Okay, so as you may have seen, Galyonkin decided to address some of the points I made in the thread. For posterity, I'd like to include some of the new information he gave about the Epic Games Store and pin it as a threadmark. Firstly, the call out, however.
@galyonkin "There is a thread on ResetEra where people are getting angry because of an incorrect summary of a Russian-language podcast.
Because most of Internet doesn't speak Russian, I guess I need to address it here, instead of hoping people will actually listen to the podcast."
So, having now read the entire tweet chain, he does not actually end up disputing anything that I put in the OP. In fact, he basically reinforced the accuracy of the translation. The entire tweet chain is quite interesting, so I would encourage anyone interested in the EGS to read it. Now that that's cleared up, here are some new insights or otherwise interesting details on the EGS we did get out of this all:
@galyonkin "Our goal is to empower smaller devs to have the same access to creators that only big publishers right now can afford. It's not in any way mandatory, we're just leveling the playing field, giving devs the tools."
@galyonkin "On the other hand, it also levels the playing field for mid-sized and small creators. We found that ROI on small and mid-sized creators is actually better when running promotional campaigns, but there are so many of them, most devs can't manage that. We'll give them the tools."
@galyonkin "We will have both: a ticketing systems with some kind of knowledge base based on answered tickets and user reviews. Again, devs aren't obliged to use either of these systems, we just want to give them the tools to be able to serve their customers better."
@Imbaskito replying to @galyonkin "Tickets provide an answer by the publisher/developer, but what about users helping other users with temporary solutions, workarounds or even mods that fix the issues until an official solution is implemented? I think a forum dedicated to technical support only would be better."
@galyonkin replying to @Imbaskito "You can if an answered ticket becomes a part of a searchable knowledge base."
He did talk about a knowledge base in the podcast, but I got the impression this was on the developer's side of things, i.e. a knowledge base for their backend,
like on Steam. In any case, he did not make that big a point of it and I found it too vague to reproduce in a translation without potentially inserting my own interpretation rather than the intended message.
@galyonkin "Same for discovery features. Right now we only have a single store homepage. Eventually we plan on having categories, collections, developers pages, top-selling and trending games, most followed games, recommended by your friends (based on reviews) and so on. Oh, and the search )"
The bolded is all-new information, the rest we knew already.
@galyonkin "An infuencer can't demand anything in this system. The dev sets the share and it's for everyone. They can't set it on a per-influencer basis."
Now we know that it's one influencer rate for all -- 20% for your Ninjas of the world as well as someone with a more humble following. There is no granularity. Whether that's a good thing is for you to decide.
@nett00n "Will ot be something like steam family sharing in epic store?"
@galyonkin replying to @nett00n "We haven't decided yet."
@DragnixMod "But giving these cuts, won't this lead to universally more positive coverage then in the past considering that it's so directly tied? That's what concerns me about this, and will there be proper teaching about disclosure?"
@galyonkin replying to @DragnixMod "I don't think so. If an influencer gets paid no matter what game he/she streams, it shouldn't affect their judgment."
That's all that I personally found worth highlighting.