Bullshit.
If you actually cared, you'd have read the thread. And only commented once you actually understood what people's problems were.
I jumped to the end after the first page.
Catching up now, sorry for premature posting.
Bullshit.
If you actually cared, you'd have read the thread. And only commented once you actually understood what people's problems were.
The only issue that hold any merit imo is the unavailability and pricing. Other than that, things which have been worked on and are being worked on, the idea that Epic Game Store is the monopoly and not Steam (you know, the title of the thread) is ridiculous.That isn't. People have explained their issues.
People get banned in technical threads for shitposts of things like "works for me", clearly the point in to dismiss the concerns of people that have taken the time to discuss their problems.
That shit doesn't add anything to the discussion, just noise at this point.
You have to understand. These threads are replete with posts like yours. Posted by disingenuous bullshitters, not arguing with people's concerns, imagining that if they just keep up with that nonsense somehow it makes them right.I jumped to the end after the first page.
Catching up now, sorry for premature posting.
With methods that many consumers don't like. So they complain and/or vote with their wallet.Yes, but for some reason, EPIC is being demonized for doing what literally everygamingbusiness is trying to do, compete and gain market share
I agree with that guy. Epic buying exclusivity from third-party will not make them gain more customers in an open platform like PC, it will backfire and make the players not want to use their launcher (see the Metro drama)
I believe with better pricing and deals, (and OFC better launcher) they'd compete with Steam and maybe even be able to win the consumers
There's been plenty of competition, but for several good reasons Steam is the most popular PC storefront for games. And Valve allows 3rd party keysellers to thrive too, because they don't take a dime from any sales done outside of their own client.Yes, but for some reason, EPIC is being demonized for doing what literally everygamingbusiness is trying to do, compete and gain market share. It's amazing what Steam has gotten away with for so long, being the sole entity in the PC marketplace. But because everyone likes Steam, it's OK not to have competition. Which just mindboggling on so many levels.
Their primary business (before Fortnite at least) was engine/middleware/tools. I'm not excusing anything though, I just remember the same sort of criticism directed at Sony and Microsoft. All 3 are seen as buying their way into the industry by some.
What exactly has Steam gotten away with?
Edit: Nevermind. I just saw that you only post in Epic store threads. Already know what you are going to say. Not worth it.
Why can you decide that all the platform and community features people enjoy using do not have any merit?The only issue that hold any merit imo is the unavailability and pricing. Other than that, things which have been worked on and are being worked on, the idea that Epic Game Store is the monopoly and not Steam (you know, the title of the thread) is ridiculous.
You have to understand. These threads are replete with posts like yours. Posted by disingenuous bullshitters, not arguing with people's concerns, imagining that if they just keep up with that nonsense somehow it makes them right.
Yes, but for some reason, EPIC is being demonized for doing what literally everygamingbusiness is trying to do, compete and gain market share. It's amazing what Steam has gotten away with for so long, being the sole entity in the PC marketplace. But because everyone likes Steam, it's OK not to have competition. Which just mindboggling on so many levels.
With methods that many consumers don't like. So they complain and/or vote with their wallet.
Like in every business, actually.
I find this part interesting:Edit: Nevermind. I just saw that you only post in Epic store threads. Already know what you are going to say. Not worth it.
Because the exact same argument can and should be made for every single one of the dozen or so platform-level features Steam offers over EGS.Can't you just turn them off? There hasn't been a single worthy argument against having NIntendo implement this for those who actually enjoy them.
EA and Ubi are only selling their own games exclusively, well Ubi even doesn't though. New clients and storefronts aren't a problem in itself (it's good, because it's more options and more competition), it's moneyhatting 3rd party exclusives and hence agressively removing competition by having 3rd party games tied to just one store. Going as far as taking out games already sold, episodic game in mid season, games that have ran their betas on another platform. There's the rub. There's a lot of options for storefronts and clients to compete in ways that are consumer friendly. This ain't that. Cherry on the top, the exclusive client (Epic) lacks many of the most basic features. Regional pricing is still largely fucked and it also hurts legitimate key retailers that sell games lower than Steam prices.I honestly don't understand it. Can you please explain it to me? It didn't feel like this when Ea's and Ubisoft's launched their own plataform.
