Its probably related to Machine Brain Interface. Its a thing GabeN talks a lot about (and that they are researching on there I think?).I just finished reading it , wow took me 2 hours.
basically, they claims that most of their cancelled projects is due to the broken Source Engine 2, but the engine is fine and stable now. At the end of the documentary, they seems to imply they are working on a hardware, possibly a better VR headset in the future.
The app's biggest dirt, arguably, is its confirmation of exactly what started and stopped within Valve on the way to getting Half-Life: Alyx out the door this March. That includes Half-Life 3—and it is a much firmer account of Valve's history than what IGN reported earlier this year.
As described, however, this "HL3," which began life in the early '10s, would have been very different than what fans might have expected from a full-fledged Half-Life sequel. Inspired by Left 4 Dead, this non-VR version of Half-Life would have revolved around combat sequences through procedurally generated towers and buildings, chained together by crafted plot events.
I just finished reading it , wow took me 2 hours.
basically, they claims that most of their cancelled projects is due to the broken Source Engine 2, but the engine is fine and stable now. At the end of the documentary, they seems to imply they are working on a hardware, possibly a better VR headset in the future.
It has tons of spoilers for Half-Life: Alyx so beware
they also said they originally want Half-Life VR to be a mere 5 hours experience with Half-Life 2 assets, and they removed a mini shooting game with reused Half Life 2 assets for The Lab VR. Also bunch of beta videos, concept arts, idea and they also mentioned that the original protagonist for HL Alyx was a new female character (her model was used in the game but for shadow).
Its probably related to Machine Brain Interface. Its a thing GabeN talks a lot about (and that they are researching on there I think?).
But, Valve has more hardware projects in the works, and that dream of living-room PC gaming might not be as dead as it seems. "We have really exciting things on our trajectory to help expand the places you can play your Steam games that are not VR-related," Selan says. "We're nnot talking about those today, but there are more things coming"
Within the story, Keighley reveals that at least 5 Half-Life games (not all of which are mentioned specifcially in the text) were cancelled between Episode 2 and Alyx, along with a number of other projects - the most notable being a project officially referred to within Valve as Half-Life 3.
Here's every cancelled Valve project mentioned, and the details provided on them:
- Half-Life 3: Created in the Source 2 engine and drawing some gameplay inspiration from Left 4 Dead, the project known as Half-Life 3 would have used procedural generation between hand-crafted story moments to create a more replayable game. For instance, the game would generate a building and an objective (such as rescuing a prisoner), then create a route through it and fill the building with enemies, meaning that section would always play out differently. The team went as far as scanning Frank Sheldon, the actor whose likeness was used for the series' G-Man [IGN is a little inaccurate here. The scan was done years before this Half-Life 3 was started]. However the Source 2 engine was unfinished, and the project "didn't get very far" before it was dropped. It was in development for around a year between 2013 and 2014.
- Left 4 Dead 3: An open world game set in Morocco and potentially featuring featuring hundreds of zombies at a time, this was also deemed unworkable because of the unfinished Source 2.
- RPG: This RPG project was simply codenamed 'RPG', drawing inspiration from the likes of The Elder Scrolls, Dark Souls and Monster Hunter, and was envisaged as being released in small chunks, but "never really left the conceptual stage". After RPG was abandoned, experiments went into turning it into a single-player RPG based on DOTA character Axe, which were also shelved.
- A.R.T.I.: A light-hearted, voxel-based game that allowed for open-ended destruction and creation in the vein of Minecraft. One version included Half-Life 2 and Portal writer Erik Wolpaw voicing a character called King Kevin, who had to be broken out of prison using the game's tools. A.R.T.I. was later resurrected as a VR game, but was shelved as Half-Life: Alyx grew.
- SimTrek: A VR game develoepd by members of the Kerbal Space Prgram team that was also shelved during Alyx's development.
- Shooter: A Half-Life themed VR shooter that would have been a part of The Lab, Valve's VR showcase. Using only Half-Life 2 assets, it would have had players take part in short gunfights, and was designed more like a Half-Life theme park ride than an continuation of its story. However, it was deemed not to be ready in time for The Lab's release.
- Borealis: A Half-Life VR project, led by writer Marc Laidlaw, that would have been set on the time-travelling ship mentioned in Half-Life 2. Skipping between the Half-Life series' Seven Hour War, and a time period shortly after Half-Life 2: Episode 2, no gameplay details were revealed, aside from that it included a fishing minigame.
- Hot Dog - Another new take on Left 4 Dead, purposely codenamed so that people on the Internet wouldn't know it was a Left 4 Dead game. No details were revealed.
- Vader - Valve's first internal attempt to create a VR headset. Vader was designed without compromise, but was scrapped when it became clear that it was too ambitious. The team estimates it would have cost $5,000 per unit if released. Half-Life: Alyx was initially conceived to launch alongside Vader.
As for what Valve has coming next, Keighley explains that much of the team would like to work on a full-scale, non-VR Half-Life game, but that there is trepidation over the scale of such a project. Encouragingly, however, Valve's Phil Co explains that, after Half-Life: Alyx's release and success, "We're not afraid of Half-Life no more". The Alyx team has previously told us that it wants to make more Half-Life games.
It's also mentioned that a "top secret project" is still in development at Valve, and has been since 2018 - although no hint is given as to what that might be.
I mean not just that ARTI sounds great, so did Borealis VR aaaaa VALVE.I will forever mourn the loss of Left 4 Dead 3. Damn you Valve!
It's almost that lolCan't wait to see how Valve doesn't make any games for a decade straight
/s
No seriously, I can't wait to watch this thing. I hope we'll get a glimpse of their upcoming VR games.
Its probably related to Machine Brain Interface. Its a thing GabeN talks a lot about (and that they are researching on there I think?).
Im surprised I didn't see a thread either, but maybe it was just what we all assumed? They were working on stuff and when it doesn't work out they don't release it. To be fair valve has been absent for more than a complete console generation.It's kinda crazy how little of what was revealed in this project has permeated to other parts of the web. No-one seems to be talking about this. Am I just not seeing it? Like we just learned about multiple cancelled Valve games. Maybe people don't care that much anymore.
It's kinda crazy how little of what was revealed in this project has permeated to other parts of the web. No-one seems to be talking about this. Am I just not seeing it? Like we just learned about multiple cancelled Valve games. Maybe people don't care that much anymore.
It's kinda crazy how little of what was revealed in this project has permeated to other parts of the web. No-one seems to be talking about this. Am I just not seeing it? Like we just learned about multiple cancelled Valve games. Maybe people don't care that much anymore.
Just watched this summary on some of the unfinished products. The way he talks about them being cancelled, it seems like it was often a very technical reason and not anything beyond that, like 'x couldn't be figured out with Source 2' and not 'the game was boring'. Assuming that's true, I wonder if Valve just had a lot of hypothetical savant programmers or something if any of these would have ended up being released, or if there actually were non-technical reasons for most / all cancellations.