Posted by their global community manager and EA/DICE employee on Reddit a little while ago :
It just stood out to me because Frostbite has come under recent scrutiny for being an extremely unfriendly and inefficient engine to work with after that crazy article about the Anthem development crunch. One of the more common sentiments in those threads was along the lines of "Sure, other developers will struggle with it, but DICE are the masters and creators of Frostbite, they can make that engine do whatever it needs to do."
I think people who still regularly play Battlefield V and Battlefront 2 can attest to the fact that even DICE seems to be really struggling with their own engine lately. Both games remain very buggy and inconsistent experiences after numerous patches, but even then it's very surprising to see the developer who actually made the engine AND previously specialized in large scale team warfare games with plenty of multi-passenger vehicles be straight up unable to add the feature into one of their premiere AAA titles.
I really hope that EA and DICE move away from the Frostbite engine for future games. It would be nice to see a Battlefield and Battlefront game actually get the polish that those franchises deserve, and I really don't see it happening on Frostbite, which for me at least has become synonymous with "Super pretty screenshots for insanely buggy games."
It just stood out to me because Frostbite has come under recent scrutiny for being an extremely unfriendly and inefficient engine to work with after that crazy article about the Anthem development crunch. One of the more common sentiments in those threads was along the lines of "Sure, other developers will struggle with it, but DICE are the masters and creators of Frostbite, they can make that engine do whatever it needs to do."
I think people who still regularly play Battlefield V and Battlefront 2 can attest to the fact that even DICE seems to be really struggling with their own engine lately. Both games remain very buggy and inconsistent experiences after numerous patches, but even then it's very surprising to see the developer who actually made the engine AND previously specialized in large scale team warfare games with plenty of multi-passenger vehicles be straight up unable to add the feature into one of their premiere AAA titles.
I really hope that EA and DICE move away from the Frostbite engine for future games. It would be nice to see a Battlefield and Battlefront game actually get the polish that those franchises deserve, and I really don't see it happening on Frostbite, which for me at least has become synonymous with "Super pretty screenshots for insanely buggy games."