Can someone comment on how long a single play through takes? The concept sounds really amazing, but I'm notorious for not finishing games that only require one playthrough.
Damn, that's perfect!If I recall right, around 5-6 hours for a first playthrough when you are learning the ropes. Faster, afterwards.
1.) It's a Saturn game...wow, what in the world. Sounds...revolutionary. Why does no one ever talk about this game?
What a great, subversive, utterly unique game both for its system and within its genre. It's also held up well by virtue of its genre-bending, polished yet janky core. The game's visual design has aged better than almost any other 3D Saturn title; I hope Mednafen's Saturn core gets a resolution plug-in feature soon so everyone can see how high-res the textures are. Maybe we can get a port from M2 one day, together with its spiritual predecessor Landstalker (and perhaps TimeStalker for completion).
There's even more to this game if you check out summaries of the radio dramas, which really dig into the metanarrative.
If you were to attempt each of the major timelines (ignoring splinters), you'd probably be looking at 15-25 hours to complete, varying based on exploration (Bilan and Drizit parallels) or deaths (Carban Garian and Marathon of Death parallels).I don't think I've ever booted this up in my Saturn. How long does a typical play-through take?
Fascinating. I've never heard of this game and I consider myself a bit of a video game historian. I'm going to be trying to find a way to play it now!
Thanks so much for all the effort you put in to this write up!
...wow, what in the world. Sounds...revolutionary. Why does no one ever talk about this game?
Unfortunately not. The game suffers the same fate as Panzer Dragoon Saga, Saturn Bomberman, Death Tank 7-player, Soleil/Crusader of Centy, Sonic 3D Saturn, Burning Rangers, Legend of Thor, Shining Force 3, Keio Flying Squadron 2 and countless more classics that were only ever released once by Sega. Such a shame.I'm guessing this hasn't be released on anything besides the Saturn?
Also, this game yet again demonstrated the formidable talent of programmer Kan Naito. He's the reason why Shining Force, Landstalker, and later Climax games run as smooth as they do. Dark Savior's one of the system's most impressive games on a technical level and he's a big reason why.
Love this game. It also made such wonderful use of the Hardware, pushing the VDP1 to its limits (I think in an interview Climax said they were pushing over 120,000 polygons up to 140,000) and also making great use of the VDP2.
High praise!This hole, it was made for me. It is so exactly my jam it could well be made from a combination of my own flesh and blood and fruit pectin. I feel almost a sense of obligation to play this game now so that it might enhance my own storytelling goals. I'm so extremely here for "it's landstalker, except it's a fighting game, except it's actually an existential nightmare brought upon by the murder of a child" that I can't get directions on google maps.
The game is a bit more abstract than the OP makes it sound, that's not to say that it doesn't have a fascinating narrative but I think decent amounts of the OP are rooted in personal interpretation of ambiguous events and storytelling elements. That's not necessarily a slight against the game; in fact it's arguably a good thing, because the game supports a number of theories and is rife for the kind of theorycrafting/fanwankery that people did on, say, Undertale.
The game does not play well in my opinion. The combat itself is fun in its own way but I would not consider it a compelling gameplay experience overall, other than the broad structural elements of the narrative and how that narrative loops over on itself in fascinating ways. The best way I could describe it is: someone took the gameplay design of a roguelike and then applied it to the storytelling itself. But at any rate there's no point describing the narrative since the OP did a great job of covering how unique it is.
It's interesting that the Saturn was predominantly an arcade experience and yet two of the most compelling and experimental narrative experiences of that gen - this game and Panzer Dragoon Saga - were Saturn exclusives. It's yet another reason why this console's library is criminally underappreciated.
Yeah, I completely get that. I was blown away by this game, and when I went back to look at the reviews, it was like they were talking about something completely different. Definitely wasn't recognised for what it was.I do remember it getting kinda bad reviews back then. One video game magazine I read gave it a 6.5 I remember. I always thought it was amazing. I replayed it (still own a copy) a couple of years ago and still holds up.
So how do I see the different scenarios and possibilities for this game? Does it reset every time I finish one, and force me to play a new, different one or do I have to do wildly specific and different things within the game to trigger them, like let certain characters die or whatever?
Never heard of that, thanks for making me aware!Wow. Never heard of this before, and now I'm wondering if it was inspiration for Embric Of Wulfhammer's Castle (Genuinely well-written and structured NSFW game that follows similar story beats).
I have a question: Does the game ever stop repeating itself? Like what if you just beat it over and over again?
Okay, so will you ultimately end up playing the exact same scenario again?
