So I am playing through the Halo campaigns again (played them all before, many several times)
I will not give an opinion on the quality of the games of the other than Halo: CE is by far my favorite, partly because of what i type next:
For a game called Halo, only the first game is really set on a Halo
The others are the planet/ship-hopping James Bond-type experiences (some few levels still on a Halo i guess)
What I loved about the first Halo was how Sci-fi it was and how it focused on, you know, the HALO.
You are on this weird alien construct with limitless possibilities. There are different biomes, underground areas, perhaps strange creatures. There is mystery, a sense of history and place.
With such a premise you would think you could just set every game on a Halo, because the variety would not be a problem. There is so much to build on
And what do the sequels keep?
.... with Halo 2 - the game is suddenly space opera with planethopping and military jargon the focus
... and the sequels more or less keep looking at Halo 2 instead of Halo 1 as influence..
The mystery is gone, it is military shooter set in levels wherever. Like any other shooter you are just put in a level, with a small cutscene preceeding gameplay.
The sci fi mystery and, you know, a HALO is pretty much missing in the other games
I always found this such a weird focus.
They had something really unique going with the Halo concept and instead the go military shooter (sometimes even on on Earth?!?)
Halo Infinite seems to be the first one to actually look at the first game - here is hoping they stay on a Halo this time
I will not give an opinion on the quality of the games of the other than Halo: CE is by far my favorite, partly because of what i type next:
For a game called Halo, only the first game is really set on a Halo
The others are the planet/ship-hopping James Bond-type experiences (some few levels still on a Halo i guess)
What I loved about the first Halo was how Sci-fi it was and how it focused on, you know, the HALO.
You are on this weird alien construct with limitless possibilities. There are different biomes, underground areas, perhaps strange creatures. There is mystery, a sense of history and place.
With such a premise you would think you could just set every game on a Halo, because the variety would not be a problem. There is so much to build on
And what do the sequels keep?
.... with Halo 2 - the game is suddenly space opera with planethopping and military jargon the focus
... and the sequels more or less keep looking at Halo 2 instead of Halo 1 as influence..
The mystery is gone, it is military shooter set in levels wherever. Like any other shooter you are just put in a level, with a small cutscene preceeding gameplay.
The sci fi mystery and, you know, a HALO is pretty much missing in the other games
I always found this such a weird focus.
They had something really unique going with the Halo concept and instead the go military shooter (sometimes even on on Earth?!?)
Halo Infinite seems to be the first one to actually look at the first game - here is hoping they stay on a Halo this time