i'm pretty sure i've heard variations of 'trend-chasing will destroy the AAA industry' for at-least a decade now. i don't know why anybody thinks this particular flavour of the year genre is anything new. they'll be a few high-profile successes, a few high-profile failures, and when the well dries up western devs will eventually just jump on another bandwagon.
I don't know how y'all watch this hyperbolic/always negative drivel. I'm in this hobby for fun and stress relief not to pile on negativity and stress.
"There aren't enough SP games" tends to = "I'm literally not buying SP games aside from a few titles which are highkey the most hyped up titles of the year. I also adhere to the only 8.5-10 titles matter rule."
Ace Combat 7 is literally a GaaS title that expects you to come back at some point to spend more money on new content months after release.And yet we have examples like Ace Combat 7 which is an 8 hour campaign (with a lot of replay value) that sold at $60 and broke franchise records and exceeded publisher expectations.
Reality doesn't matter much when it comes to the narrative set by channels like Jim's. Aka,
FTFY[/QUOTE]Yeah, he did.
And I kinda agree to be honest. Because I missed the millions upon millions of dollars worth of advertising in the form of billboards, commercials, one of the most prominent actors in hollywood, online ads, etc. as a direct result of me not being very excited for the title. And thus, because I wasn't very interested, that makes it a stealth release.
"There aren't enough SP games" tends to = "I'm literally not buying SP games aside from a few titles which are highkey the most hyped up titles of the year. I also adhere to the only 8.5-10 titles matter rule."
Games succeed and games fail. That doesn't mean that MMOs like any kind of GaaS should be condemned because publishers try to copy something that works and some of them find success while others don't.and what about every single MMO that tried to be WOW after WOW became a proven success? I'm sure every single one of those is alive and healthy today
My dude, when it comes to whether or not something is a stealth release:I knew Terry Crews was part of the game. I didn't know the game came out the day that it came out.
I'm frequently on Era, Twitter and Reddit and I work retail at a Videogame department - granted, XBOX doesn't sell shit in my country so, communication with them is zero - so it's pretty normal to know when a game is launching.
Are you telling me that the narrative that there aren't enough SP games to play is complete bullshit? Because that would really go against the idea that the industry is dying as a result of player retention being a higher focus across the board.looked up the list of releases for the past few years and well over 80% are single player games, even in the AA/AAA segment.
This is a really good video that harps on a key point: the video game industry is fighting for the wrong value. They shouldn't be fighting for our money, they should be fighting for our TIME.
As a full-time employer adult, I will maybe have 2-3 hours a day to play video games. I'm not purchasing any games because I already have such a huge backlog from enormous experiences like RDR2 and Spiderman. I can't get myself to even consider playing Assasins creed even though I really want to, because I don't have the 90 hour investment.
The industry should really focus on $40 8-10 hour experiences instead. Sony has attempted that with the Ratchet and Clank game. Others should too. ENOUGH with open world games.
That 90 hr investment is over the course of several months.As a full-time employer adult, I will maybe have 2-3 hours a day to play video games. I'm not purchasing any games because I already have such a huge backlog from enormous experiences like RDR2 and Spiderman. I can't get myself to even consider playing Assasins creed even though I really want to, because I don't have the 90 hour investment.
Why would they do this when the other model makes more money?The industry should really focus on $40 8-10 hour experiences instead.
Why is the summer always so dry? Do they not want to compete with summer blockbuster movies as separate of mediums as they are? It never made sense to me since that's the prime time kids would being playing games.
And yet we have examples like Ace Combat 7 which is an 8 hour campaign (with a lot of replay value) that sold at $60 and broke franchise records and exceeded publisher expectations.
They are and have been competing for your time for years. The logic is that the more time a user spends with a game, the more likely they are to spend money on it.
Regarding your last sentence though, I mean, what's your avatar about? :)
We don't do as well in mobile because competitors are better than us. Now, everybody is talking about battle royale, but we think there are 15 different companies making those games, and like mobile, only two will be successful. Many will be killed along the way; I don't know which ones will survive. I am working with my team on what's next. It's important to understand why games like Fortnite are so successful, but it's not so we can copy it. It's to do something else, but with the same disruptive approach. So, we have plenty of ideas. We are testing a lot of ideas internally, and maybe only one will go to market.
