I like a lot of this post but I would say don't sleep on XIV, even if you don't generally dig MMOs!I'm still happy if they experiment with the series, but some here saying they always moved it that much arround are fooling themselves.
1-4 were round based,
5-9 were atb
10 was again round based.
For essentially the first 10 games, the way you learnd abailities changed (jobs, materia, Junction,...), but once you were in a battle, the gameplay was either think about you characters speed and choose your abilities befor you start, or wait till the ATB bar is full and choose an ability.
11 was an MMO (why not a spinoff? never understood that descision), 13 i dont know (never looked it up, waiting for a switch port), , 14 again an MMO (Why...), and 15 was... a clusterfuck of a battle system.
FF7 remake looks as if it will be what we thought the FF15 system will be, but done right. When you want an ARPG, then the battlesystem needs to bee evaluated as an action battle system to the same degree as an RPG battle system.
(Example: Kingdome Hearts, Tales of,...)
Im one of the people who dont think FF has lost its identity,
but because of troubled development (And baaad decisions... The Movie? The Anime? stuff that should have been in the game. Adding scenes in post? WTF?) we can say that FF15 was a mess.
In other words: Fail faster and clean up your act SE. No mainline FF MMO, no subseries instead of mainline titles (make them parallel to the next mainline, not like ff13), no needlesly splitting (FF15 side content, FF7R...) and... f***, i totally forgot 12. Well, yeah, 12 is pretty different...
A FF16, that is only that, one game with good gameplay and story, without trying to recreate "Compilation of FF7".
Shadowbringers is legit the most satisfying Final Fantasy product in like 15 years, narrative and all.