Several areas in RDR2's map evolved overtime.There are good ideas somewhere in Dragon Age 2, but it's just really poorly executed. The recycling of whole locales being the worst aspect.
I'd love for open-worlds to concentrate on the passage of time within a single city/location, however. Let's say, changes/decisions you make versus what happens within years/a decade. First project to embrace not the expanse of its world but the changing nature of it over time, will get a 'wow' from me.
A very good video. I remember being very excited for the title. I wasn't really as disappointed as sme of the more hardcore fans as at the time, the more actiony approach appealed to me. I was disappointed by the reuse of locations though.
Several areas in RDR2's map evolved overtime.
The game was obviously rushed and something of a technical and artistic mess as a result, but the characters and story and absolutely worth putting up with everything else to experience. I liked the game a great deal more when I replayed DA:O and DA2 leading up to the release of DA3, and I rarely enjoy games as much the second time around.
I always thought it was interesting that the hero characters in DA 2 weren't particularly good people and all had their selfish reasons for doing the things they do. And that depending on your relationship with them affected their decisions. DA2 has a very intimate story and mostly everyone involved feels like their own person instead of just along for the ride with the player.I felt it had by far the worst characters in a modern Bioware game. There was the elf that hated mages that joined you anyway if you were a mage and lived the 10 years period in a destroyed house the whole time. Or the other elf that keeps repairing an evil mirror even if you tell her not too which lead to some demon coming out and having to kill her clan. There was also a pirate chick that gives lessons to everyone about being free and living how they want and yet she's causing the Qunari blockade and the riots in town by stealing their holy book or whatever. The DLC character was basically an holier than thou jerk that complains about everything you do and chastise you when you kill people yet require you to murder people to join you.
Awful cast.
It wasn't repetitive, it was literally the same four dungeons recycled throughout the entire game, lol. I agree though, it's still great in all of the most important ways. Hawke is awesome and the idea of seeing a character and a city grow over the course of years was really cool.The game's got issues, sure, but if what you're coming to a Bioware game for is the personal interaction with your squad, it's right up there among their best.
I love DA2 unreservedly. Stuff like "repetitive level design" is completely off of my radar when it comes to what makes a Bioware RPG compelling.
To be honest, most of my fav characters in BioWare games are ones that make their own decisions outside the player character, so I love that about this game - I also like being a protag that's not able to fix everything, where some problems are too big to fix. Hawke is a great character for that and feels very real.Like, as frustrating as it is for hardcore RP from the player's perspective, the characters not outright constantly listening to players but instead doing their own thing and reacting to situations based on our influence on them made them feel much more real. In a lot of RPGs with heavy emphasis on choice and dialogue, characters often make decisions based on what you tell them to do instead of making decisions on their own, and thus it's very rare to see companion characters make self destructive decisions unless the player specifically tells them to make a self destructive decision. At the best of times it made exchanges feel much more like actual convos despite it very obviously being an RPG with easily trackable cause and effect dialogue responses.
Yep, I agree. And a story with characters that progress over a decade. The game had some great elements but was rushed by EA into fewer than 2 years of dev time. In a way it's amazing it wasn't in worse shape.I still think the "let's have the whole game in one big fantasy city" idea was really good.
They just weren't able to execute it properly.
lmfao, i dunno why this made me crack up.For a game that was built in less than 2 years it's good.
And then you have Andromeda and Anthem with 12 years of development and they are bad.
I always thought it was interesting that the hero characters in DA 2 weren't particularly good people and all had their selfish reasons for doing the things they do. And that depending on your relationship with them affected their decisions. DA2 has a very intimate story and mostly everyone involved feels like their own person instead of just along for the ride with the player.
I think the writing is generally pretty poor for these characters. Anders in particular; felt like they sucked all the depth and nuance out of that character in favor of something that felt like a fan-fiction level portrayal, and largely just to make him a character that could drive the plot along.
And it has one of the worst lines in any video game I've ever played, and all at the culmination of what should have been an important character moment; "I like big boats, I cannot lie."
I'll never understand people who think this game did a good job with its characters and writing.
I'd love for open-worlds to concentrate on the passage of time within a single city/location, however. Let's say, changes/decisions you make versus what happens within years/a decade. First project to embrace not the expanse of its world but the changing nature of it over time, will get a 'wow' from me.
I always thought it was interesting that the hero characters in DA 2 weren't particularly good people and all had their selfish reasons for doing the things they do. And that depending on your relationship with them affected their decisions. DA2 has a very intimate story and mostly everyone involved feels like their own person instead of just along for the ride with the player.
Absolutely. Is it my favorite game? No, but the characters are damn good.The game's got issues, sure, but if what you're coming to a Bioware game for is the personal interaction with your squad, it's right up there among their best.
I love DA2 unreservedly. Stuff like "repetitive level design" is completely off of my radar when it comes to what makes a Bioware RPG compelling.
For sure, my favourite playthrough involved going through every dialogue using only sarcastic responses, even where it's very inappropriate (eg with The Viscount and his son). The game always felt quite grim to me, even when things were going good; it was nice to have Hawke provide some much needed levity throughout, especially with Aveline playing the straight man to Hawke's wise guy antics.Great game, shame it didnt get more time. The writing and sarcastic hawke are highlights of the dragon age series.
The characters are ok (Bethany, Sebastian and Anders all suck and Merill's cutscenes launched out of order so it spoiled her storyline and made all of your choices inconsequential) but the story is straight doodoo.The game was obviously rushed and something of a technical and artistic mess as a result, but the characters and story and absolutely worth putting up with everything else to experience. I liked the game a great deal more when I replayed DA:O and DA2 leading up to the release of DA3, and I rarely enjoy games as much the second time around.
And thenAlso, pretty big thing, I remember being incredibly shocked by. As it genuinely comes out of nowhere.the death of Hawke's mother
In fantasy series where mages frequently die during graduation because some of them listen to spooky ghosts who promise them everything as a result look like this:And thenFrankenhawke
Really I could write an essay on why the game is so bad lol.
I'm not saying it was unexpected or crazy, just executed really really poorly.In fantasy series where mages frequently die during graduation because some of them listen to spooky ghosts who promise them everything as a result look like this:
A mage doing that is absolutely within the realm of possibility.
I agree.I still think the "let's have the whole game in one big fantasy city" idea was really good.
They just weren't able to execute it properly.
Yeah it wasn't big or varied or changed very much at all across the timespan.I still think the "let's have the whole game in one big fantasy city" idea was really good.
They just weren't able to execute it properly.
It's funny because with auto-attack on the combat is actually pretty similar to Origins with more interesting skill trees.... the issue is the camera and controls on PC were pretty terrible and there was only one reliable mage character (and even then he can disappear depending on your choices). Plus the complete lack of enemy variety, encounter design, interesting dungeons and the mid-air spawning enemies.The combat is pretty frickin horrible on PC, especially after having played Original Sin 2 and other isometric RPGs with proper combat.
I remember enjoying this a lot.
given the super short development cycle, I always thought the team did a great job actually.
I would enjoy a dragon age game like that every 2 years, I didn't like DA3 at all, the combat was much better in 2.