Thanks everyone for the really nice comments and feedback, very glad you enjoyed this look at one of my most revered games.
I can see a lot of people want to seek it out, and while I definitely encourage this, maybe have a look at a few YouTube videos first before spending a lot. I adore the gameplay, the battle system and the controls, but as you can see from the comments, these can be divisive for some.
There is also a major difficulty spike towards the end of two of the Parallels - the "Silver Castle" and the entire Carbon Garian onslaught. Gamers with limited time might want to consider snapshots in these areas if that suits them best.
Yes, I'd heard that there was even more content in the radio dramas – I think someone has begun to work on some translations somewhere, which will be interesting to read once completed.
If you were to attempt each of the major timelines (ignoring splinters), you'd probably be looking at 15-25 hours to complete, varying based on exploration (Bilan and Drizit parallels) or deaths (Carban Garian and Marathon of Death parallels).
It really is a testament to how little exposure the Sega Saturn library has received when learned gamers have never often never heard of such a monumental game. The fault definitely lies with Sega there.
Unfortunately not. The game suffers the same fate as Panzer Dragoon Saga, Saturn Bomberman, Death Tank 7-player, Soleil/Crusader of Centy, Sonic 3D Saturn, Burning Rangers, Legend of Thor, Shining Force 3, Keio Flying Squadron 2 and countless more classics that were only ever released once by Sega. Such a shame.
I always felt that the game looked amazing, using the 3D capability and 2D strength of the system to produce something really special, that played (for the most part) fluidly. Really interesting to hear about some of the staffing talent and technical work that went into it.
High praise!
I think that's a very fair point. I agree that some of the finer details have to be abstracted, but especially given the dialogue of certain characters in the "Marathon of Death" timeline, I don't see any other interpretation.
Bilan – the nemesis of Garian – only speaks twice in the game, during the supernatural events of Parallel V. In each instance he is screaming about being trapped, about his suffering, and his desperation to "live again". I believe these are the only true moments of Garian's realised consciousness that we hear in the entire game, in that bubble between two scenarios.
I think you raise a fair perspective about the gameplay. I think it holds up really well, but the game is eclectic enough that it's something people can reasonably disagree on.
Yeah, I completely get that. I was blown away by this game, and when I went back to look at the reviews, it was like they were talking about something completely different. Definitely wasn't recognised for what it was.
There is a moment a few minutes after the start of the game where the timelines begin to tear apart, though its only indicated by a gentle colour change to a small part of the GUI.
This is how I'd advise to play it: Jump in and give the game a playthrough – you'll almost always end up in the "Bilan" timeline group, possibly the "Drizit" timeline group at a stretch. When you get to the Captain's Cabin, you will notice the colour of a GUI element at the bottom-right of the screen is red.
When the world resets at the end of your scenario, study what makes this GUI element change, and try to reach the Captain's Cabin with a different colour.
This is the decider for major timeline splits. For smaller splits, these are still little-understood. Some are based on character decisions as you might expect, but some seem to happen based on nothing at all – I think the game might possibly have a range of measures (speed of player, paths chosen around the rooms, secrets found) to calculate the smaller variations, but I don't think anyone has ever gotten to the bottom of them.
Never heard of that, thanks for making me aware!
Garian's punishment never ends. You can complete as many permutations as you can: save the island, destroy the island, sacrifice your love, abandon your love, overthrow the administration, battle the resistance, kill the final boss, redeem the final boss.
In the end, he will always, always wake up in his cabin on the Prisoner Transport, distressed that his memories are fragmenting away, shaking off his nightmare, and then ready to start his adventure as all plucky JRPG heroes are.
Garian is destined to suffer for all time as a child murderer, and even if we could save him, should we?
A game I regret selling after barely giving it a chance. Now I feel real dumb. I've been meaning to pick it up again....but now I know everything. Thanks?
Wait...what, there's a Dark Saviour radio drama? Why haven't I heard anything about this and where can I listen to it?
Also, can anyone shed any light on this mythical hidden 6th parallel that was only in the Japanese version of the game? I'm guessing it was just one of those silly internet rumours but I don't believe it's ever been confirmed one way or the other.
Just received my copy last friday. Very eager to play this as soon as I am done with Albert Odyssey. The OP made such good arguments to sell this game!
OP! Should I take my time the first playthrough regarding the timer at the beginning?
Not op, but just play it normally is my advice.
You'll almost certainly finish the section with the timer red (I.e, after 4:30) which will trigger Parallel I anyway. If not, it isn't a huge deal. You don't have to play all the parallels in strict order I-V anyway.