"We can ensure excellent British-Japanese relations for years to come!"
yeeeep any time a line like that came up in the first game it was a lot of sharp sucking air through teeth
"We can ensure excellent British-Japanese relations for years to come!"
The one thing I'm very disappointed about with Case 2-3:
I don't think they should have made it so obvious that the masked man was Kazuma (with both characters knowing it was him under the mask). It would have been such an amazing twist instead if it came out of nowhere or if they slightly hinted towards it being someone else. Instead, he reveals the mask and it's like...yup, that's Kazuma... :P
I actually am really glad they didn't try to make it a mystery. For the player, if a random masked dude showed up, it would obviously be Kazuma, there is no other possibility really. It would just be frustrating if the other characters didn't catch on. I thought the way they did it was way more fun. It made me feel like the characters and player were in the same headspace.
The one thing I'm very disappointed about with Case 2-3:
I don't think they should have made it so obvious that the masked man was Kazuma (with both characters knowing it was him under the mask). It would have been such an amazing twist instead if it came out of nowhere or if they slightly hinted towards it being someone else. Instead, he reveals the mask and it's like...yup, that's Kazuma... :P
Haha yeah a friend & I were commenting on the timeline during GAA1 and just going "...hhhheeeeyyyy WW1 is like 10-15 years off huh"
"We can ensure excellent British-Japanese relations for years to come!"
STRONG AGREE!!Finished 2-3 so time to talk about the thing i hate!
I hate that Kazuma is alive.
I know a lot of people had problems with 1-2 and wanted Kazuma's death to have more meaning or whatever. But to me, 1-2 was incredible because it was by all counts a pure tragedy: there wasn't any hidden machinations, no deeper meaning, no fake out. They lost their best friend in what amounted to an accident (well, manslaughter) , and everyone had to deal with that. And since there was no spirit mediums in this setting, he really was gone forever. It made a lot of moments & motivations more poignant for me. In 1-2 alone, that part where Ryunosuke realizes that no it wasn't a "pure" accident and that part where he tells Nina that you're responsible for his death and you have to live with that burden were so good.
So now here's Kazuma. Surprise! He's back!
It ruins 1-2 entirely for me and even though *the characters* thought he's dead for GAA1, it just takes a lot of wind out of my sails. No matter how good the next 2 cases are, this is going to eat at me.
I was seriously hoping it'd be something like oh it's a brother or something but nope....just kazuma. He's back. Didn't even have to deal with amnesia very long....though building off my last set of 2-3 musings I can easily see a "game 2, of 3" meant to have way more of the "Apprentice" before the reveal. The last line of the case being "it was like one chapter ended but another one beginning" was exactly in line with the final line of 1-5 lol.
To be fair, it's possible WWI/WWII didn't happen in the AA universe. Or at least, Janet Hsu would like to think so haha
I mean, it closely follows our own world, but it's still a fantasy Earth where spirit mediums are real (and revered) and fictional countries like Khura'in and Zheng Fa exist.
The incidental articles on the various newspaper clippings we get throughout the duology also do not at all correlate to how they happened in real life. For instance, one article is talking about germ theory replacing miasma theory, but that happened in the mid-1800s, not during the turn of the 20th century. The Great Exhibition took place in 1851. Also, the Old Bailey was constructed six years after Queen Victoria died (1907); it's absolutely not a Victorian-era building lol.
STRONG AGREE!!
It's easier to accept considering what scenarios it will facilitate in the last half of the game, but this reveal will always annoy me to a degree. Asogi's death in the first game was such an important tone setter and motivator for Naruhodo. Deciding to carry on Asogi's will still could have worked if 1-2 had ended on a high note catching some nefarious killer that had it out for Asogi, but I think it would've felt more playing to the "it's a video game!" narrative to have Naruhodo decide to become a lawyer after that. Like the two events of that scenario, "avenging Asogi" and "follow in Asogi's footsteps" don't organically lead to each other I feel, especially with Naruhodo's initial aversion to being a lawyer. Asogi's death being so meaningless and abrupt is what made the idea of his lost dreams so much more tragic, and makes the desire to carry on in Asogi's stead such a powerful motivator for Naruhodo. He doesn't want to be a lawyer; he "has to". That's such a fantastic localization choice for that line. But now it has been hurt by him surviving. I don't think it ruins 1-2 per say, but it absolutely took a lot from it.
On the bright side it provides some very fascinating scenarios of its own that ultimately I think makes his return worth it. Like, before I even started playing 2-4 and had just finished 2-3, I thought to myself, "we're here because Asogi died, but now he's back...what do I do now?" And that in itself is a very engaging premise and perfectly in tune with Naruhodo's character arc.
