I stalled when I hit chapter 9. Up to that point it felt loaded with filler and honestly in the original game the Midgar section was the weakest part. Might just pick up part 2 when it comes out and not bother with finishing part 1.
The partner AI is brain-dead to where you have to control them constantly and they don't get ATB bars filled as quickly as when you control them, so you end up needing to swap who you're controlling pretty frequently to do anything in a lot of cases. It's the only aspect of the game I can honestly say I didn't like, because it felt like the AI was tuned to be as stupid and useless as possible.Tell me about it! When I was playing I died to the
arbiters of fate before sephiroth, after like what 25 minutes of fighting and 'gameplay cutscenes' and it made me start over from the start of the whole section. It felt really stupid there was no checkpoint, especially given the litany of unskippable cutscenes.
Honestly after 30 odd hours with the game I still felt like I had no real control over what was happening on screen. Sometimes id be totally overwhelmed sometimes I'd completely breeze through it. I wasn't sure if it was just random, the game was adapting its difficulty to how bad I was, or it was my own actions that led to victory.
But yes, that last section of the game dragged big time for me.
There are so many people ITT that think the game was sloggy and padded to hell, and yet the game reviewed incredibly well.
I found that incredibly surprising. Overall the high highs were INCREDIBLE. The characters were done so well. But yeah I can't overlook the random plain dungeons that reuse the same assets over and over again. No story progression. No character development. Just forcing the player to jump through more hoops before the next big story beat. GHOST TRAINS.
All of the original music didn't match the mechanical feel of the city at all and instantly took me out. There's absolutely no reason to create new music in the first place since the nailed it the first time.
The boss fights were amazing. I don't get gamers sometimes. Walking is padding. Side quests are padding. Combat is padding. Well designed boss fights is padding. What is not padding at this point,? I can understand not liking the game or combat system, but complaining about boss fights when clearly a lot of care went into them (they are not just a bigger enemy with lots of HP, each is it own little puzzle) is just a bit beyond me. I mean. The fucking arsenal fight. So good.
I enjoyed the game, but couldn't be bother for replay or doing the post game stuff. It's very one and done.
I replayed the original this year too on the Switch. Such a great game and wonderfully paced.Overall it's fantastic in parts and utterly baffling in others. The original is way better imho.
Hell House can be beaten in minutes. You just need to pay attention...Lots of them are just grindfests, especially Hell House and The Arsenal.
well I'm not replaying it again so I won't know lol.Hell House can be beaten in minutes. You just need to pay attention...
I replayed the original this year too on the Switch. Such a great game and wonderfully paced.
Yeah I was having a really REALLY difficult time getting through the game until I switched to Easy. Made the game go by much quicker and become much more enjoyable.
I thought most of the game was a slog, to be honest. Pacing was all over the place for me.
I know this discussion has been exhausted on this site but Midgar really wasn't designed for one game and it's evident in the padding
Could not disagree more with these takes. I was super skeptical of the remake but I love everything they did with it. Even the train graveyard. With one exception...
There are cool parts in Hojo's lab, but I would have appreciated it if they cut it down significantly. Maybe less "puzzles" there.I love chapter 18's climactic boss fights, but chapter 17s Hojo lab is what really hurts the pacing near the end. While I could feel some of the padding throughout the game, thats the only place where it really bugged me. Should have been cut, IMO.
I liked the train graveyard myself personally. After the demo I really thought this was going to be a classic. But the many additions were mostly awful. Some were fine, I wasn't averse to them adding stuff but it also had to be good. It wasn't sadly. The ending was not pretty and really dragged the game down for me to the point I'm not even bothered if they cancelled the rest of it.Could not disagree more with these takes. I was super skeptical of the remake but I love everything they did with it. Even the train graveyard. With one exception...
There are cool parts in Hojo's lab, but I would have appreciated it if they cut it down significantly. Maybe less "puzzles" there.
It's not even that it was necessarily a terrible dungeon. It's just that it hits right as the story is moving toward a climax and stops the momentum dead in its tracks.There are cool parts in Hojo's lab, but I would have appreciated it if they cut it down significantly. Maybe less "puzzles" there.
Yeah, I mean, I definitely thought this is what I was doing. Its entirely possible my old, calcified brain just makes it impossible for me to do that effectively.. just never felt like I was in control, even when I was wildly switching characters all the time. Like trying to drive a car going 80 with no brakes. Every time I survived a difficult encounter it felt like dumb luck as opposed to being a master of the gameplay systems.The partner AI is brain-dead to where you have to control them constantly and they don't get ATB bars filled as quickly as when you control them, so you end up needing to swap who you're controlling pretty frequently to do anything in a lot of cases. It's the only aspect of the game I can honestly say I didn't like, because it felt like the AI was tuned to be as stupid and useless as possible.
You probably were but it wasn't enough of what the game was demanding of you. I was legit tempted to kick myself down to casual or whatever a few times because it felt like it was getting my way of enjoying the game. Boss fights were taking so damned long that I was worried I had been doing wrong, particularly during a particular fight in HQ that just... aaargh it's making me frustrated thinking about it. My wife started the game not long after I did and on casual/easy with the same battle style, she flew through the Scorpion boss in the reactor about like the original game's pace was. I really do think some of their decisions were for the worse. I enjoy the battle system's ideas a whole lot, but they implemented the AI poorly and required too much use of elements, IMO.Yeah, I mean, I definitely thought this is what I was doing. Its entirely possible my old, calcified brain just makes it impossible for me to do that effectively.. just never felt like I was in control, even when I was wildly switching characters all the time. Like trying to drive a car going 80 with no brakes. Every time I survived a difficult encounter it felt like dumb luck as opposed to being a master of the gameplay systems.
I agree. I quit the game on chapter 18 and YT the ending. It was my first time playing FF7 and most likely my last game.As the title states really...
I've gotten to chapter 18 and I know that is virtually the end. However it's just boss fight after boss fight after boss fight.
I don't think I can be bothered finishing it! Did anyone else feel this way?
I know this discussion has been exhausted on this site but Midgar really wasn't designed for one game and it's evident in the padding