Havent MMOs been doing stuff like this for a while now?
Also this.
No, they're only able to do stuff like this because of insane crunch
Also this.
No, they're only able to do stuff like this because of insane crunch
I also thought this. Like i knew they had these events for changing the map up, but story? Like, an actual bonafide story? How come I've never heard of this, even from my nephew who never stops playing the game.I didn't know fortnite even had a story, I thought that original concept was ditched when it turned into BR.
Also lol at this changing anything for the players not able to play during the event, or who could but couldn't log in.
Title is hyperbolic, but we're talking about a unique storytelling method in an online competitive MP game. Your examples are strictly single-player with the exception of Journey. It's taking what MMOs have already done but it's applying it in a genre that's mostly never had this much environmental lore background. Blizzard has tried for years to do this with Overwatch but that's a game with constant map rotations. People are not gonna notice the clues compared to playing on the same map for hundreds of hours.Transformed video-game storytelling? what in the fuck? hell no. There are FAR better unique cases I could think of that "transformed" video-game storytelling
Fornite has not "transformed" storytelling at all. If anything, it isn't even a blip on the radar in the storytelling sector.
- David Cage games - you're given various scenes with x amount of interactions, choose how those scenes play out and "create" your own experience. The forced emotional angle is kinda sucky and the voice acting is often sub-par but they're all unique experiences and the level of control you have over how stories unfold or end is unmatched as of yet. Characters can straight up die and the story will continue on without them.
- Her Story - dig for answers and come to your own conclusion based off of what you find.
- Dwarf Fortress (heh) - Anything is possible
- Divinity Original Sin 2 - Anything is kinda possible. You can straight up kill off questgivers and those storylines get shut down.
- The Witcher 3 - side quests actually matter, can have consequences, and can directly tie into the main story, which has its own set of consequences based on user choice.
- Deus Ex: Human Revolution - choice and consequence directly intertwined with play style.
- The Last of Us - Stories don't have to have a good ending, hyper-emotional narrative.
- Shadow of the Colossus - The prime example of game design and storytelling perfectly intersecting.
- Journey - Visually driven, dialogue-less storytelling.
- Uncharted - Blurring the lines between movies and games. Cinematic storytelling.
- Prototype - Piecemeal storytelling. Explore the open world, find specific NPCs and absorb their memories to get another piece of the story.
Sounds like fortnite is pulling a realm reborn type of event to me rather than transforming anything. Carefully tying up huge gameplay changes and weaving it in to the story itself to make them both one and the same.
I was gonna say, shit, Final Fantasy XIV blew up its world at the end of season 1.
Short answer: yes.
People are A.) Getting way too angry about this article and B.) Clearly only reading the headline.
Now this was a monumental event that actually had story relevance.
Tabula Rasa too.Yeah, pretty sure Planetside did almost the exact same thing. Maybe even twice?
More recently. I know they destroyed the world with a meteor shower when the servers were scheduled to go down permanently, but I am pretty sure there was also some kind of in-game cataclysmic event before the Core Combat expansion as well.