STRONG AGREE!!
It's easier to accept considering what scenarios it will facilitate in the last half of the game, but this reveal will always annoy me to a degree. Asogi's death in the first game was such an important tone setter and motivator for Naruhodo. Deciding to carry on Asogi's will still could have worked if 1-2 had ended on a high note catching some nefarious killer that had it out for Asogi, but I think it would've felt more playing to the "it's a video game!" narrative to have Naruhodo decide to become a lawyer after that. Like the two events of that scenario, "avenging Asogi" and "follow in Asogi's footsteps" don't organically lead to each other I feel, especially with Naruhodo's initial aversion to being a lawyer. Asogi's death being so meaningless and abrupt is what made the idea of his lost dreams so much more tragic, and makes the desire to carry on in Asogi's stead such a powerful motivator for Naruhodo. He doesn't want to be a lawyer; he "has to". That's such a fantastic localization choice for that line. But now it has been hurt by him surviving. I don't think it ruins 1-2 per say, but it absolutely took a lot from it.
On the bright side it provides some very fascinating scenarios of its own that ultimately I think makes his return worth it. Like, before I even started playing 2-4 and had just finished 2-3, I thought to myself, "we're here because Asogi died, but now he's back...what do I do now?" And that in itself is a very engaging premise and perfectly in tune with Naruhodo's character arc.
I'm rapidly coming to the conclusion (just starting 2-4) that this package of both games is my favourite AA game. Not perfect, but the one I've enjoyed the most (so far).
Haha yeah a friend & I were commenting on the timeline during GAA1 and just going "...hhhheeeeyyyy WW1 is like 10-15 years off huh"
"We can ensure excellent British-Japanese relations for years to come!"
I kind of wish they'd gone one step further with Trilogy HD and done orchestrated remixes. Cornered would sound amazing.Been listening to the soundtracks quite a bit, and finding it harder to go back to the older games soundtracks after it. The orchestra and composition are so good.
Speaking of the orchestra soundtrack, I have to really squint my ears to be able to listen to it, as the music is so, so low in volume compared to the overbearingly LOUD dialogue clicky-clacky noises.
Upon fiddling around with the audio in the options/settings, it makes very little difference … 😔
I am playing on portable mode, so I'd imagine some of you folks are able to enjoy this soundtrack on television.
And I have only just arrived in Great Britain to begin case three — goodness knows how some of you folks have finished the entire game already!
if you're playing on PC, there's an excellent mod that fixes this.
check the guides section on steam! there's a 60fps fix as well.
Okay finished GAA2 and something clicked for me at the end.
I always thought it was odd Gregson was so willing to tank his entire career to protect the international secrets by making a deal with a murderer, but I think he knew it would expose the Reaper and thus himself.
What he didn't realize is that the communique that was so important to that trial was Stronghart signing his death warrant!
Yeah that was brutal when I realised that. Beautifully realised, complex character though.Okay finished GAA2 and something clicked for me at the end.
I always thought it was odd Gregson was so willing to tank his entire career to protect the international secrets by making a deal with a murderer, but I think he knew it would expose the Reaper and thus himself.
What he didn't realize is that the communique that was so important to that trial was Stronghart signing his death warrant!
Thanksfully, this game allows for (relatively) shorter auto-skip (0,5 seconds) and you can toggle an option to be able to make text appears nearly instantly, even text you haven't read yet.I love the Ace Attorney series, played every game except AAI2, I just always wished that the dialogue flow was a tiiiiny bit faster.
Ooh, have fun when you do get the opportunity to play it.
Yeah I don't mean the text boxes, but the actual dialogue.Thanksfully, this game allows for (relatively) shorter auto-skip (0,5 seconds) and you can toggle an option to be able to make text appears nearly instantly, even text you haven't read yet.
That being said, I did feel that dialogue flow issue during my GAA playthrough...
Awesome to hear, but I'm compelled to warn you, as an ardent fan of the 2nd game, the 2nd game is ROUGH. But I swear to you it if you can hold strong it is absolutely worth your timeFinished this last night and dug the games a lot. I've gone back to the original trilogy, of which I've only played the first game.
What are these "Haah"s from Ryonosuke supposed to mean? I don't think I've ever seen this anywhere.
I freaking love Dr Sithe's theme. Its so creepy and foreboding, but at the same time sounds kinda lonely.Partway through GAA2-3 and one thing I'm noticing with 2 in particular is that there seem to be a lot more music themes for individual characters.