Hell, I'm still playing Ghost Recon Wildlands two years after launch. That's a positive to me. I don't need to or want to play every game that drops.
They are competing for your time.I still don't think Apex competes with Anthem. One is BR, one caters to PVE players.
My recollection of the 80s and 90s is that both reviewers and players took the length of a game into consideration quite a bit. I was a child and a console cartridge was really expensive. Nowadays, with digital sales with heavy discounts, I think the length of a game matters less, not more, than it did decades ago.
So I don't think it's about "value", or at least it's not about value now any more than it was decades ago. A lot of people just enjoy turning games into habits rather than finite experiences, and publishers love this idea even more, because financially it's very sound: rather than big make or break releases every few years with a very thin tail, they get a somewhat steady revenue stream, and they can see this revenue stream grow or dwindle in real time and react to it by either changing their product or pivoting to a new one if they have to.
The interesting discussion for me is about how we value time, rather than money: I have too many games that I want to play, and I would love if every developer tried to build a focused, shorter experience. So I won't play a GaaS, but also I won't play a 100h single player RPG because I can't imagine every single one of those 100 hours being as focused as I like a game to be. But at the other end of the spectrum there are people who enjoy repetitive, non-challenging grinding for XP (hell some people even play clickers and enjoy them.) And there are people in the middle who want a fantasy of "progress", but some intrinsically enjoyable interactions to go with it. Those people need games to play and GaaS might be an excellent proposition for them.
Every video game requires your time, without exception.
Tuesday has never been the only "regular" video game release day.
We're hardly getting "one epic a week". And if we don't have time for such a frequency, the games are less expensive when you finally do have time to purchase them to play.
People asking for games to be more like "Destiny" or "Bloodborne" or whatever their favorite game of the generation is? Happens all the time, everywhere.
Jim has pretty much adopted a serial format to the Jimquisitions now, they used to be much more topical. Yes, I think he does like making specious arguments that get double the views of a "positive" video.
But I wasn't aware people were asking for "fair and balanced" from Jim. Certainly not in these threads. On Era people have been asking for more coverage and investigation into the THQ AMA. Another THQ video would have been preferable to "back to the triple-ayyy grind" of this one.
Citation needed.We're not getting 1 a week, but we did for February 2019, and even so, more and more games are trying to be 500 hour long GaaS titles that developers want players to keep coming back to over and over for potentially years
Citation needed.
Keep in mind that in the big bad GaaS genre of looter shooters that is in the public consciousness right now, there are 5 examples, period. Destiny 2, The Division 2, Borderlands 2, Warframe, and now Anthem, and one of those is a last gen title that hasn't seen updates in years. The games industry isn't "choking itself to death", market competitors are competing and Jim Sterling doesn't know what that means.
Metro Exodus, Resident Evil 2 remake, Crackdown 3 (not sure why you want to specify non-first party studios) all came out recently. I don't know enough about Jump Force or Dead or Alive 6, and while Stellaris is a GaaS it's not at all the same genre as the loot shooters and so isn't competing for the same market.What are some recent non first party AAA games that are not a GaaS?
There's a lot more than looter shooters being released and GaaS transition has been happening for about a decade for western publishers now.Keep in mind that in the big bad GaaS genre of looter shooters.
Metro Exodus, Resident Evil 2 remake, Crackdown 3 (not sure why you want to specify non-first party studios) all came out recently. I don't know enough about Jump Force or Dead or Alive 6, and while Stellaris is a GaaS it's not at all the same genre as the loot shooters and so isn't competing for the same market.
Man, that closing sendoff might well be the best he's ever put together. And I'll go to bat for Jim and say he DID put out a positive video last week about Nintendo and Pokemon and all things Sobble and I watched it and it was glorious. So they do, in fact, exist.
Thank god for indie developers for serving me as a customer.
They're the ones that respect my time and they're the ones that get my money.