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ianpm31

Member
Oct 27, 2017
6,529
Why does MS have to talk so much? Just let your actions speak
 
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Dan Thunder

Member
Nov 2, 2017
14,055
We get this every generation. Developers/manufacturers saying that they're now free to make the game they wanted. I'm pretty sure Kojima has said pretty much the same thing at the start of each generation about the next MGS game.

Devs will push up against the limits of the system, that's what they have done and always will do. Don't be surprised in the last few years of the next-gen to see stunning looking 4k/30fps games but with frame drops.

There's nothing wrong with just saying "We've given developers the power to do things that would have been impossible in the current generation of consoles."
 

Nola

Member
Oct 29, 2017
8,053
How so? Throughout the history of games the devs would usually work around the limitations rather what they really wanted to do. He have a point, this current gen is techinically monsters of its own and a lot of people have said that, now the devs can simply do what they want (which don't means always results in something good).
Eh, not so sure about that.

Show me the first game with hyper realistic graphics and drop in path tracing and I might concede the point.

But by all accounts we are still a ways off from this. Even Unreal Engine 5 was reliant on tricks and compromises.

These systems will allow a lot more, but early returns are also indicating that the consoles won't even be beefy enough to really support full ray tracing, most seem to be picking one or two components and using conventional lighting for the rest. If they indicate they are using it at all. Implementing some DLSS solutions might help boost that as the gen goes on, but still.
 

CrispyGamer

Banned
Jan 4, 2020
2,774
(The Guardian) Microsoft Executive is talking again....they need to go back to the war room and get a consistent message AFTER showing us why we need a Series X, I'm hoping and praying they are cooking up a better Halo demo, that game needs to deliver
 

gofreak

Member
Oct 26, 2017
7,736
It's very clear that Microsoft wants to divorce their software strategy from hardware, from the console iteration model. They have already - prematurely IMO - decoupled the scheduling of their software and hardware 'generations'... which superficially makes the hardware feel redundant, but only because MS is making the software strategy lag the hardware strategy, not because they wouldn't benefit each other still to be in sync.

There's an incoherence in that they're still marketing consoles, high end consoles, and developers are moving on to relying on that hardware. Even their own developers. It doesn't help that their exemplar of 'hardware independent' development has not shown impressive results sofar either.

I think this is a vision of where they want to ultimately go long term, but they're pushing it prematurely because they would like to get there faster. They've never done as well as they'd have liked under the console model. But their own developers, and their competitors, are making a much more convincing argument for software and tooling that is pushed forward by new hardware.
 
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Soviet

Member
Oct 28, 2017
451
Games won't be restrained by technological barriers anymore! Also, please make sure Halo Infinite works on Xbox One S.
 

LeBigMac

Member
Oct 26, 2017
609
The jaguar core CPUs were awful when they launched on PS4/XB1 back in 2013.

To say they don't present a technical hurdle in 2020 is a bald faced lie.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Why does MS have to talk so much? Just let your actions speak
Because thier fanbase are interested. Because journalists request interviews. Why click on the thread if you're not interested in what he has to say?

This was posted on the Xbox OT few days ago and informed discussion there about MS approach and tidbits about Fable.
 

Joris-truly

Banned
Nov 1, 2017
845
Netherlands
Wait, "forcus more on stories and characters?" Its a technology driven industry. New game-design shifts are to be expected from new hardware capabilities. If they wanted to focus on story and characters, go make movies. If they're already satisfied with were AAA game-design stands right now and no real meaningful evolution develops other than visual fidelity (like this current gen has), i'll be really disappointed.
 

ByWatterson

▲ Legend ▲
Banned
Oct 28, 2017
2,302
I mean, obviously his statement is absurd, but I do think it's true that money and time will be much bigger bottlenecks this coming generation than the tech.
 
Oct 25, 2017
8,115
This generation is probably a big jump forward to unshackle from technological barriers and to let game designers create games the way they want but there are always restrictions for the biggest and most ambitious AAA productions.
 

Lowrys

Member
Oct 25, 2017
12,398
London
I'd love him to be right but sadly I think we will continue to see the same types of experiences from AAA games, just with bigger worlds, better graphics and more detail. I am not expecting paradigm shifts in gameplay from the huge tentpole releases.
 

