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Oct 30, 2017
796
Falling all back in love with this game with the expansion. Such a good game an awesome open world environments.

I'm taking my time to enjoy the expansion so I have only 2 zones and boss cleared and already at level 38.

Since I'm going through the content quite slowly, will I miss anything related to the first season? I'm not sure I fully understand how they work as I don't usually play games with seasons like that.
 

Klyka

Member
Oct 25, 2017
18,463
Germany
Falling all back in love with this game with the expansion. Such a good game an awesome open world environments.

I'm taking my time to enjoy the expansion so I have only 2 zones and boss cleared and already at level 38.

Since I'm going through the content quite slowly, will I miss anything related to the first season? I'm not sure I fully understand how they work as I don't usually play games with seasons like that.
nah you're not gonna miss stuff really at your pace.
the season exclusive stuff is only ever cosmetics, everything else just drops in the world or will be added to the lootpool later.
We got a "league" starting this tuesday for the next two weeks but even that is just about earning some extra rewards and maybe some exclusive apparel, no nothing too important.
Do know though that you need to beat the campaign at lvl 40 to actually gain SHD levels and such!
 
Oct 27, 2017
5,329
Experienced the bug where leveling up season rank twice in one go skips the non-Premium track reward. Fucking annoying.

Hope there's a retroactive fix for this as I'm sure some players would have missed out on Coyote's Mask, for example.
Damn, and thanks as that's good to know. In my limited time to play I've reached Season Rank 33 so I'm just about there for the Coyote's Mask. It's pretty cool you can get the weapons, etc from the Season Caches that you haven't unlocked yet on the track.
 
Oct 30, 2017
15,278
I really want to enjoy the expansion but I cannot stand the bullet sponge gameplay. It makes gear feel useless and gunfights just drag on and on.

Like what is the point of having 1M defense when one sniper shot can take you down? Or face a tank that can outrun you and just tracks you with a flamethrower with a half mile range? I just want to feel powerful again. But now I just feel like an agent from Wennie Hut Juniors
 

Klyka

Member
Oct 25, 2017
18,463
Germany
I really want to enjoy the expansion but I cannot stand the bullet sponge gameplay. It makes gear feel useless and gunfights just drag on and on.

Like what is the point of having 1M defense when one sniper shot can take you down? Or face a tank that can outrun you and just tracks you with a flamethrower with a half mile range? I just want to feel powerful again. But now I just feel like an agent from Wennie Hut Juniors
Just sounds like you are doing the wrong difficulty then?
Just set it to hard and melt everything. Or get your gear up and do challenging and melt them there.
Heroic you can't really expect to melt, you'll need some CC to help and take them out a bit slower.
 

Klyka

Member
Oct 25, 2017
18,463
Germany
I will try to get a picture when I'm back on. I know that I'm trying to focus on defense and "high" DPS smg/lmg at the moment
One big thing you should always remember is that almost every enemy has a weakpoint you can shoot to deal big damage and also put a debuff on them like fire or shock etc...
So learning those weakspots and hitting them will make things a LOT easier, no matter the difficulty
 

Trisc

Member
Oct 27, 2017
6,488
I will try to get a picture when I'm back on. I know that I'm trying to focus on defense and "high" DPS smg/lmg at the moment
One big thing you should always remember is that almost every enemy has a weakpoint you can shoot to deal big damage and also put a debuff on them like fire or shock etc...
So learning those weakspots and hitting them will make things a LOT easier, no matter the difficulty
Mhmm. I've found gear sets are also a fairly easy-to-farm means of getting a substantial boost early on. Even the basic boosts, like Negotiator's Dilemma granting +15% crit chance and +20% crit damage are huge assets early on. Get three pieces of that and mix them with some decent backpack and chest talents for crit damage, throw on some manufacturer bonuses that boost crit/weapon damage, and you're good to go.

