What you're looking at is like..pretty bog standard as far as game development goes. There's a reason why developers make vertical slices and then go ages without us seeing anything else. Games look ugly for a large portion of their development. This was all taken from the GDC talk iirc.
It's because Horizon originally was supposed to be a massive world, probably heavily procedurally generated, which made flight make a lot more sense but later they decided to scale it down to a more standard sized open world game.Interesting that flight seems like it was going to be a major traversal mechanic for a couple of prototypes. I wonder how encounters and the world structure would have changed if you got most places on the back of a flying mech.
As it stands, the terrestrial mounts have to be improvised based on availability and don't move very fast. I spent most of my time with HZD on foot. So the original flight plans stood out to me most.
Talk about ambitious. Their scope must have been massive to facilitate flight.It's because Horizon originally was supposed to be a massive world, probably heavily procedurally generated, which made flight make a lot more sense but later they decided to scale it down to a more standard sized open world game.
IIRC even with the map size of the final game flight was planned but had to be cut for performance reasons.Talk about ambitious. Their scope must have been massive to facilitate flight.
I didn't like HZD's open world very much. I found it oddly featureless and unmemorable. This is something I hope to see improved in Forbidden West. I'm really curious what that map will look like.
Intersting that Aloy has a horse on one of their prototypes, I wonder if at some point they considered natural wild life too.
Should be noted that she was never going to look like this given that Guerilla had always intended for the game to be realistic with digitally scanned faces and such.loved the much more cartoony Loish's concept exploration for very early version of Alloy :
Crazy how development works.
We had flying mounts and mounts inside cities in the 2011 and 2012 prototypes.
The final game has none of them.
Also Helghasts killing a Thunderjaw prototype is awesome lol
Intersting that Aloy has a horse on one of their prototypes, I wonder if at some point they considered natural wild life too.
Really cool video, thanks for sharing.
Massive is underselling it:It's because Horizon originally was supposed to be a massive world, probably heavily procedurally generated, which made flight make a lot more sense but later they decided to scale it down to a more standard sized open world game.
For anyone who actually wants to see the context behind the prototypes.
Should be noted that she was never going to look like this given that Guerilla had always intended for the game to be realistic with digitally scanned faces and such.
Pretty sure Horizon has natural wild life already (it's been a while since i've played it).
I think the horse was an exception. When they realized that they would need a lore reason for a horse walking around (when other animals in the game are smaller etc) they changed it to a machine.
I played back in 2017 so IĀ“m also not sure but the OP already stated that we had smaller animals only :
I mean, more like the opposite of streamlined lol. The final designs were way more intricate in typical GG fashion.I know, it was exploration and iterative designs. You can see all along that video how the art direction and models got streamlined
The 2015 version is quite literally identical to the design used in the final game. Although given that it was 2 years from release her hair and clothing looked incredibly janky.Every iteration of aloy just keep getting worse, even the 2015 version looked so much better than the release version
Oh, I love this.loved the much more cartoony Loish's concept exploration for very early version of Alloy :
loved the much more cartoony Loish's concept exploration for very early version of Alloy :
They experimented with flying mounts but had to cut them for performance reasons.
Aw man, I love this. I wish we got a game with a more cartoony art style. Everyone praises the new game for it's graphics but art style means more to me.
TIL Horizon's art direction is dull for not looking identical to a Dutch graphic novel and how it's literally just realism and nothing else. I literally hate that specific piece of concept art. Because it always brings out takes like these. š¬It's a shame that French/Dutch/Belgian studios can't draw on their great heritage of graphic novels when designing games, which is what that Aloy sketch implied. Instead we get these dull "as realistic as we can get it within current tech and budgets", which always ends up looking dated in a few years. Imagine a game looking like a Moebius or Mezieres design.
Ubisoft at least tried when they released XIII and Beyond Good & Evil, but those weren't exactly successful. I think modern tech could really make graphic novel style games look amazing though.
Man, would have killed to see what Horizon would have looked like in this style.loved the much more cartoony Loish's concept exploration for very early version of Alloy :