Is the Turnabout Collection worthwhile for someone who has always had a passive interest in these games but has never taken the plunge? How well does the original trilogy hold up? Or should I just get GAA if I want to jump in.
Is the Turnabout Collection worthwhile for someone who has always had a passive interest in these games but has never taken the plunge? How well does the original trilogy hold up? Or should I just get GAA if I want to jump in.
Every game holds up great, the core gameplay doesn't change. Turnabout Collection would be a fantastic jumping in point. AA Trilogy is the best starting place but GAA works fine too.Is the Turnabout Collection worthwhile for someone who has always had a passive interest in these games but has never taken the plunge? How well does the original trilogy hold up? Or should I just get GAA if I want to jump in.
That DGS Hackfix is literally a game changer. This game looks and feels so much better now that it can go above 30 FPS. The responsiveness is night and day.Seems like someone found a way to get 60+ FPS on the PC version.
You can play the game at 60fps using cheat engine :: The Great Ace Attorney Chronicles General Discussions
Run cheat engine while the game is running Select the game process Select float value and type 30.000000 New scan Second value that shows up should be the fps limit. Change it to 60 (First one is animation speed) The game should now run in 60 fps Thanks to user Perdomai for finding itsteamcommunity.comRelease v12 (JP patch 2023-07-10 support) · AdmiralCurtiss/dgs_hackfix
Download here: https://github.com/AdmiralCurtiss/dgs_hackfix/releases/download/v12/dgs_hackfix_v12.zip This fixes support with the JP executable after the 2023-07-10 update. Identical to v11 otherw...github.com
Trilogy is timeless. There's a reason it's been released so many times on essentially every system (just don't get it on iOS). I mentioned it in early pages but I would suggest doing the first case of the first game to see what you think first (or watching a no-commentary video). It's incredibly short, like 40 minutes at most but hits all the right notes. Of course the real appeal of the series is the immersion you get as it is you solving the cases.Is the Turnabout Collection worthwhile for someone who has always had a passive interest in these games but has never taken the plunge? How well does the original trilogy hold up? Or should I just get GAA if I want to jump in.
Yes, absolutely.Is the Turnabout Collection worthwhile for someone who has always had a passive interest in these games but has never taken the plunge? How well does the original trilogy hold up? Or should I just get GAA if I want to jump in.
Is the Turnabout Collection worthwhile for someone who has always had a passive interest in these games but has never taken the plunge? How well does the original trilogy hold up? Or should I just get GAA if I want to jump in.
Ah, I see. Good that it at least ended with everyone safe, and yeah, it makes for a really memorable story!The ending is pretty boring, I'm afraid. They bought nearly the whole store out (it was a clothing store) and left. Caused a huge mess and we spent hours getting the store back in order. Still a very eventful encounter, though!
This works perfectly, and it's so easy to install. God, it's so much comfier to play like this.Seems like someone found a way to get 60+ FPS on the PC version.
You can play the game at 60fps using cheat engine :: The Great Ace Attorney Chronicles General Discussions
Run cheat engine while the game is running Select the game process Select float value and type 30.000000 New scan Second value that shows up should be the fps limit. Change it to 60 (First one is animation speed) The game should now run in 60 fps Thanks to user Perdomai for finding itsteamcommunity.comRelease v12 (JP patch 2023-07-10 support) · AdmiralCurtiss/dgs_hackfix
Download here: https://github.com/AdmiralCurtiss/dgs_hackfix/releases/download/v12/dgs_hackfix_v12.zip This fixes support with the JP executable after the 2023-07-10 update. Identical to v11 otherw...github.com
Oh my god did this game seriously pull a JelloApocalypse on me
(Time stamp at 1:43 for the thing I mean)
For this thing, it's not the Windibank's Gun that you present, it's the photo containing Windibank's Gun that works. Like, I'm so stunned by this. lol
I laugh every time you turn the camera and Sholmes is just doing something whacky in the next screen over.
I've been convinced the backgrounds are made large enough to necessitate the camera pan exclusively for those gags.
Finished up through case 3. The localization is so snappy, it's helped me get over some of my issues with the pacing in the first two cases; I love revisiting some of the moments that have stuck with me like this.
As others have been talking about above, GAA1, especially in the early going, definitely gains from having a history with the series because it does so much work to mess with player expectations. It's why I always hesitate a bit to recommend these as someone's first AA.
I was playing late at night and accidentally jump scared myself with one of these. I moved the camera and wasn't expecting to see him!I laugh every time you turn the camera and Sholmes is just doing something whacky in the next screen over.
Also, I should have mentioned earlier, but the deduction music is sooooo good.
yeah — on balance i'm liking the game a lot, but your point about the first case in AA1 is spot on. the art of a good simple first case with some straightforward puzzle solving has been thoroughly lost along the way.I just finished the first case and honestly thought it sucked. The pacing was horrible, it just goes on forever. And you barely figure anything out, the biggest pieces of evidence are provided out of nowhere.