If you follow Klyka's advice (and you should), the Ongoing Directive set synergizes super well with that weak point tip and the Survivalist tree, and grants you a substantial damage buff in the form of HP rounds whenever an enemy dies to a status effect. Shoot out that red bag on an enemy's hip, set them alight, and finish them off to make them drop HP rounds. Reload with the backpack talent to instantly recover that and all nearby armor kits and specialist weapon ammo, and you've got +20% damage with those rounds (on top of bonuses to enemies under status conditions). Explosive barrels, gas tanks, enemy weak points, skills, the Survivalist crossbow, and some weapon talents (I recommend the named Pyromaniac rifle) inflict status effects, which makes keeping your gun loaded with HP rounds (which themselves inflict bleed) super easy. Just gotta keep chaining kills.

Also, keep this chart on hand. It makes farming specific brands a lot easier when checking targeted loot.
44thtu1r1ml41.png
 

fuzzyset

Member
Oct 25, 2017
1,555
Sorry if these have been asked before but:

1) Are the control points / bounties affected by global difficulty in addition to whatever difficulty it says on the map. E.g., I just cleared a level 3 "Challenging" CP on Normal, is the same as clearing a level 3 CP on Challenging?

2) Anyone have a guide for all the UI stuff related to recalibration. Specifically, hoping to see if there's a way to tell if a talent is in my library (aka I can safely deconstruct if the rolls suck), similar to how the pips show up when a stat is better/worse than what's available.
 

Gamer @ Heart

Member
Oct 26, 2017
9,575
I'm going to try an ongoing directive build. I want to try a status build finally and the idea of a near constant bleed with a 35% hollow point bonus on top of 20% sadist with stinger hive, seems like a fun set up. Also, because as far as I heard, ongoing directive is one of the few gear sets not bugged?

I keep realizing how little I use grenades so I'm hoping the survivalist bonus and flame grenades combined with the gear set push me toward a new playstyle. Because pure seeker build Carnage with a fucking nuke sniper rifle has definitely made me a bit complacent
 

criesofthepast

Crash Test Dummy
Member
Oct 25, 2017
1,056
Can someone please for the love of all that is holy who owns the expansion and has not done the 2 new school hunters in NY drop me a message to join your world and destroy these mofos? Killed one and the other hunter ran away like a bitch and it is glitched and cannot get it to spawn anymore. I know all the steps its quick maybe 10 mins. On PC.
 

astro

Member
Oct 25, 2017
56,947
Can someone please for the love of all that is holy who owns the expansion and has not done the 2 new school hunters in NY drop me a message to join your world and destroy these mofos? Killed one and the other hunter ran away like a bitch and it is glitched and cannot get it to spawn anymore. I know all the steps its quick maybe 10 mins. On PC.
Sure, what's your uplay?
 
Oct 27, 2017
5,329
Falling all back in love with this game with the expansion. Such a good game an awesome open world environments.

I'm taking my time to enjoy the expansion so I have only 2 zones and boss cleared and already at level 38.

Since I'm going through the content quite slowly, will I miss anything related to the first season? I'm not sure I fully understand how they work as I don't usually play games with seasons like that.
Yeah, I feel the same way and my view was not positive of the The Division 2 and it's first year after adoring the first game. I love that the devs have given us the global customization options to give the game some longevity and the seasonal structure seems pretty good too. It's not perfect and it never will be for each player but there is a lot to build on here.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
Sorry if these have been asked before but:

1) Are the control points / bounties affected by global difficulty in addition to whatever difficulty it says on the map. E.g., I just cleared a level 3 "Challenging" CP on Normal, is the same as clearing a level 3 CP on Challenging?

They stack, which is dumb af. Lvl 3 CP on hard and lvl 3 CP on challenging are completely different animals lol.
 

leng jai

Member
Nov 2, 2017
15,118
Are they ever going to nerf how OP fire is in this game? 90% of my deaths are from being spammed by flamethrowers and fire grenades.
 