Speaking of GAA2-3, oh boy...
I don't think I've ever been so thoroughly baffled by what's going to happen next in an AA game. There are so many moving pieces that the actual experiment where the victim was apparently killed is almost a background event right about now, what with Drebber and his connection to Tusspell's and the Professor. I still can't tell if Drebber's a red herring or not, but he's clearly not shy about blowing up evidence with little regard for human life.
If Courtney Sithe isn't a villain now then I'm almost certain she will be in the future. I doubt she'll be done with after this case either way, we still presumably need to be properly introduced to the masked girl in her office.
The possible identity of the Professor is worrying me a lot because they're going through a hell of a lot of effort to hide his face, so he's almost certainly someone we already know. My guess is that Drebber definitely saw him escape from the grave and the police's insistence otherwise is a big cover up. There's a possibility that whoever was executed was not the actual culprit, and their escape was effected by someone who knew better (probably Sholmes and Wilson), so my only possible guess is the Professor is Mikotoba or maybe the Japanese judge, since we know they were in London during that whole affair. In any case, it's beginning to become clear that Stronghart must be involved in this and the Reaper legend somehow, masterminding some long-spanning plot to effectively take total control of the British justice system with Sithe and her forensic team under his thumb.
And then there's Kazuma! I almost forgot about him in amongst all the other stuff. I don't believe for a second that he's got amnesia, but he's probably being manipulated/blackmailed by Stronghart somehow. That's usually how Ace Attorney goes, but I couldn't begin to guess what leverage he would have or what possible purpose he has in grooming him for prosecutorhood. Maybe he's worried that Van Zieks might go rogue on him and he needs to replace him with a more loyal peon? That might be why Gregson's getting shuffled off to Paris too.
Jesus, there's a lot going on here for a bloody Case 3 of all things. I'm almost scared to proceed to the trial now...
They're meant to be sighs, I'm pretty sure.
I freaking love Dr Sithe's theme. Its so creepy and foreboding, but at the same time sounds kinda lonely.
Okay finished GAA2 and something clicked for me at the end.
I always thought it was odd Gregson was so willing to tank his entire career to protect the international secrets by making a deal with a murderer, but I think he knew it would expose the Reaper and thus himself.
What he didn't realize is that the communique that was so important to that trial was Stronghart signing his death warrant!
I don't think there was much of a concern that Gregson was tanking his career. As he repeats in 1-5, he's just ~doing his job~, performing his "duty." He's an agent of the state who was tasked with protecting the state's secrets. As far as he was concerned, Ryunosuke was the lunatic for challenging that idea. The jury was 100% willing to buy into whatever Gregson told him as long as he emphasized his role as England's supposed guardian. And that court—and the gallery, representing the English public—was already convinced of the inherent and immortal guilt of the "street urchin," making her an easy scapegoat for Gregson and his bosses.
This only blows up in his face because Ryunosuke spits on the idea and lays bare every secret. In the end, Gregson's punishment was fairly minor, too.
Finished the duology!
I have to say the final case was pretty predictable. Stronghart was sus from the very beginning and i was kinda disappointed that Genshin was innocent of the murders because i thought that took away some of Van Zieks' development, BUT THEN. I certainly did not expect that Klint would have been the Reaper all along! So that added something different to Van Zieks, so i suppose ultimately my disappointment evened out with that revelation.
Stronghart continuing to run the trial at the 3/4 point after admitting to a bunch of crimes and also Kazuma continuing on as prosecutor after admitting to being an assassin (even though he didn't follow through) could only happen in the Ace Attorney universe lol. Herlock's triumphant checkmate having Her Maj Vicky listening the whole time was a hype moment!
Everything about Iris' family situation was great too. We were actually so close to her and Susato being sisters if Mikotoba hadn't been called back to Japan and had continued to raise Iris. But it's also very cute that Herlock was eager to raise her when Mikotoba told him the situation. It's all quite lovely and sad.
I've come to love the great family. I think the end for all the characters was very appropriate. I'm glad that Ryunosuke decided to become his own person, and i'm glad that Kazuma can now continue his study in Britain with no baggage. And i hope that Susato can combat the misogyny of the Japanese courts and become the first female lawyer sometime!
The credit scenes were so cute and funny as wlel. Particularly Sousuke and Rei defending Hosonaga, like what lol! And Iris giving Herlock a note calling him 'Daddy' it's really too cute. I very much enjoyed my time with these two games and i'm very grateful to finally be able to play another Shu Takumi game after so long.
I think this duology might be my favourite AA game.