Gears 1 had almost a nihilistic feel to it. The desolate atmosphere, the horror undertones and beautifully imagined war torn locations magnified by the daunting architecture all give the game a different feel to its sequels. I wish the entire game was just us scouring the streets of destroyed Sera and claustrophobic corridors similar to Act 1 and Act 4, it would be my favorite game ever, there's something mind blowing about exploring such a well realized version of this world in obscene fidelity. The desaturated look also fits like a glove, attempting to mimic film of the time period and portray the hopelessness of everything. I also want to heavily compliment the developers (both of the original and remake) for the level of curated detail and unique assets whether it's signage or debris.
The sequels went for bombast and traded decayed streets for tropical islands and underground caves, and gritty greyish look for more hopeful color.
The sequels went for bombast and traded decayed streets for tropical islands and underground caves, and gritty greyish look for more hopeful color.
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