OP
OP
shawnoftheshred
Oct 25, 2017
4,285
Calgary, AB
They stack, which is dumb af. Lvl 3 CP on hard and lvl 3 CP on challenging are completely different animals lol.
Is this confirmed anywhere? Reddit posts asking that question are all pretty unanimously answered that no, the difficulties don't stack. A CP4 is the same heroic whether your overall world is Normal or Heroic. I wouldn't know, since I've only been doing open world as Challenging/Heroic and CP4s as Heroic, but pretty sure this isn't true?
Are they ever going to nerf how OP fire is in this game? 90% of my deaths are from being spammed by flamethrowers and fire grenades.
I would guess so, yes, but no official word. Either in damage, range, accuracy or frequency. I find that when I play fearing death, it's usually avoidable just tedious, but when bosses are tossing fire grenades that force you out of cover, AND enemies can melt you the second you're out of cover, it can get frustrating. I expect tweaks will make explosions/fire etc. still very deadly, just a bit easier to manage overall.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
Is this confirmed anywhere? Reddit posts asking that question are all pretty unanimously answered that no, the difficulties don't stack. A CP4 is the same heroic whether your overall world is Normal or Heroic. I wouldn't know, since I've only been doing open world as Challenging/Heroic and CP4s as Heroic, but pretty sure this isn't true?

I tried it myself and it feels obvious, but you're welcome to do your own testing.
 

Deleted member 1726

User requested account closure
Banned
Oct 25, 2017
9,661
Are they ever going to nerf how OP fire is in this game? 90% of my deaths are from being spammed by flamethrowers and fire grenades.

it's the thing I've died most to in the base game, it really ducking pisses me off when I get firebombed from miles away forcing me from cover to then get gunned down instantly. Infuriating encounter design.
 
Oct 27, 2017
6,960
Who doesn't like being one-hitted by the fire-grenade, then instantly burning.

Dark Zone broken (loading and delta), matchmaking is also broken (was capable of finding missions a few days ago). Probably taking a break until they fix it...
 

astro

Member
Oct 25, 2017
56,947
The only thing about fire that bugs me is sometimes it's not obvious that the ground you're on is burning. Sometimes there's no animation and suddenly you're alight, and then you suddenly see the burning animation on the floor around you.
 

leng jai

Member
Nov 2, 2017
15,118
The worst thing is how much range the flamethrowers have and if they tickle you with it from 10 metres away you're full on burning instantly.
 

Gamer @ Heart

Member
Oct 26, 2017
9,575
it's the thing I've died most to in the base game, it really ducking pisses me off when I get firebombed from miles away forcing me from cover to then get gunned down instantly. Infuriating encounter design.

Design implies it's intentional and they playtested it. More and more it's becoming obvious that nothing above hard was tested.

Insta death poison clouds, firebombings, mortar fire, infinite drone spam, etc etc.
 

GusFacsimile

Member
Oct 25, 2017
128
it's the thing I've died most to in the base game, it really ducking pisses me off when I get firebombed from miles away forcing me from cover to then get gunned down instantly. Infuriating encounter design.

Denial of cover is part of the tactical variety. AI behaviour to stop you camping one spot. Make sure you do a cover-to-cover move, to minimise enemy fire. And get into habit of changing position every now and then, or keeping an eye out for that red square tracking the throwables, soon as you see one move. Also if your getting gunned down instantly , you might want to beef up your armour stat.
 

GusFacsimile

Member
Oct 25, 2017
128
Sorry, I think I'm just not getting it then. The stat attached to the gloves is HIGHER than the one I have banked. The stat I have banked is 3,713HP/s armor regen. The stat on the gloves is 3,792HP/s armor regen. Why is the white arrow implying that I have a HIGHER stat than 3,792HP/s armor regen?
Definitely a bug, I get this all the time, where now I don't junk or sell anything until I look in the library first.
 
Oct 26, 2017
9,934
Denial of cover is part of the tactical variety. AI behaviour to stop you camping one spot. Make sure you do a cover-to-cover move, to minimise enemy fire. And get into habit of changing position every now and then, or keeping an eye out for that red square tracking the throwables, soon as you see one move. Also if your getting gunned down instantly , you might want to beef up your armour stat.
Yeah, I'm not saying it isn't annoying or doesn't need tweaked but as you say, the whole point of the throwers is to counteract cover. I try to prioritize taking them out and it's also worth noting that you can shoot their bombs/etc out the air.
 

Cloud-Strife

Alt-Account
Banned
Sep 27, 2019
3,140
Are they ever going to nerf how OP fire is in this game? 90% of my deaths are from being spammed by flamethrowers and fire grenades.

It's going to be fixed soon.. I have more problems with the spam of robot enemies.. they are really annoying in Challenging.. I can't imagine how that would be in Heroic.
 