Ivanovic

Banned
Oct 28, 2017
1,362
Oh please. I'm sure when the PS6 and Series X2 are released we will be hearing how they can do things that was never possible on the previous consoles.
 

RestEerie

Banned
Aug 20, 2018
13,618
200.gif
 

ianpm31

Member
Oct 27, 2017
6,529
Because thier fanbase are interested. Because journalists request interviews. Why click on the thread if you're not interested in what he has to say?

This was posted on the Xbox OT few days ago and informed discussion there about MS approach and tidbits about Fable.
There's a difference between partaking in interviews and keeping their fan base informed vs making misleading comments.
 

giapel

Member
Oct 28, 2017
4,599
I can think of a lot of genres from a lot of devs that haven't been defined by the underlying tech for years (if not decades).
So while it's nice for MS to think that AAA/cinematic/"wherever they set the goalposts" have now joined this freedom, it's not a new concept.
 

T0kenAussie

Member
Jan 15, 2020
5,101
Good point with the resolution bottleneck, altough I don't think it will be a huge point on these consoles, isn't this dependent on hardware? Tensor cores or something like that? I don't know if these consoles are much advanced in this regard, correct me if I'm wrong, I'm not sure.
Iirc MS and AMD have talked about directML things that necessary don't need specialised cores or that they aren't as intense as nvdias tensor core requirements
 

Laver

Banned
Mar 30, 2018
2,654
Why doesn't he directly address the multiplayer speculation with Fable? Seems like he's avoiding a clear answer leaving me with the impression that it's not all talk..
Why would he? He's not responsible for Fable, it's best to leave presenting any game to the public to the game's lead developers.

Why would the existence of multiplayer modes affecting anything? Forza Horizon 4 (last game by Playground) and Divinity OS2 (RPG, same genre as Fable) are both multiplayer games that can offer you a tremendous experience even if you play by yourself.
 

Jiraiya

Member
Oct 27, 2017
10,290
Oh please. I'm sure when the PS6 and Series X2 are released we will be hearing how they can do things that was never possible on the previous consoles.

Well....yes. That's exactly how it's always worked. Why would any of the big three release new consoles if it weren't more capable than the previous one. Yeesh folks...
 

2Blackcats

Member
Oct 26, 2017
16,073
Just a fluff piece. Don't think you should post the full article though. Guardian needs the clicks.
 

Cleardata

Member
Nov 1, 2017
261
A bit of a fluffy PR speak piece that you get on the onset of every gen imo. Eventually every console hits some kind of limit. It's the artistry developers employ within that that I find fascinating.

Like Gears 3 on 360. I remember thinking how the hell did they do that!
 

Phellps

Member
Oct 25, 2017
10,809
Honestly sounds to me like damage control. It truly doesn't matter that Halo isn't the best looking game around if the overall experience is fun. I mean, Fortnite is very simple as far as visuals go, but it's also the most popular game on the face of the Earth.

But as an advertisement of what the Series X can do, Halo is a failure and statements like these are really at odds with their marketing push that the Series X is the most powerful console ever.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
"If you look at movies, we've become almost numb to how amazing the special effects are," he says. "You watch actors being portrayed as 20 years younger, you see these amazing worlds, and you just take it for granted – and that's about getting the technology out of the way.
This isn't true for movies and it is for sure not true for videogames.
 

WhySoDevious

Member
Oct 31, 2017
8,458
How so? Throughout the history of games the devs would usually work around the limitations rather what they really wanted to do. He have a point, this current gen is techinically monsters of its own and a lot of people have said that, now the devs can simply do what they want (which don't means always results in something good).
Don't they say that every start of a generation?
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
This isn't true for movies and it is for sure not true for videogames.
Definitely is true for movies, and I do notice it when I watch older movies. Fact that we see lots of comments that certain SFX "hasn't aged well" further adds to that point. Toy Story moment Vs all the other 3D animated cartoons today, etc.
 

AGN

Alt Account
Banned
May 13, 2020
279
Man, I really haven't been impressed with Booty's interviews. This one seems like nothing more than a native ad. In saying that, how can someone say there are no more technical limitations? Is pop in not a technical limitation?