So many plot points were just beyond stupid. The student and professor just happen to both have guns on them for some reason? The main character just walked over and picked up the gun without saying anything? If anyone had noticed it and just said "oh my god! There's a gun on the floor!" her plan wouldn't have worked. If anyone had happened to be looking at either her or the MC when she shot the prof her plan wouldn't have worked. But luckily no one was looking and the MC made the bizarre decision to walk over and pick up a random gun without saying a word.
And like I said earlier, the plot twists are so unsatisfying. It seems like the victim was poisoned but how on earth can we prove that… oh wait! He comes our "assistant" with proof that the student just happened to be studying poison of all things! How convenient!
We're out of evidence… but oh wait! I suddenly remember seeing a blood stain on the plate! Convenient again!
Compare that to the first case of the original game, which made you feel clever for figuring out how the clock proved the murderer had been in another time zone.
I'm going to stick with it but the first case was a bummer, hopefully it picks up from here.
I just finished the first case and honestly thought it sucked. The pacing was horrible, it just goes on forever. And you barely figure anything out, the biggest pieces of evidence are provided out of nowhere.
So many plot points were just beyond stupid. The student and professor just happen to both have guns on them for some reason? The main character just walked over and picked up the gun without saying anything? If anyone had noticed it and just said "oh my god! There's a gun on the floor!" her plan wouldn't have worked. If anyone had happened to be looking at either her or the MC when she shot the prof her plan wouldn't have worked. But luckily no one was looking and the MC made the bizarre decision to walk over and pick up a random gun without saying a word.
And like I said earlier, the plot twists are so unsatisfying. It seems like the victim was poisoned but how on earth can we prove that… oh wait! He comes our "assistant" with proof that the student just happened to be studying poison of all things! How convenient!
We're out of evidence… but oh wait! I suddenly remember seeing a blood stain on the plate! Convenient again!
Compare that to the first case of the original game, which made you feel clever for figuring out how the clock proved the murderer had been in another time zone.
I'm going to stick with it but the first case was a bummer, hopefully it picks up from here.
one AA-ism i wish they'd avoid it: when a prosecutor is like "can you prove X instead of Y?!" when they themselves haven't proven "Y instead of X". simply showing that X is possible should be enough.
i know this is a basic ass complaint about the series that's as old as time, but i just felt like i needed to get it off my chest.
Hackfix did wonders, super simple fix too. The game is soooooo smooth now lol.Seems like someone found a way to get 60+ FPS on the PC version.
You can play the game at 60fps using cheat engine :: The Great Ace Attorney Chronicles General Discussions
Run cheat engine while the game is running Select the game process Select float value and type 30.000000 New scan Second value that shows up should be the fps limit. Change it to 60 (First one is animation speed) The game should now run in 60 fps Thanks to user Perdomai for finding itsteamcommunity.comRelease v12 (JP patch 2023-07-10 support) · AdmiralCurtiss/dgs_hackfix
Download here: https://github.com/AdmiralCurtiss/dgs_hackfix/releases/download/v12/dgs_hackfix_v12.zip This fixes support with the JP executable after the 2023-07-10 update. Identical to v11 otherw...github.com
After finally finishing the first game, I can definitely see how Japanese players would be unsatisfied with how it ends and needing to wait years for the sequel. There are a lot of unanswered questions that were either not addressed or only alluded to. Off the top of my head:
-The nature of van Zieks's "curse"
-What the decoded Morse code message is supposed to mean
-van Zieks's being betrayed by a Japanese person (I have a feeling I know who it is, though)
-How Susato knew the name of Iris's manuscript (I think I figured it out, however)
Fortunately, as part of a duology collection, it feels like an excellent midway point for the games. The case itself was great, and we finally get some real payoff to implicating a murderer. Out of all five cases in this game, this is really the only one to feel like you were dishing out justice and it felt cathartic to finally do so after sitting through four straight cases of trickery, lies, and/or unfortunate accidental mishaps.
I'm excited to see what the sequel ventures into. I have high expectations for it and I hope with all the set-up the first game gave out I will not be disappointed. I've read the second game is widely considered to be the better of the two, but since I'm essentially playing all of this in one go I'll likely be considering the whole of TGAA instead of separating the two. So, this is less a "sequel" to me as it is "Act II".
It's probably worth pointing out thatBut otherwise, yeah....the gun was purposely placed in his path so it's not that farfetched to pick up something as unusual as a gun if it's right in your path next to the other guy's table, and they did make it a point that there only 2 other people around to begin with. Probably safe to assume that it was placed at the most optimal timing as well to avoid being seen by someone else.
Ryunosuke's "realization" face (where he kind of directly at the camera and almost looks like he's going to sneeze lol).
I just finished the first case and honestly thought it sucked. The pacing was horrible, it just goes on forever. And you barely figure anything out, the biggest pieces of evidence are provided out of nowhere.