Gamer @ Heart

Member
Oct 26, 2017
9,575
Denial of cover is part of the tactical variety. AI behaviour to stop you camping one spot. Make sure you do a cover-to-cover move, to minimise enemy fire. And get into habit of changing position every now and then, or keeping an eye out for that red square tracking the throwables, soon as you see one move. Also if your getting gunned down instantly , you might want to beef up your armour stat.

The armor stat is near pointless. The difference between 1.7 mil and 680k is half a second at most. It should have had a built in damage reduction attached to the value. As it stands, surviving .4 seconds longer is not something anyone should build toward u less they are specifically going with a shield
 

Bloodforge

Member
Oct 25, 2017
944
Earth
Are they ever going to nerf how OP fire is in this game? 90% of my deaths are from being spammed by flamethrowers and fire grenades.

Doing solo stuff on challenging and pretty much all my deaths are from fire, mostly bombs, it is super annoying. Even grouping it seems to be mostly fire deaths. They need to fix the damage scaling on a few things I think.

Also the two new dog bots they added are also super annoying, especially the minigun one that just runs around firing non stop.
 
OP
OP
shawnoftheshred
Oct 25, 2017
4,285
Calgary, AB
I tried it myself and it feels obvious, but you're welcome to do your own testing.
Haven't noticed a difference from Challenging World with Heroic Control Points to Heroic World with Heroic Control Points, personally, but I guess that they'll both be near the upper end of difficulty as is. I'll try a Normal to CP4 and see if it's different. The only thing that comes to mind is that Heroic World/Heroic CP4 is the toughest because if an activity near by gets drawn into the CP battle, you're dealing with 2x the amount of heroic enemies plus flanking, instead of Heroic enemies plus some normal enemies flanking. That's usually how I die in Heroic CP4s...an elite convoy coming up from the side and getting caught between fire where I'm downed before re-positioning. So in that respect, it's been harder. But the enemies themselves that are a part of the Control Point? Haven't noticed it.
 

ThatOneGuy831

The Fallen
Oct 25, 2017
1,335
It's going to be fixed soon.. I have more problems with the spam of robot enemies.. they are really annoying in Challenging.. I can't imagine how that would be in Heroic.
Yeah, the fire shit is super annoying especially when they can throw molotovs with pinpoint accuracy. But, those fucking Black Tusk drone operators need to chill the hell out with the exploding drones. Just makes encounters with them an annoyance
 

JCizzle

Avenger
Oct 26, 2017
7,302
I'm not sure I'm ever going to replay that Keener mission lol. SO MANY DRONES AND ELECTRONICS. I hate dealing with those small hitboxes that constantly moves and negate the aspect of cover.

I'm finally feeling better at lvl 40 though with some better loot. I'm still just taking whatever upgrades I can find - I should be able to start an actual build soon.
 

Hawkster

Alt account
Banned
Mar 23, 2019
2,626
Psst, EMP Pulse is your best friend against drones and Black Tusk Warhounds/Mini-Tanks :P
 

Slackbladder

Member
Nov 24, 2017
1,145
Kent
I can't help but feel since update 8 the streets of DC have become more crowded with groups warring with each other left, right and centre. I don't mind except when it interferes with a bounty. Way too often there's already a battle taking place that you have to clear before the bounty even appears. And then far too often another group gets involved whilst you're taking the bounty down. It's frustrating when an enemy that is not part of the bounties posse shows up seemingly out of the blue and proceeds to snipe you for 954,000 damage. New York isn't so crowded but random enemies will still showup and screw your bounty hunt. I swear it wasn't that bad pre update 8.
 

leng jai

Member
Nov 2, 2017
15,118
I'm also not a fan of how there's really no point into going back to NY after you finish the story content. None of the seasons stuff is even there by the looks of it, we're just back to being in DC 24/7.
 

chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,630
I'm also not a fan of how there's really no point into going back to NY after you finish the story content. None of the seasons stuff is even there by the looks of it, we're just back to being in DC 24/7.

My guess is that the next manhunt target will be in NYC. They'll probably bounce back and forth between DC and NYC every two weeks.