For those wanting to check damage, yeah, the Shooting Range is a good one. You can set the enemies to regular, Veteran or Elite (or Named) and before you enter it, on the wall you can set the Difficulty to Normal/Hard/Challenging/Heroic. Don't get caught up on the DPS numbers themselves, just pay attention to the feel of how quickly/efficiently you're taking down enemies. The DPS numbers can get cooked by proc'ing certain talents or having enemies just stand there as you unload into their head which is less indicative of the actual in-game fights, but still...should give you a sense of things.
Also, you can look at your characters stats - ones that are worth looking at are: Weapon Damage, headshot damage, Crit Chance, Crit Damage, individual skill damage/cooldowns. The biggest way right now to get stronger in endgame is getting a mask with 50% damage to elites, but that attribute won't be around come March 3rd, so up to you if you want to bother grinding Airaldi/Alps masks for 2 weeks when it'll become useless.
Made it to WT1 - that was a bit anti-climatic? Or did I miss the story missions now? I am a bit confused, still...
Honestly, this has been Division's biggest problem, I think. The first game ended with no resolution to the big bad. Division 2 doesn't really either. The most climactic fight is actually Tidal Basin (end of Strongholds that are part of getting to World Tier 5). The first time you play it, it should feel like a proper endgame, plot aside. So you still have a big fight to look forward to (and the Strongholds, the first time, generally feel like harder, longer, more elaborate missions than the base 1-30.
For what it's worth, the Warlords of New York expansion appears to be the tying up of story players have wanted since the first game. The big bad is already revealed to be the big bad from the first game and there are definitely threads relating to a plot with the president introduced in the extra missions of Div 2.
I'm confused about how co-op is supposed to work in this game.
I'm level 30 with a GS of 499, my buddies just picked up the game and I joined them as they were both level 5. It immediately bumped them up to level 29, they started to quadruple their XP and damage numbers, seemingly levelling up after every encounter, and every drop I got from then on was around GS 200. So not only are they power levelling when they don't want to, but I'm getting terrible gear.
Are there settings we're supposed to change?
I believe the way it works is:
- lower players scale up their damage/armor stats to be more on par with the higher player
- loot is determined by whose instance it is - so, if they joined your game, you'd still be dropping 499/500 (they wouldn't, though - it's player instance first check, but maxed out at a player's level), but because you joined theirs, you're getting low level stuff.
Honestly, with that huge a discrepancy in your player levels, if you want to play with your pals from 1-30, I'd just start a 2nd character. You can get to level 5 in very short time, be all playing at the same level, etc.