I would guess that the priorities should be:Depends on what your build is centered around. It's an infinite progression system though so you'll eventually max all of them, though it'll take quite a long time.
- Red: Weapon damage (as every shot does more damage with this stat - so it's good for all of your builds) or Crit Chance (as it'll let you get to the 60% cap quicker, letting you not worry about crit rolls on certain gear or mods). Crit damage gets less good the more you stack, as does headshot damage. Both are good, just not as good.
- Blue: Armor first, hazard protection second? 10% health represents a very small amount right now (plus you get a little extra health with each level anyway). Explosive resistance seems okay, but explosions wreck and I think you're mostly going to want to play to avoid getting hit by them anyway.
- Yellow: I'm doing Skill Haste, but that's because I'm not on a skill build with damage or heals (decoy + revive hive). I would guess that Skill damage or Skill repair are better if you use skills that do those, since cooldowns are pretty short now and a 10% increase is going to amount to like a second, and skill duration if you're doing something that can take advantage like the defender drone?
- Green: they are all decent except ammo capacity last? I would personally go reload speed (since it ups your DPS) then handling then accuracy then ammo capacity.
- Scavenging: just take the credits - you should be maxed or near maxed on resources nearly all the time.
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