you mean pokemon unite?
One of the best action MOBAs I've played. I miss playing Mozu.
but i think it's timi, and it's also pokemon.you mean pokemon unite?
for now it seems like they came late to the game, took a generic moba, and threw a pokemon skin over it.
shure, enough will play it. but will it make mobas great again? eh...dont think so. well see.
The future of MOBAs was Super Monday Night Combat ( I will die on this hill ) but everybody hated it.
As a lol player, I tried most of the mobile mobas and honestly all of them play like shit. Have no balance, don't provide a solid experience in features like efficiently checking map or chat or pinging etc. And I felt like nobody was even trying to play decently. It's like playing a half assed moba game for me. I'm very curious to see if the stuff i mentioned will be improved with wild rift. This is only my experience anyway, others might feel different.
As a lol player, I tried most of the mobile mobas and honestly all of them play like shit. Have no balance, don't provide a solid experience in features like efficiently checking map or chat or pinging etc. And I felt like nobody was even trying to play decently. It's like playing a half assed moba game for me. I'm very curious to see if the stuff i mentioned will be improved with wild rift. This is only my experience anyway, others might feel different.
HotS doesn't even get a mention in this topic. Truly a dead game.
I haven't played enough of it to comment on the balance, but Wildrift has fantastic controls. With champions I have played before on PC it was pretty quick to get used to Wildrift, and it plays like a quicker version of desktop LoL. I would play more of it but waiting for my favourite champions to get added.
I played every mobile moba to date. Wild Rift is the first, and only, one to not feel like complete shit.
In fact, it feels excellent - very thoughtful implementation that captures the feel of league champions perfectly
I play it daily too, but it seems like it never gets mentioned in these discussions, despite having the best implementation of level up mechanics I've seen in any Moba. I feel like if Blizzard had gone with a battle pass style monetization the game would've lasted longer.I still play it with a friend. It's fun and never have issues finding a game.
It is coming to console and I'm in the EU beta on Android. It isn't the same experience, though, and both MS and Sony support KB/M on their consoles.
There's obviously a business decision why it isn't happening (cost of regular patching, maybe? Surely not the store tax) and I find it bonkers it's stopped the game from launching in full fat form on either.
Well controllers are the obvious hurdle :P I did say both consoles support KB/M though, and Riot/Valve could even flog their own rebranded peripherals, I guess.Probably controllers no?
They want to design a game for console / mobile. The full fat version would require keyboard and mouse to be competitive. Also I think they think that the console audience only wants shorter game lengths and whatnot, which may be true. Probably true for me.
I played a few mobas on console, but the one I had most fun with was Awesomenaughts, and games there were quite short and sweet. I prefer action mobas though so I don't think Wild Rift will satisfy. I also liked Battleborn.
Well controllers are the obvious hurdle :P I did say both consoles support KB/M though, and Riot/Valve could even flog their own rebranded peripherals, I guess.
I think there *might* be some mileage in console player game time versus what's expected on PC, although the average game time in the most recent metas has come down to around 30-35mins.
I personally don't think I'll find myself playing Wild Rift, which is a shame as I'd liked to have used it as a stepping stone for my console mates. The games feel too long and exhausting on mobile and I've been spoiled by the full fat experience.
Maybe the timing thing will change when the consoles enter the better, but ultimately feel they'll be missing the play making rush compared to PC as that in itself is part of the learning and reward curve.
Tell that to Valve, then. They seem to have forgotten about Dota2
It still happens, but didn't in 2020 because of COVID. If thinks improve enough, there could be one in 2021, but COVID threw things out of whack.What happened to the the international? Will they collect the pool for the actual lan tournament whenever it is?
Because they simply wouldn't work and are tied too hard to keyboard and mouse control. I can't speak for LoL as I don't play it, but Dota in particular would not work on a controller at all and requires keyboard and mouse to function. They couldn't even get Dota to work well on their own Steam Controller (although it can work for some custom games and watching live games or replays).Still struggling to understand why Valve and Riot haven't launched on the PSN and Xbox Stores. I'd probably ditch my PC completely if the proper LoL client was available on either.
Actually LoL is being ported to consoles. To your point though it is essentially a different version made specifically for that and mobile. I don't think it's as extreme a change as the example you used though. More similar to the difference between Diablo 3 console and PC.Because they simply wouldn't work and are tied too hard to keyboard and mouse control. I can't speak for LoL as I don't play it, but Dota in particular would not work on a controller at all and requires keyboard and mouse to function. They couldn't even get Dota to work well on their own Steam Controller (although it can work for some custom games and watching live games or replays).
Porting these games to consoles would mean they have to be changed to completely different games. It would be like making a flat screen version of Half-life Alyx. It wouldn't be the same game anymore.
Actually LoL is being ported to consoles. To your point though it is essentially a different version made specifically for that and mobile. I don't think it's as extreme a change as the example you used though. More similar to the difference between Diablo 3 console and PC.
The future of MOBAs was Super Monday Night Combat ( I will die on this hill ) but everybody hated it.
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