I know this is kind of shocking but it sounds like Booty is almost saying "lazy devs". Like, hey if a game doesn't look or perform good it's not the fault of the series x. Talk to the devs.

Im also curious if they're starting to backtrack on the most powerful console narrative.
 

2Blackcats

Member
Oct 26, 2017
16,073
The Xbox guys really love to talk.

To their own detriment. They could be showing all the same stuff but with a modicum of modesty instead of the boasting, over confident swagger they have going on and everything would be framed totally different . They had the messaging down a while back.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
Definitely is true for movies, and I do notice it when I watch older movies. Fact that we see lots of comments that certain SFX "hasn't aged well" further adds to that point. Toy Story moment Vs all the other 3D animated cartoons today, etc.
How is this true for movies when making old actors young still looks like ass in some cases (The Irishman) and acceptable but still uncanny in best cases?

There is also still a big gap between TV Shows/Subscription service movies and true AAA cinema movies.
 

Jiraiya

Member
Oct 27, 2017
10,290
There's so much cgi used in movies that no one ever notices. Little stuff that adds up.
 

MrKlaw

Member
Oct 25, 2017
33,059
Technology doesn't matter anymore. Well the technology we are releasing will mean that technology doesn't matter anymore. So...I guess technology does matter then?
 

Snake Eater

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
11,385
video games have fundamentally been the same since PS2 era, gameplay is still similar but the polygon count is up

Just look a Halo Infinite and then go play Halo CE, devs aren't doing new things with the tech that fundamentally changes the player experience
 

Deleted member 51848

Jan 10, 2019
1,408
I read that article and in the context of their last games showcase it's absolutely hilarious. If they truly meant that then their strategic approach would be the same as Stadia. Remove the hardware entirely, games live only in the cloud, everything is tied to your subscription and the technology evolves on hardware you never own. That is the only way to make the platform irrelevant.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
There's a difference between partaking in interviews and keeping their fan base informed vs making misleading comments.
If you feel it's misleading that's fine, discuss that, but your original comment was about him expressing his opinion and dismissing genuine interest from the fanbase who want hear from him. Accept that, it was the OP that decided to present this Infront of you, not Booty.
 
Oct 27, 2017
1,147
Finland
Don't they say that every start of a generation?
Well there is a certain truth to it, in the sense that you can really do a lot of decent looking 3D stuff with requirements that are nowadays considered fairly low. That's enough for tons of games. But of course when you want more activity in the screen and more cool effects and such or if you really want to make your game as life like as possible, then it always gets more heavy. And in future when VR and AR become more common, those will take a lot more processing power.

But yes, you're right too that regardless, console makers will always boast how their new tech makes new experiences possible, even though at least the majority of their games would be possible in the previous hardware. It's just the nature of the industry.

I think it's allowed to put the full article in the OP as long as it does not have a paywall, as it is not the case, here it is (but if I'm wrong, please let me know that I'll edit):
No it's not allowed and even if it was, you shouldn't do that. Let web sites have their clicks - they wouldn't survive without them. If someone doesn't want to have the ads, they can use a blocker.
When you create threads, you might wanna quote specific parts (briefly) that you think might encourage good discussion.
To be clear, I don't mean to be harsh here.
 

Transistor

Hollowly Brittle
Administrator
Oct 25, 2017
37,164
Washington, D.C.
Pretty sure he's just saying that we've hit diminishing returns.
In a way he's not wrong, especially when resolution is concerned. Chasing that "native 4K" is just unnecessary when reconstruction techniques are getting better and better with less resources required.

That being said, developers will always find a way to add more bells and whistles that will tax a console. It's why we still have 30 fps games instead of everything being 60+ now.
 
OP
OP
Uzupedro

Uzupedro

Banned
May 16, 2020
12,234
Rio de Janeiro
No it's not allowed and even if it was, you shouldn't do that. Let web sites have their clicks - they wouldn't survive without them. If someone doesn't want to have the ads, they can use a blocker.
When you create threads, you might wanna quote specific parts (briefly) that you think might encourage good discussion.
To be clear, I don't mean to be harsh here.
I edited and left only the beginning of the interview, sorry for the mistake.