In the video I'm just doing some basic combat, but I'm also controlling the camera between its 3 modes, default 3rd person follow, TargetLook and right-stick orbit. They all interpolate smoothly so you can have quite a bit of useful situational awareness from using it. Normally when I dogfight It gets a bit more hectic, but toned it down for the video. ;)
Also this is a placeholder mission,spawning a fairly simple X vs X amount of defenders and attackers.
You can also spot stuff and debris falling off from the larger and smaller airships, some of this is just debris, bits'n bobs falling off from the explosive splash damage, but you can also target specific sub targets and destroy them and have the remains drop, such as turrets or engine parts. Additionally these have a critical hit chance of exploding themselves upon destruction, causing damage to the parent ship.
On rare occasions you can actually have a cascade of exploding sub components.
Enfin, a look at the harder action , for the people that felt the trailer was a bit too light on it.;)
Looks good in 60fps. Hopefully it stays that way on console.