Kotaku already told us that in November last year...
A lot of "it is not our fault" rethoric here. Er, I am so sick of the "nobody is taking the blame" companies have since this new century.
What do you want the Community Manager writing this post to do? Name & blame producers that since departed the company and who had to deal with demands of their bosses in turn? Blame the EA Board or CEO? Blame developers on the ground level who surely crunched to hell and back?
Also, how are you getting "it is not our fault" in any of this?
" We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there's still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion."
" And to do that properly we'll be doing something we'd like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first."
" Creating new worlds is central to our studio mission, but it's not easy. Sometimes we get it right, sometimes we miss."
I am REALLY confused about anyone not believing this game can be turned around after years of having games of every kind and budget do exactly that - Final Fantasy 14, Destiny, No Man's Sky. How can you possibly look at what happened to a game like No Man's Sky and how it changed and then go "I don't think there is anything to salvage in Anthem"?
Turn it into a pure loot shooter built around easily repeatable quests & challenges, a semi-open world fully built around that goal, too. Turn the endgame into THE game. Funnel all your aspirations in storytelling and writers into the next big single player game instead and turn Anthem into a fast, fun and easy-to-get-into Free to Play Loot Shooter with production values no other game on the market can compete with.