So many plot points were just beyond stupid. The student and professor just happen to both have guns on them for some reason? The main character just walked over and picked up the gun without saying anything? If anyone had noticed it and just said "oh my god! There's a gun on the floor!" her plan wouldn't have worked. If anyone had happened to be looking at either her or the MC when she shot the prof her plan wouldn't have worked. But luckily no one was looking and the MC made the bizarre decision to walk over and pick up a random gun without saying a word.
And like I said earlier, the plot twists are so unsatisfying. It seems like the victim was poisoned but how on earth can we prove that… oh wait! He comes our "assistant" with proof that the student just happened to be studying poison of all things! How convenient!
We're out of evidence… but oh wait! I suddenly remember seeing a blood stain on the plate! Convenient again!
Compare that to the first case of the original game, which made you feel clever for figuring out how the clock proved the murderer had been in another time zone.
I'm going to stick with it but the first case was a bummer, hopefully it picks up from here.
Points up post above yoursAnyone found a way to unlock the fps ? it's locked at 30 on steam and it looks very bad.
That DGS Hackfix is literally a game changer. This game looks and feels so much better now that it can go above 30 FPS. The responsiveness is night and day.
I just finished the first case and honestly thought it sucked. The pacing was horrible, it just goes on forever. And you barely figure anything out, the biggest pieces of evidence are provided out of nowhere.
So many plot points were just beyond stupid. The student and professor just happen to both have guns on them for some reason? The main character just walked over and picked up the gun without saying anything? If anyone had noticed it and just said "oh my god! There's a gun on the floor!" her plan wouldn't have worked. If anyone had happened to be looking at either her or the MC when she shot the prof her plan wouldn't have worked. But luckily no one was looking and the MC made the bizarre decision to walk over and pick up a random gun without saying a word.
And like I said earlier, the plot twists are so unsatisfying. It seems like the victim was poisoned but how on earth can we prove that… oh wait! He comes our "assistant" with proof that the student just happened to be studying poison of all things! How convenient!
We're out of evidence… but oh wait! I suddenly remember seeing a blood stain on the plate! Convenient again!
Compare that to the first case of the original game, which made you feel clever for figuring out how the clock proved the murderer had been in another time zone.
I'm going to stick with it but the first case was a bummer, hopefully it picks up from here.
I mean, if we're going to do that, you can explain away every case in the series, like for example how many cases could be solved if Phoenix had a tape recorder or a discreet body cam on him when the killers so often start running their mouth and / or talking shit, implicating them or outright being taken as an admission of guilt? Let's be frank, sudden and convenient evidence is hardly a new concept for the series. If we're going to talk about how a killer could've gotten away with their crimes if things were done differently or you didn't get that lucky piece of evidence...like, yeah?
It's like "why doesn't Dr. Wily just fill a room with spikes?" Because it's a video game and the player needs to be able to succeed. *shrug*
But I'm going to be honest, even as a huge stan for Great Ace Attorney, GAA1-1 is the case I dread playing on repeats the most. It isn't the weakest case of the two games, and the one I would give that award to, I would because it's boring and easy. It is, however, short. GAA1-1 is not. GAA1-1 is a goddamn slog at the last 1/5 or so. And it's a real shame too because it is a fun and interesting case with lots of twists and for me had an amazing 'A-HA!!' moment of old evidence coming into play.
...but then it keeps going for another hour...
We'll all agree that everything about the steaks is stupid bullshit. You won't find a single person on earth that would disagree. How we get to them is absurd and outrageous, and how long it takes for us to get to something of actual substance is a complete insult of the player's time. It's *supposed* to establish that Naruhodo has photographic memory not unlike Holmes but the way it happens is the very definition of an asspull dues ex. Especially when if you compare the two crime scene photos, the steaks are different shapes. It would've made more sense if the characters, looking for some kind of lead with their poisoned bottle gone, consider how Brett tampered with literally every item at the table as part of their deductions. Process of elimination points to the steak plate as possibly the only thing left to more closely explore. If the game had simply gone this way, along with showing the two photos back to back, it'd be so much easier for the players' and Naruhodo's gift of observation to kick in, and notice the different steak shapes and suggest "Brett tampered with the steak, let's explore that!", with blood on the second place being a second shock reveal after the coin. And while the reveal of the coin under the steak is kind of a cool reveal, the amount of time it takes for us to get to the obvious conclusion that the plates were swapped is just plain infuriating.
And it's especially damming that Hosonaga, for all his talk about doing a "perfect" crime scene investigation....how the hell did he not notice the blood on the second plate?? Or notice that the gun Naurhodo had has no signs that it was fired recently? Even without "modern forensics" or whatever, you can tell a cold gun with no smell of burnt gunpowder isn't the murder weapon.
Yeah, I just finished it yesterday and wasn't really the biggest fan.
There's so many times where it's like "Ok, he's guilty, the case is now clos-- HOLD UP THERE'S SOMETHING ELSE"
And this happens like 20 times.