I find this part interesting:
Because the exact same argument can and should be made for every single one of the dozen or so platform-level features Steam offers over EGS.
When it comes to things that are personal preference the person making the choice. If someone wants to avoid a game because it doesnt have achievements, for example, thats their choice. i wouldnt find any merit in the decision but thats their choice.Why can you decide that all the platform and community features people enjoy using do not have any merit?
Valve didnt have to demand it because they just had it by default of being there first. And its not like Valve was all "Aw shucks, they really like me" with all the dominance theyve acquired, they actively sought out methods to get developers and customers into their ecosystem and keep them there.Also, while some things might be a question of being worked on (or not), others -- such as the consumer reviews stance -- are a clear difference in the basic relationship desired between the entities involved (customers, publishers, and the distribution platform).
Finally, Epic does pay for and has actively acquired a distribution monopoly for several, and Valve never demanded a distribution monopoly
Exactly right. My problem is that EPIC seems to be helmed as the ultimate evil and Steam is heralded. I find the notion that competition not being necessary purely because of Steam's existence extremely alarming.
Do you actually read what people post here? No one wants Steam to be the ONLY store. People just don't want store owners to pay devs and publishers to keep their games away from competing storefronts, because this goes straight against healthy competition. And no, Steam has never done this, nor has any other storefront owner on PC (except for Oculus and they've got plenty of shit for that as well).
Exactly right. My problem is that EPIC seems to be helmed as the ultimate evil and Steam is heralded. I find the notion that competition not being necessary purely because of Steam's existence extremely alarming.
Valve didnt have to demand it because they just had it by default of being there first. And its not like Valve was all "Aw shucks, they really like me" with all the dominance theyve acquired, they actively sought out methods to get developers and customers into their ecosystem and keep them there.
The difference is that you see moneyhatting 3rd party games as competition, while many of us don't. At least not the kind of competition that WE want to see on PC.
No one argues for a completely unqualified "competition is not necessary". Your strawman doesn't help your argument.I find the notion that competition not being necessary purely because of Steam's existence extremely alarming.
You are arguing in that thread that Nintendo should implement a platform-level feature on their platform because people want it.LMAO. What? Am I decrying Nintendo anti-consumer for not including achievements? Nice false equivalence! I'm just saying that from a gamer's perspective, I haven't heard a good reason for having system-wide achievements at all.
Yes, primarily by offering a large catalog of features to customers that their entire existing library can benefit from, for free.And its not like Valve was all "Aw shucks, they really like me" with all the dominance theyve acquired, they actively sought out methods to get developers and customers into their ecosystem and keep them there.
You mean like Valve helping and funding development of tools that make it easier for Linux to run Win games so that both customers and devs benefit from it?Valve didnt have to demand it because they just had it by default of being there first. And its not like Valve was all "Aw shucks, they really like me" with all the dominance theyve acquired, they actively sought out methods to get developers and customers into their ecosystem and keep them there.
After all these threads, after very long and calm posts arguing why exactly Epic is terrible competition we get comments like this making a mockery of everyone still trying to engage those people in a mature way by spouting dishonest rubbish.
Why we shouldnt, do explain
I'm not shit posting. I'm not being aggressive like you are. I'm genuinely intrigued by this.
I'm probably naive or whatever but I can't find a single way the presence of Epic's store and the way they got Metro exclusivity, impacts me negatively, as a consumer.
I'm not shit posting. I'm not being aggressive like you are. I'm genuinely intrigued by this.
I'm probably naive or whatever but I can't find a single way the presence of Epic's store and the way they got Metro exclusivity, impacts me negatively, as a consumer.
But I guess you can't be arsed to have a civil conversation about this so. Anyway, it's your prerogative and your right so, no worries.
Im tired about posting this over and over again, but:
-If you are a chinese customer, you cant even buy games from EGS and if they are exclusive/timed exclusive, you cant ever buy them or have to wait 1 year. Negative.
-No cloud saves: Negative.
-No achievments: Negative.
-No ability to share the game with your family or friends: Negative.
-No way to play exclusive games on Linux now: Negative.
-For some countries it became more expensive: Negative.
-For some countries it became cheaper: Positive.
This is not what healthy competition means. People use terms like distribution monopoly (which doesn't exist if you have dominion over one game), and so many other terms in this thread, it's ridiculous.
Sure it is for some people. Your problem seems to stem from not understand the difference between wanting as many games as possible on Steam vs wanting those games to only be available on Steam.
Out of brand loyalty and convenience I understand why people would want to support Steam. But I don't get the comparison to console wars. The Epic launcher is free to download and developers get a bigger share from the Epic store. You're not excluded from exclusives that Epic buy to their platform, you just have to download their launcher, free of charge.
EA and Ubi are only selling their own games exclusively, well Ubi even doesn't though. New clients and storefronts aren't a problem in itself (it's good, because it's more options and more competition), it's moneyhatting 3rd party exclusives and hence agressively removing competition by having 3rd party games tied to just one store. Going as far as taking out games already sold, episodic game in mid season, games that have ran their betas on another platform. There's the rub. There's a lot of options for storefronts and clients to compete in ways that are consumer friendly. This ain't that. Cherry on the top, the exclusive client (Epic) lacks many of the most basic features. Regional pricing is still largely fucked and it also hurts legitimate key retailers that sell games lower than Steam prices.
Whether Valve planned Steam to become what it is at the start means nothing when they started to capitalize on it. It didnt take long for Steamworks to come along and offer a drm replacement.Steam wasn't planned as a distribution software but after the likes of Yahoo and Amazon decided to not help selling digital games - Valve decided to distribute their games (and only their games) over Steam. And there was actually a time when Valve was like "aw shucks, they really like me" when other Publishers asked them if they could somehow sell their games on Steam as well.
So you admit that your posts are completely irrelevant because as far as I can tell no one has ever argued for let's say Metro being on Epic too.
Valve wasnt doing it out of the kindness of their hearts. It was done to help secure their dominance. It was done to get people into their ecosystem. Once you are in its hard for people to abandon their library.Yes, primarily by offering a large catalog of features to customers that their entire existing library can benefit from, for free.
People like that. I can't blame them.
There goes yet again its just another launcher argumentThe amount of internet rage Half Life 2 got when it first released because you had to install and run it through steam was almost to this level back in the day. Now people are complaining they have to use one launcher over the other. At least the launchers are free.
I remember when every game had it's own installer, exe, etc. You wanted support, you called a 1800 number from the manual. You need a patch? Maybe, just maybe, the dev had a website and maybe a patch could be downloaded there. Usually if the game was a success, the next print would include the fix.
The amount of internet rage Half Life 2 got when it first released because you had to install and run it through steam was almost to this level back in the day. Now people are complaining they have to use one launcher over the other. At least the launchers are free.
I remember when every game had it's own installer, exe, etc. You wanted support, you called a 1800 number from the manual. You need a patch? Maybe, just maybe, the dev had a website and maybe a patch could be downloaded there. Usually if the game was a success, the next print would include the fix.
Yeah and there are movies that launch weeks or over a month in advance in China compared to every where else. It sucks but it's just a form of entertainment. It's not going to kill you to not be able to spend money on a video game. Lets be honest here anyways. There are a ton of people out there that will resort to pirating the game if they don't have an easy avenue for purchasing the game. This will be noticed by the devs and pubs and put pressure on Epic to release the storefront in more regions. Epic will either fix it or fail as a product because of this.Its not just a launcher. Its also a storefront that sells games and is also not available in certain countries, so the argument "just install another launcher" doesnt hold true.
Steam: I can buy the game.
EGS: I cant buy the game.
I still think this is a decent tactic to take as a new store front. Exclusive content is used in many markets to get people in the door in hopes of hooking a customer for more down the road including non-exclusive content.
I get that people are pissed, but not to degree they are pissed (I tend to think this on most topics here to be blunt). Steam wasn't great at first either and it's a bit unfair to stack features that took many years for Steam to roll out against a new storefront. I think this is only going to happen more and PC gamers will just need to adapt as plenty of people have done in other places/markets.